TweakTown’s Ranking: 91%

The Backside Line
MSI’s flagship SUPRIM SOC design brings improved efficiency over the GeForce RTX 4080 Founders Version, however it’s nonetheless not an enormous leap over the RTX 4080. That mentioned, it is nonetheless a 4K gaming powerhouse that advantages from the arrival of DLSS 4 and Multi Body Era.
Execs
- 4K 120 FPS efficiency
- MSI’s SUPRIM runs cool and quiet
- It’s quicker than NVIDIA’s Founders mannequin
- DLSS 4 is a game-changer for picture constancy and efficiency
- Multi Body Era is spectacular when paired with the best sport
Cons
- Solely 22% quicker than the GeForce RTX 4080 for 4K gaming
- MSI’s flagship RTX 5080 carries a better price ticket than the $999 MSRP
Must you purchase it?
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Introduction
In relation to generational efficiency leaps, the GeForce RTX 5080 is the primary 80-class GeForce RTX GPU that hasn’t surpassed the previous-gen flagship. Because of this the GeForce RTX 5080 isn’t as highly effective because the GeForce RTX 4090, which is disappointing and a little bit underwhelming. Though NVIDIA confirmed this at CES, we nonetheless needed to see extra from the RTX 5080 after we benchmarked the Founders Version mannequin. Fortunately, MSI has given us a little bit extra with its flagship MSI GeForce RTX 5080 SUPRIM SOC.
A fast take a look at the MSI GeForce RTX 5080 SUPRIM SOC
In SUPRIM SOC kind examined throughout 14 totally different video games, which contains a beneficiant out-of-the-box overclock, the GeForce 5080 is 22% quicker than the GeForce RTX 4080, 17% quicker than the GeForce RTX 4080 SUPER refresh, and 14% slower than the GeForce RTX 4090.
Once you look purely at 4K DLSS Tremendous Decision efficiency utilizing the ‘High quality’ preset and the brand new DLSS 4 Transformer mannequin in choose titles, which is a sport changer for each picture high quality and efficiency, the MSI GeForce RTX 5080 SUPRIM SOC is on common, solely 10% slower than the GeForce RTX 4090 Founders Version, and solely 25% slower than the $2000 GeForce RTX 5090 Founders Version. It additionally makes use of 40% much less energy than the GeForce RTX 5090, so it is a wonderful showcase for RTX Blackwell’s effectivity when it is not drawing over 500W.
As we talked about in our overview of the GeForce RTX 5080 Founders Version, the GeForce RTX 5080 gives one of the best worth for lovers searching for a 4 Ok gaming GPU that may play cutting-edge titles with Full Ray Tracing. It is usually a wonderful selection for these with a GeForce RTX 3080 or GeForce RTX 3090 trying to improve.

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With an MSRP that’s half of the GeForce RTX 5090, it is a much more viable choice for PC avid gamers, creators, and AI lovers searching for one thing with sufficient energy to final them a number of years. Likewise, MSI’s new GeForce RTX 5080 SUPRIM SOC flagship is over $1,000 USD cheaper than the RTX 5090 SUPRIM OC we reviewed. And it is an absolute beast, with glorious construct high quality and unimaginable thermal efficiency. It is also one of many largest GPUs we have ever encountered, so you will want a decent-sized case to suit it in. In reality, the scale and complexity of the cooler is perhaps overkill, as we noticed temperatures sit comfortably within the 45-50-degree vary in sure gaming workloads.
In fact, this speak about pricing and efficiency features would not inform you the entire story. RTX Blackwell and the arrival of the MSI GeForce RTX 5080 SUPRIM SOC marks a notable shift in how we understand (and overview) a GPU as a result of AI-enhanced gaming isn’t solely in all places, however it’s higher than ever – and transferring past upscaling and Body Era. DLSS 4, which incorporates new options that may work on all GeForce RTX GPUs, is a real leap ahead for PC gaming. And, though we have solely been in a position to take a look at a small a part of RTX Neural Rendering with the spectacular RTX Mega Geometry in Alan Wake 2 – there isn’t any doubt it is going to be a sport changer quickly.
Greatest Offers: MSI GeForce RTX 4080 Tremendous Professional
RTX Blackwell – NVIDIA’s Gaming Structure for the AI Period
Beneath is a abstract of NVIDIA’s GeForce RTX 50 Sequence and RTX Blackwell structure, relevant to all fashions.
NVIDIA describes ‘Neural Rendering,’ which incorporates all earlier variations of DLSS and the brand-new DLSS 4, because the ‘subsequent period for laptop graphics.’ They are not alone; the Lead System Architect for the PlayStation 5 Professional console, Mark Cerny, lately mentioned that ray-tracing is the way forward for video games and that AI will play an integral position in making that occur. DOOM: The Darkish Ages developer id Software program shared an analogous sentiment, including that the arrival of DLSS was an ‘inflection level’ for PC sport visuals and efficiency and on par with the arrival of devoted GPUs and programmable shaders.
With the arrival of the Blackwell technology and the GeForce RTX 50 Sequence, AI is now getting used to speed up programmable shaders with the brand-new RTX Neural Shaders. Sure, these are precise neural networks that use dwell sport information, and the ability of Tensor Cores to do every little thing from compress textures, render lifelike supplies with a stage of element unattainable to match utilizing conventional rendering strategies, and even use AI to partially hint rays after which infer “an infinite quantity
of rays and bounces for a extra correct illustration of oblique lighting within the sport scene.”

