The artist whose work was stolen to develop the look of Marathon, Bungie’s upcoming extraction shooter, says it is all water underneath the bridge.
“The Marathon artwork situation has been resolved with Bungie and Sony Interactive Leisure to my satisfaction,” wrote artist Antireal on X in the present day.

Bungie later confirmed that Antireal’s artwork had been taken with out permission, laying the blame on a former artist who turned in a “texture sheet that was in the end used in-game.”
“This situation was unknown by our current artwork staff, and we’re nonetheless reviewing how this oversight occurred. We take issues like this very significantly,” the corporate stated in Could. “Now we have reached out to @4nt1r34l to debate this situation and are dedicated to do proper by the artist.”
1/ Expensive @MarathonTheGame graphic design lovers.
It’s time for me to burn some bridges.
As a result of because of @4nt1r34l day by day posters stolen and put as textures within the recreation and plenty of different belongings utilized, you’ve created AntirealTheGame.
@Bungie @josephacross— @billain.bsky.social (@billain.bsky.social.bsky.social) 2025-12-02T19:55:47.055Z
Contemplating the brevity and formal tone of Antireal’s replace on the matter, it is a honest guess that “doing proper by the artist” on this case concerned boardrooms, attorneys, and a fats paycheck. That is, sadly, a scenario that Bungie has discovered itself in with confounding regularity—simply final yr, a chunk of fan artwork by some means ended up on an official Future Nerf gun, and in 2023 it needed to compensate an artist whose work was ‘mistakenly’ utilized in a Future 2 cutscene.
We have reached out to Sony for touch upon the resolved dispute and can replace this story if we obtain a reply.

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