It has been 25 years since my jaw first dropped at 3DMark2001’s Nature check however hoo boy, have 3D graphics modified since then


1 / 4 of a century in the past, Finnish software program firm MadOnion launched its third iteration of a sure benchmark software known as 3DMark, and along with the launch of Nvidia’s GeForce 3 sequence of graphics playing cards, 3DMark2001 showcased the potential of shaders in DirectX-powered video games. For myself, it was the beginning of a interval in my life which finally noticed me working for the corporate, rebranded as Futuremark Company, and changing into neck-deep in every thing gaming and graphics.

Whereas I do not really feel particularly totally different 25 years on, evaluating the graphics checks in 3DMark2001 to at present’s video games exhibits simply how a lot issues have modified. Not simply when it comes to uncooked visible constancy, but additionally in how far more advanced rendering has change into, replete with numbers that might have blown my tiny thoughts to items if I would recognized what issues can be like, all that point in the past.

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