Ought to Marathon change its divisively quick Server Slam time-to-kill?



Ought to Marathon change its divisively quick Server Slam time-to-kill? 1

Marathon‘s four-day Server Slam concluded yesterday, and Bungie’s been scouring over all of the suggestions it is acquired (and a few fascinating player-driven statistics, like what number of bottles of alien milk you pinched from Tau Ceti). Given it is just a few days till launch, there’s not a lot time to make adjustments forward of launch, however Bungie is contemplating time-to-kill adjustments and a duo queue: “A few of you need longer duels and extra Runner contact, others are vibing with the present tempo.”

Whereas the latter could be beautiful—choosing between solos or trios is not excellent—I am a lot much less keen on the thought of tweaking the time-to-kill, regardless of how divisive it has been to date. Because it stands, Marathon’s TTK in opposition to different gamers is admittedly very quick. Typically talking, for those who’re caught off-guard and somebody opens fireplace, you are lifeless. Pray they have unhealthy purpose, I suppose, since you typically haven’t got time to dive behind cowl.

Related Articles

LEAVE A REPLY

Please enter your comment!
Please enter your name here

Latest Articles