RTX Mega Geometry is unimaginable in its personal proper; it primarily will increase a scene’s geometry element and complexity (triangles or polygons) by as much as 100x. 100 occasions the element, it is onerous to wrap your head round – however the additional advantage in a sport like Alan Wake 2 is dramatically enhancing the efficiency of the sport’s Full Ray Tracing or Path Tracing mode. With DLSS 4 and RTX Neural Shaders, NVIDIA’s GeForce RTX 50 Sequence and RTX Blackwell structure (which incorporates the identical AI optimizations as information heart Blackwell) might be seen because the turning level for PC gaming – the second when AI turns into integral to every little thing from designing a sport to programming after which lastly rendering it on a 4K show to play.
DLSS 4 contains extra goodies than NVIDIA’s extremely touted new Multi Body Era expertise, however let’s begin there. DLSS 3’s model of Body Era has advanced with DLSS 4, powered by Blackwell {hardware} and software program, and an modern use of AI to generate frames 40% quicker whereas utilizing 30% much less VRAM. Switching to a brand new mannequin additionally implies that Body Era and Multi-Body Era may quickly come to GeForce RTX 20, 30, and RTX 40 Sequence house owners. DLSS 4 advantages all GeForce RTX avid gamers.
Nevertheless, with the fifth Era of Tensor Cores within the GeForce RTX 50 Sequence delivering 2.5X extra AI efficiency, NVIDIA’s newest GeForce RTX 50 Sequence GPUs can execute 5 advanced AI fashions – overlaying Tremendous Decision, Ray Reconstruction, and Multi Body Era in a few milliseconds. A part of the explanation it occurs so shortly is the addition of {hardware} Flip Metering, which shifts body pacing to the Blackwell show engine – the result’s body charges of as much as 4K 240 FPS and better with out stuttering points. With as much as 15 of each 16 pixels generated by AI, the result’s as much as 8X the efficiency when in comparison with native rendering or rasterized efficiency.

