Rust’s newest patch will not be as dramatic as its current jungle replace, which added an enormous rainforest biome to discover, but it surely nonetheless makes some vital adjustments to Facepunch’s survival sim. The headline replace is a celebration system permitting gamers to hitch servers as a bunch. This makes enjoying with your mates barely simpler, not solely from an organisational perspective, but additionally as a result of it spawns you right into a map collectively, which means you do not have to trace one another down and threat being killed within the course of.
Maybe an important change, nevertheless, is one gamers will not be capable to see in any respect. Facepunch is altering Rust’s underlying mission system. Missions had been added into Rust a number of years’ again, taking the type of easy, RPG-style quests reminiscent of killing particular animals or finding stashes of things. They are not massively concerned, however the rewards they provide are helpful, particularly throughout the early recreation.
But the mission roster hasn’t expanded enormously since Facepunch launched the system, and it seems like the rationale for that is they are a ache to make. “All of us need to make extra missions and flesh this method out however the course of to create new missions internally is kind of cumbersome and error susceptible,” writes the studio in a Steam publish. “Prior to those upgrades, creating a brand new mission concerned an extended strategy of manually establishing dialog nodes, filling in translation fields and many guide knowledge entry.”
The brand new system, which in line with Facepunch has been “a long run mission over the previous few months” automates a lot of this faff, which the developer reckons will velocity up mission creation. “We’re not fairly there but however we’ve obtained extra missions deliberate this yr that can enable us to push these instruments additional.”
These adjustments coincide with the addition of a brand new mission, letting gamers unlock a spawn level on the Outpost location by serving to out the Hazmat-suit sporting NPC CZ-721. Facepunch does not specify whether or not this mission was created utilizing the improved instruments, however because the system updates aren’t totally completed, the reply might be “partly”.
Elsewhere, the replace introduces a snapping system for deployables, serving to gamers align deployable objects to partitions, corners, and different deployables by holding down left shift. And it adjusts the behaviour of the patrol helicopter that sweeps throughout Rust’s map each few hours. These adjustments mainly make the helicopter simpler to chase down if it flees from a struggle, in a fashion that offers gamers who provoke the struggle a greater likelihood of getting among the candy, candy loot it drops, whereas additionally nonetheless encouraging serverwide engagement of patrol helicopter encounters.
One final change I need to spotlight is Rust’s “improved erosion” simulation. This mainly creates extra reasonable scree slopes on mountainsides, which Facepunch says is meant to “do a greater job of mixing the canyons and lakes with the remainder of the atmosphere”. Aside from the truth that I merely love an excellent scree slope (sure, I used to be that child who loved Geography classes in school) it is only a enjoyable instance of all of the tiny particulars builders have to consider when making video games like this. There’s a number of photographs of the system in motion under:
Facepunch caps off its replace publish with a number of hints of what else is coming to Rust within the close to future. This contains the approaching naval replace, which has nothing to do with stomach buttons and every part to do with letting gamers construct their very own boats after which bombard rival gamers with offshore cannon hearth. Past that, there is a deliberate overhaul to AI and animals, a Warhammer collaboration and “extra we’re not fairly prepared to speak about but.”