DLSS Tremendous Decision and Ray Reconstruction are additionally switching to a brand new ‘Transformer’ mannequin, with over double the parameters and 4 occasions the compute requirement. This is among the most enjoyable facets of the GeForce RTX 50 Sequence, because it pushes DLSS into a brand new realm of picture high quality and efficiency. The perfect half is that it’ll work on all GeForce RTX GPUs; nevertheless, there might be a efficiency hit in comparison with operating it on an RTX 50 Sequence GPU. Already accessible in video games, DLSS 4’s Transformer mannequin is one other DLSS 2.0-like second for the expertise, and the outcomes converse for themselves.
Even higher, DLSS 4 is being built-in into the NVIDIA App with a brand new ‘DLSS Override’ function that permits customers to expertise the newest tech with out ready for a path or sport replace. DLSS 4 is constructed to be backward appropriate, with 75 video games and apps supported.
It would not cease there, as the brand new AI Administration Processor (AMP) permits AI fashions to share the GPU with graphics workloads. Because of this, anticipate to see digital people in video games alongside AI assistants like NVIDIA’s Venture G-Help turn out to be extra prevalent within the coming years. This filters all the way down to the creator facet, with AI assistants for streamers, who may even profit from the GeForce RTX 50 Sequence’ expanded creator options.
RTX Blackwell introduces 4:2:2 chroma-sampled video encoding and decoding. The ninth-generation NVENC encoder additionally improves AV1 and HEVC high quality. The flagship GeForce RTX 5090 helps as much as three encoders and two decoders to ship a 50% gen-over-gen enchancment in pace in comparison with the GeForce RTX 4090. The GeForce RTX 5080 provides a second decoder in comparison with the GeForce RTX 4080. The RTX Blackwell is a sport changer for creators and editors, particularly with the brand new low-voltage and cutting-edge GDDR7 reminiscence that dramatically improves reminiscence bandwidth and pace.
Specs and Take a look at System
Specs
Here is a take a look at the specs for the flagship GeForce RTX 50 Sequence GPUs, the GeForce RTX 5080 and GeForce RTX 5090, in comparison with the earlier Ada technology.
| GPU Specs | GeForce RTX 5090 | GeForce RTX 4090 | GeForce RTX 5080 | GeForce RTX 4080 |
|---|---|---|---|---|
| Structure | Blackwell | Ada Lovelace | Blackwell | Ada Lovelace |
| Course of | TSMC 4N | TSMC 4N | TSMC 4N | TSMC 4N |
| CUDA Cores | 21760 | 16384 | 10752 | 9728 |
| Tensor Cores (AI) | 680 (fifth Gen) | 512 (4th Gen) | 336 (fifth Gen) | 304 (4th Gen) |
| AI TOPS | 3352 | 1321 | 1801 | 780 |
| Ray Tracing Cores | 170 (4th Gen) | 128 (third Gen) | 84 (4th Gen) | 76 (third Gen) |
| GPU Increase Clock | 2407 MHz | 2520 MHz | 2617 MHz | 2505 MHz |
| Reminiscence | 32GB GDDR7 | 24GB GDDR6X | 16GB GDDR7 | 16GB GDDR6X |
| Reminiscence Interface | 512 Bit | 384 Bit | 256 Bit | 256 Bit |
| Bandwidth | 1792 GB/sec | 1008 GB/sec | 960 GB/sec | 716.8 GB/sec |
| TGP | 575W | 450W | 360W | 320W |
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In comparison with the GeForce RTX 4080, outdoors of the transfer to quicker and extra cutting-edge GDDR7 reminiscence, the GeForce RTX 5080’s specs look virtually an identical. Concerning numbers, you are taking a look at 11% extra CUDA, Tensor, and RT Cores, with the RTX 5080 constructed on an analogous customized TSMC 4N course of. Sometimes, a brand-new GPU technology arrives with chips utilizing extra cutting-edge course of nodes, which performs a big position in figuring out gen-on-gen features. A smaller node means extra {hardware} and the power to enhance the general structure and facilitate optimization. The GeForce RTX 20 Sequence was constructed on a 12nm course of, and the GeForce RTX 30 Sequence was constructed on an 8nm course of, whereas the GeForce RTX 40 and 50 Sequence each use a 4nm course of.
Like many, we have been anticipating the GeForce RTX 50 Sequence to make use of TSMC’s 3nm course of, which might have led to a extra notable generational uplift – however it might have elevated the associated fee, too. We’ve not seen the end-of-process enhancements for gaming GPUs, however we’re getting shut. The smaller you go now, the value will increase dramatically. Because of this NVIDIA’s most substantial architectural enhancements and modifications for RTX Blackwell are targeted on general AI efficiency and ray tracing. DLSS 4’s transfer to a extra advanced and computationally intensive ‘Transformer’ mannequin for Tremendous Decision proves that efficiency is now a mix of uncooked energy, AI capabilities, and modern software program.

With Native FP4 assist, the GeForce RTX 5080’s AI efficiency is now that of the earlier technology’s GeForce RTX 4080. RTX Neural Rendering isn’t unique to RTX Blackwell; the brand new structure will enable a protracted listing of AI-enhanced options to run concurrently. And a variety of it’s groundbreaking. RTX Neural Texture Compression will dramatically cut back the VRAM requirement for ray tracing. RTX Neural Radiance Cache will use AI to show a single ray being traced into an infinite variety of rays bouncing round a scene. RTX Mega Geometry permits for a 100X enhance in triangles or polygons in a scene. The listing goes on.
However that is the close to future. In the present day, the GeForce RTX 5080’s most notable {hardware} addition is its 16GB of GDDR7 reminiscence clocked at 30 Gbps, even quicker than the RTX 5090’s reminiscence. This gives 35% extra reminiscence bandwidth than the GeForce RTX 4080, which performs a task in a number of the extra important efficiency features we noticed when testing the brand new MSI GeForce RTX 5080 SUPRIM SOC. Concerning OC fashions, the SUPRIM’s +130 MHz out-of-the-box overclock sees its general efficiency outshine the Founders Version or reference design. Naturally, this premium to efficiency and cooling comes at a value.
| Merchandise | Particulars |
|---|---|
| GPU | GeForce RTX 5080 |
| GPU Codename | GB203 |
| Mannequin | MSI GeForce RTX 5080 16G SUPRIM SOC |
| Interface | PCI Specific Gen 5 |
| SMs | 84 |
| CUDA Cores | 10752 |
| Tensor Cores (AI) | 1801 AI TOPS (fifth Gen) |
| Ray Tracing Cores | 171 TFLOPS (4th Gen) |
| Increase Pace | 2745MHz or 2760 MHz (MSI Heart) |
| Reminiscence | 16GB GDDR7 |
| Reminiscence Interface | 256-bit |
| Reminiscence Pace | 30 Gbps |
| Reminiscence Bandwidth | 960 GB/sec |
| L2 Cache Measurement | 65536 KB |
| TGP | 360W |
| Show | 3 x DisplayPort 2.1b with UHBR20, 1 x HDMI 2.1b |
| Show Output | As much as 4K 12-bit HDR at 480Hz, As much as 8K 12-bit HDR at 165Hz |
| Energy Enter | 16-pin PCIe (3 x 8-pin to 1 x 16-pin adaptor included) |
| Dimensions | 359 x 150 x 76 mm |
| Weight | 2614 grams |
Kosta’s Take a look at System
| Merchandise | Particulars |
|---|---|
| Motherboard | ASUS ROG CROSSHAIR X670E HERO |
| CPU | AMD Ryzen 9 7950X |
| GPU | NVIDIA GeForce RTX 4090 Founders Version |
| Show | MSI MAG 321UPX QD-OLED 4K 240 Hz |
| Cooler | ASUS ROG RYUO III 360 ARGB |
| RAM | 32GB DDR5-6000 Corsair DOMINATOR TITANIUM RGB |
| SSD | Sabrent Rocket 4 Plus-G M.2 PCIe Gen 4 SSD 4TB, Sabrent Rocket 4 Plus Plus M.2 PCIe Gen 4 SSD 8TB |
| Energy Provide | ASUS TUF Gaming 1000W Gold |
| Case | Corsair 5000D AIRFLOW Tempered Glass Mid-Tower ATX PC Case |
| OS | Microsoft Home windows 11 Professional 64-bit |
Bodily Design and Cooling
There’s not a lot separating the MSI GeForce RTX 5080 SUPRIM SOC from the MSI GeForce RTX 5090 SUPRIM SOC; the bodily design is similar, with the one actual distinction being a slight change within the general weight. And by slight, we imply it, with the MSI GeForce RTX 5080 SUPRIM SOC’s 359 x 150 x 76 mm dimensions and 2614-gram weight (round 5.76 kilos) make it one of many largest and heftiest graphics playing cards on the market – no matter make or mannequin. Nevertheless, the sheer measurement offers you a premium construct with glorious cooling.

Aesthetically, we additionally assume that is MSI’s best-looking SUPRIM so far. The corporate leans into the SUPRIM title and emblem with refined white lighting and a brushed metallic look. Though there’s nothing “minimal” a few GPU this measurement, the angular thrives ship a extra fashionable and minimal aesthetic than some RGB-heavy flagship 3.5-slot+ designs. The brand new SUPRIM design from MSI sees enhancements to all facets of the construct, from the corporate’s superior vapor overlaying the GPU and VRAM to the square-shaped core pipes and heatsink fins organized in a particular method to enhance airflow. You’ve got additionally obtained MSI’s new STORMFORCE followers, that are quieter than earlier followers from the corporate and provide improved airflow.

MSI GeForce RTX 5080 SUPRIM SOC’s cooling is so environment friendly that it is primarily silent whenever you’re not gaming, and even then, fan speeds are saved comparatively low – even when utilizing the ‘Gaming’ mode. Sure, just like the GeForce RTX 5090 variant, there is a Twin BIOS choice for ‘Gaming’ and ‘Silent’ modes, which modifications how aggressive the followers are for cooling. The SUPRIM OC’s ‘Hyper Frozr Thermal’ is ridiculously efficient at cooling the GeForce RTX 5080, and a part of the explanation for that is that it was designed to chill a 600W overclocked GeForce RTX 5090. Is it overkill? Sure. However you would be hard-pressed to discover a quicker RTX 5080, particularly one that hardly breaks a sweat.
The Video games and Assessments
PC gaming not solely covers a variety of genres and kinds, from indie video games with easy 2D graphics to large 3D worlds lit by cutting-edge real-time ray tracing expertise. With that, the wants and necessities of every gamer fluctuate. Excessive refresh charges and latency discount turn out to be extra necessary than flashy visuals or enjoying on the highest decision doable for many who dwell and breathe fast-paced aggressive video games. For many who wish to dwell in a cinematic world and turn out to be a key participant in an expansive narrative, ray-tracing, and high-fidelity visuals are a stepping stone towards immersion.

Our chosen benchmarks cowl varied video games, engines, APIs, and applied sciences. For the GeForce RTX 5090, all checks are run at 4K and 1440p and embody outcomes for performance-boosting Tremendous Decision applied sciences like NVIDIA DLSS 4 – together with Body Era and the brand new Multi Body Era. In some ways, DLSS numbers are extra necessary in 2025 than native rendering – a title with ray tracing is not meant to be performed with out Tremendous Decision. Additionally, DLSS applied sciences like Ray Reconstruction and the brand new RTX Mega Geometry dramatically enhance visible constancy and element in comparison with native rendering. Nevertheless, our benchmark outcomes are nonetheless sorted utilizing ‘uncooked efficiency’ or native rendering.
Here is the breakdown of video games, settings, and what’s being examined.
Video games and Settings Benchmarked
| Recreation | Particulars |
|---|---|
| Black Delusion: Wukong | A high-impact Unreal Engine 5 take a look at showcasing an in depth cinematic world. The in-game benchmark software with the ‘Very Excessive’ constancy setting with out ray-tracing and with DLSS and FSR. |
| Cyberpunk 2077 | Aggressive multiplayer FPS take a look at with DLSS and FSR. The in-game multiplayer benchmark software is used with ‘Extremely’ high quality settings. |
| Counter-Strike 2 | Aggressive multiplayer FPS take a look at operating on Valve’s Supply 2 engine. A stress take a look at mod map is used to showcase CS2 at its most demanding. |
| Cyberpunk 2077 | Cinematic open-world take a look at with beautiful visuals and DLSS and FSR. The in-game benchmark software is used with ‘Extremely’ high quality settings with out ray-tracing. |
| Cyberpunk 2077 (RT) | Cinematic open-world take a look at with beautiful visuals and DLSS and FSR. The in-game benchmark software is used with the demanding ‘Ray Tracing Extremely’ high quality setting. |
| DOOM Everlasting (RT) | Quick-paced single-player FPS gaming operating on the id Tech and Vulkan with DLSS. The Mars Core marketing campaign mission is used to benchmark. |
| Dragon Age: The Veilguard (RT) | Cinematic RPG from veteran studio BioWare, benchmarking the action-packed introduction sequence with Extremely high quality settings together with ray-tracing with DLSS and FSR. |
| F1 24 (RT) | Racing sport with hardware-intensive in-race ray-traced visuals and DLSS and FSR. The in-game benchmark software is used, with ‘Extremely Excessive’ high quality settings on a single lap of the Bahrain observe. |
| Hogwarts Legacy (RT) | Cinematic open-world sport set within the iconic Harry Potter universe. The halls and rooms of Hogwarts used to benchmark, with ‘Extremely’ high quality settings, ray-tracing, DLSS, and FSR. |
| Horizon Forbidden West | Cinematic open-world take a look at with beautiful visuals and DLSS and FSR. The opening part is examined utilizing the ‘Very Excessive’ high quality setting. |
| Marvel Rivals | Multiplayer hero shooter set within the Marvel universe, in-game Practise Vary map used to benchmark with ‘Extremely’ high quality settings, DLSS and FSR. |
| Resident Evil 4 (RT) | Capcom’s visually spectacular remake, Chapter 1 – The Village used to benchmark with ‘Max’ settings. |
| Whole Struggle: Warhammer III | Motion-packed real-time technique with a whole bunch of on-screen characters. The in-game ‘Battle’ benchmark software is used with the ‘Extremely’ high quality setting. |
| Warhammer 40K: Area Marine 2 | Cinematic third-person motion sport with spectacular visuals. Opening mission examined utilizing ‘Extremely’ high quality setting with DLSS and FSR. |
Path Tracing Video games and Settings Benchmarked
| Recreation | Particulars |
|---|---|
| Alan Wake 2 | Full Path Tracing examined in 4K utilizing the brand new ‘Extremely’ setting with DLSS 4, Body Era, and Multi Body Era. Brilliant Falls city used to check. |
| Black Delusion: Wukong | A high-impact Unreal Engine 5 take a look at with DLSS ‘Efficiency’ and Body Era. The in-game benchmark software with the ‘Very Excessive’ setting and ‘Full Ray Tracing.’ |
| Cyberpunk 2077 | In-game benchmark software used with the demanding ‘RT Overdrive’ or full Path Tracing mode, with DLSS 4 Efficiency, Body Era, and Multi Body Era. |
| Indiana Jones and the Nice Circle | Full Ray Tracing examined on this beautiful first-person cinematic sport, Marshall Faculty walkthrough used to check with DLSS Efficiency and Body Era. |
| Star Wars Outlaws | Open-world Star Wars sport with cutting-edge ray-traced visuals and DLSS 4 applied sciences examined, together with Multi Body Era on Toshara. |
Gaming Efficiency Evaluation
Common Gaming Efficiency – 4K Outcomes

As talked about within the introduction, the MSI GeForce RTX 5080 SUPRIM SOC is a strong 4K gaming GPU, and with the out-of-the-box overclock (you can tune increased), it is also 3-5% quicker than the GeForce RTX 5080 Founders Version. Throughout a number of video games, overlaying aggressive shooters, cinematic adventures, racing video games, and ray-tracing, you are taking a look at a efficiency that’s, on common, 22% quicker than the GeForce RTX 4080 and 17% quicker than the GeForce RTX 4080 SUPER. This makes it 14% slower than the GeForce RTX 4090 and 32% slower than the flagship GeForce RTX 5090.
4K is the decision the place DLSS Tremendous Decision utilizing the High quality preset delivers distinctive outcomes. With DLSS 4 enhancing this with the brand new Transformer mannequin, the MSI GeForce RTX 5080 SUPRIM SOC’s 4K DLSS efficiency gives a extra real looking take a look at the anticipated efficiency. With its 118 FPS common, you are taking a look at greater than sufficient of a baseline to take full benefit of Body Era or the brand new Multi Body Era.
Taking a look at particular person sport outcomes, it is a blended bag, which might be why there might be a variety of variance in GeForce RTX 5080 evaluations. On the low finish, Name of Responsibility: Black Ops 6 is simply 6% quicker than the GeForce RTX 4080. DOOM Everlasting and F1 24 run 11% and 12% quicker on the MSI GeForce RTX 5080 SUPRIM SOC than on the GeForce RTX 4080. Nevertheless, the high-end Cyberpunk 2077 ‘RT Extremely’ is 24% quicker on the MSI GeForce RTX 5080 SUPRIM SOC, whereas Dragon Age: The Veilguard is 27% quicker, and Counter-Strike 2 runs 28% quicker.
And for those who’re contemplating upgrading from the GeForce RTX 3080 to the MSI GeForce RTX 5080 SUPRIM SOC, the 88% quicker 4K gaming efficiency is an enormous enchancment. And that does not even consider Body Era, which the GeForce RTX 30 Sequence would not assist.
Common Gaming Efficiency – 1440p Outcomes

Dropping the decision to 1440p causes the MSI GeForce RTX 5080 SUPRIM SOC to come across a number of bottlenecks, which additionally applies to the GeForce RTX 4080, 4090, and the brand new RTX 5090. Because of this the variations between these playing cards shrink – the MSI GeForce RTX 5080 SUPRIM SOC is simply 10% quicker than the GeForce RTX 4080 SUPER and solely 9% slower than the GeForce RTX 4090. There are titles the place having a beefier GPU makes an enormous distinction, even at 1440p, particularly these with many ray-tracing results. The MSI GeForce RTX 5080 SUPRIM SOC is not wasted at this decision; nevertheless, the distinction between it and the GeForce RTX 4080 is primarily felt in titles that absolutely use the brand new RTX Blackwell structure.
Benchmarks – 3DMark Artificial Assessments
3DMark gives a set of artificial benchmarks constructed to check GPUs in varied eventualities. 3DMark Metal Nomad is a cutting-edge DirectX 12 benchmark with newer, fashionable rendering strategies designed to push GPUs to their restrict. The ‘Mild’ model checks at 1440p, whereas the primary Metal Nomad benchmark checks pure native 4K rendering. Port Royal is a benchmark focusing solely on real-time ray tracing for lighting results like reflections, shadows, and extra.



The 3DMark Metal Nomad Mild artificial benchmark focuses on fashionable rendering strategies seen in issues like Unreal Engine 5, operating in 1440p. It is the official 3DMark Time Spy substitute, and as such, it most likely supplies a greater take a look at the efficiency we are able to anticipate to see for the GeForce RTX 5080 sooner or later than a extra unified take a look at PC gaming’s previous, current, and future. For the 1440p Metal Nomad Mild and the 4K Metal Nomad take a look at, the MSI GeForce RTX 5080 SUPRIM SOC delivers scores 19% and 26% increased than the GeForce RTX 4080, respectively. This aligns with a number of the extra important features we noticed with our gaming benchmarks, which additionally occurred to be extra fashionable titles with extra superior visuals.
Concerning the 3DMark Port Royal artificial ray tracing benchmark, we see an analogous uplift to non-ray tracing workloads, with the MSI GeForce RTX 5080 SUPRIM SOC scoring 26% increased than the GeForce RTX 4080. That is much like what we noticed when gaming; the RTX 50 Sequence enhancements to ray tracing are consistent with non-ray tracing enhancements. This most likely stems from the truth that RTX Neural Rendering is not a factor but.
Benchmarks – 4K Gaming














Benchmarks – 1440p Gaming














DLSS 4, Body Era, and the brand new Multi-Body Era
DLSS 4 and Multi Body Era are spectacular bits of expertise, thanks primarily to the general enhancements to efficiency and latency on the Body Era facet and the brand new ‘Transformer’ mannequin for Tremendous Decision and Ray Reconstruction. We used the DLSS ‘High quality’ mode preset for these benchmarks, typically delivering better-than-native picture high quality.


With a excessive sufficient base body charge and the best kind of sport, each Body Era and Multi Body Era ship an enormous enhance to efficiency. Now, this efficiency comes with a number of caveats, particularly, the latency of Dragon Age operating at 244 FPS with Multi Body Era isn’t the identical as operating the sport natively with that stage of efficiency – the general really feel, because of Reflex and the brand new RTX Blackwell ‘Flip Metering’ expertise, is nearer to 90 FPS, which is comfy and nice for a third-person action-RPG.
That mentioned, operating Dragon Age: The Veilguard at 244 FPS with Full Ray Tracing and Extremely high quality settings is unattainable in 2025 with out Body Era, and the profit you get from maxing out a 4K 240 Hz show is elevated movement readability and smoothness that’s each fast and spectacular. Positive, the picture is not excellent, and for those who look intently and test every body, you will discover artifacts and a few common weirdness – however that is the trade-off. After spending a few weeks with the GeForce RTX 5090 and GeForce RTX 5080, it is clear that Body Era might be an enormous a part of PC gaming’s future. In video games like Cyberpunk 2077 and Hogwarts Legacy, it is already working brilliantly.
Path Tracing Efficiency
Path Tracing, or Full Ray Tracing, arrived with the GeForce RTX 40 Sequence and DLSS 3 and is leveling up with the GeForce RTX 50 Sequence and DLSS 4. It is solely doable because of AI applied sciences like DLSS Tremendous Decision, Ray Reconstruction, and RTX Neural Shader expertise like RTX Mega Geometry. It is designed particularly for these applied sciences, and we’re solely together with native or rasterized efficiency to focus on simply how intensive it’s on a GPU as highly effective because the GeForce RTX 5080. In reality, outdoors of the large enhance in efficiency, these video games additionally look notably worse with out DLSS 4.


Path Tracing is not about delivering jaw-dropping visuals however what comes subsequent – being absolutely immersed in a cinematic world that feels actual. And that is not actual within the sense of the visuals hitting some photoreal high quality, however with correct ray-traced lighting, shadows, reflections, and extra, every atmosphere, room, panorama, character, and object feels prefer it’s a part of a seamless and cohesive digital world. Path Tracing can be the realm of DLSS, Body Era, and the brand new Multi Body Era. It is so {hardware} intensive that you need to use the DLSS Efficiency preset in 4K on the GeForce RTX 5080, which means the sport is being rendered internally at 1080p.



In Alan Wake 2, with DLSS 4, the brand new Transformer mannequin for Tremendous Decision and Ray Reconstruction is so good that DLSS Efficiency now seems nearly as good as DLSS 3’s High quality mode. It is a game-changer as a result of the DLSS 4 rendered Alan Wake 2 with Full Ray Tracing operating at 67 FPS on the MSI GeForce RTX 5080 SUPRIM SOC seems considerably higher than Alan Wake 2 operating natively at 27 FPS. Add some Multi Body Era, and the 67 FPS turns into 200 FPS. Going from 27 FPS to 200 FPS with extra element and improved latency and efficiency is mind-blowing.
Temperature and Energy Effectivity

Though the MSI GeForce RTX 5080 SUPRIM SOC is a 360W card, wanting on the common energy draw when gaming in 4K, that quantity drops to 285W – which makes the GeForce RTX 5080, even in OC kind, a remarkably environment friendly 4K gaming GPU. MSI’s SUPRIM SOC design can be exceptionally environment friendly at cooling NVIDIA’s RTX 5080 GPU. With temperatures reaching 53 levels Celsius in our stress take a look at, it leaves loads of room for a further enhance to clock speeds whereas additionally making it a silent beast for probably the most half.
Ultimate Ideas
With disappointing generational features in comparison with the GeForce RTX 4080, there isn’t any purpose to improve except you are okay with the 20% 4K gaming efficiency bump you will get from an OC mannequin just like the MSI GeForce RTX 5080 SUPRIM SOC, which is first rate however not large. That mentioned, most avid gamers do not improve each GPU technology as a result of it would not make sense. The GeForce RTX 5080 is considerably quicker than the GeForce RTX 3080. So though the Ampere-era 80-class GPU remains to be a wonderful card for gaming, the promise of as much as 88% extra efficiency, with the quicker DLSS 4 and Body Era, could be greater than sufficient incentive to select up a GeForce RTX 5080.

Even these with the GeForce RTX 3090 will get rather more gaming efficiency out of the GeForce RTX 5080. Numbers and percentages like this offer you an concept of what to anticipate. Nonetheless, they do not consider options like DLSS 4, Multi Body Era, improved encoder and decoder efficiency, AI efficiency, and general effectivity. DLSS 4’s greatest options are appropriate with all GeForce RTX GPUs, which is unbelievable. With extra superior Tensor Cores and new AI structure, DLSS 4 will run quicker on a GeForce RTX 50 Sequence graphics card. However this is not a purpose for ditching an RTX 4090 for the brand new RTX 5090. No, it is greater than that – DLSS 4 is now one of many most important causes you’d purchase a GeForce RTX GPU over anything. Whether or not that is a GeForce RTX 4070 or the MSI GeForce RTX 5080 SUPRIM SOC – it is that good.
Multi Body Era is one other sport changer in its personal proper. Nevertheless, it really works greatest with sure video games so long as the bottom body charge is round 80 FPS – so it’s going to be fascinating to see the way it performs on GPUs just like the upcoming GeForce RTX 5070.
And so far as GeForce RTX 5080s go, the MSI GeForce RTX 5080 SUPRIM SOC is a beast – quicker, cooler, and quieter than the Founders Version mannequin. Nevertheless, as we’re speaking about MSI’s flagship mannequin, the $1249.99 value is a notable step up from the $999 MSRP. Nonetheless, you are getting spectacular 4K gaming efficiency and a GPU that’s tailored for the brand new AI period of gaming.
