{"id":5303,"date":"2025-04-05T03:16:41","date_gmt":"2025-04-04T18:16:41","guid":{"rendered":"https:\/\/aireviewirush.com\/?p=5303"},"modified":"2025-04-05T03:16:41","modified_gmt":"2025-04-04T18:16:41","slug":"nvidia-giveth-nvidia-taketh-away-rip-physx-32-bit-gtx-580-vs-rtx-5080","status":"publish","type":"post","link":"https:\/\/aireviewirush.com\/?p=5303","title":{"rendered":"NVIDIA Giveth, NVIDIA Taketh Away | RIP PhysX 32-bit (GTX 580 vs. RTX 5080)"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<figure class=\"wp-block-embed is-type-rich is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\">\n<p><div class=\"youtube-embed\" data-video_id=\"h4w_aObRzCc\"><iframe loading=\"lazy\" title=\"NVIDIA Giveth, NVIDIA Taketh Away | RIP PhysX 32-bit (GTX 580 vs. RTX 5080)\" width=\"696\" height=\"392\" src=\"https:\/\/www.youtube.com\/embed\/h4w_aObRzCc?feature=oembed&#038;enablejsapi=1\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<\/p>\n<\/figure>\n<figure class=\"wp-block-image size-large_responsive_no_watermark_\"><img decoding=\"async\" src=\"https:\/\/gamersnexus.net\/u\/styles\/large_responsive_no_watermark_\/public\/inline-images\/vlcsnap-2025-03-25-13h07m32s503.jpg.webp\" alt=\"\" class=\"wp-image-6406\" data-entity-type=\"file\" data-entity-uuid=\"de58a153-f3c0-44f9-9da8-2d9318b8b367\" data-image-style=\"original\"><\/figure>\n<p>The truth is, we even put the RTX 5080 with a GTX 980 as an accelerator card to enhance the efficiency.<\/p>\n<p>And all of that&#8217;s due to PhysX. NVIDIA\u2019s \u201cmeans it\u2019s meant to be performed\u201d was as soon as marketed as a game-changing characteristic, they usually have been proper. However now, some variations of PhysX are not supported.<\/p>\n<figure class=\"wp-block-gallery columns-2 is-cropped\">\n<ul class=\"blocks-gallery-grid\">\n<li class=\"blocks-gallery-item\">\n<figure><img decoding=\"async\" alt=\"\" data-id=\"6407\" src=\"https:\/\/gamersnexus.net\/u\/inline-images\/vlcsnap-2025-03-25-13h08m00s975.jpg\" data-link=\"https:\/\/gamersnexus.net\/u\/inline-images\/vlcsnap-2025-03-25-13h08m00s975.jpg\" class=\"wp-image-6407\" data-entity-type=\"file\" data-entity-uuid=\"258931f7-e098-4a99-8ec7-426161dfac12\" data-image-style=\"original\"><\/figure>\n<\/li>\n<li class=\"blocks-gallery-item\">\n<figure><img decoding=\"async\" alt=\"\" data-id=\"6408\" src=\"https:\/\/gamersnexus.net\/u\/inline-images\/vlcsnap-2025-03-25-13h08m13s472.jpg\" data-link=\"https:\/\/gamersnexus.net\/u\/inline-images\/vlcsnap-2025-03-25-13h08m13s472.jpg\" class=\"wp-image-6408\" data-entity-type=\"file\" data-entity-uuid=\"429d16f5-2360-4a39-915b-72d1af36679f\" data-image-style=\"original\"><\/figure>\n<\/li>\n<\/ul>\n<\/figure>\n<p>A few weeks in the past, a person responded to an <a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/forums\/game-ready-drivers\/13\/557200\/geforce-grd-57242-feedback-thread-released-21325\/3501715\/\" target=\"_blank\" rel=\"noopener\">NVIDIA driver suggestions thread<\/a>, saying that &#8220;PhysX nonetheless is not engaged on the 50 collection playing cards. Making an attempt to power it on by way of a config file edit in Borderlands 2 and turning on the PhysX indicator reveals it is operating on the CPU.&#8221; In response, NVIDIA acknowledged that &#8220;That is anticipated conduct as 32-bit CUDA purposes are deprecated on GeForce RTX 50 collection GPUs,&#8221; citing <a href=\"https:\/\/nvidia.custhelp.com\/app\/answers\/detail\/a_id\/5615\/\" target=\"_blank\" rel=\"noopener\">a put up from January seventeenth<\/a> that had (up till then) drawn little consideration from the gaming group.<\/p>\n<p>That is an perception into what occurs when vendor-specific options are deserted, and though the affected video games are historical, it breathes some wholesome skepticism into subjects like vendor-specific graphics enhancements. Immediately, now we have plenty of people who embrace DLSS and its many sub-features, Reflex, body technology, and different applied sciences that would find yourself in an NVIDIA graveyard. Even ray tracing: There\u2019s no assure that\u2019s processed the identical means ceaselessly, particularly with devoted {hardware} for it.<\/p>\n<p>Let\u2019s get into the PhysX state of affairs.<\/p>\n<p>Rumors of its demise are <em>barely <\/em>exaggerated, however not vastly: NVIDIA hasn&#8217;t totally killed PhysX (not but, anyway), nevertheless it has dropped 32-bit CUDA assist, and subsequently 32-bit PhysX video games are affected.\u00a0<\/p>\n<figure class=\"wp-block-gallery columns-2 is-cropped\">\n<ul class=\"blocks-gallery-grid\">\n<li class=\"blocks-gallery-item\">\n<figure><img decoding=\"async\" alt=\"\" data-id=\"6409\" src=\"https:\/\/gamersnexus.net\/u\/inline-images\/vlcsnap-2025-03-25-13h08m32s129.jpg\" data-link=\"https:\/\/gamersnexus.net\/u\/inline-images\/vlcsnap-2025-03-25-13h08m32s129.jpg\" class=\"wp-image-6409\" data-entity-type=\"file\" data-entity-uuid=\"fdc75995-d312-4811-b956-46bb0c051ff9\" data-image-style=\"original\"><\/figure>\n<\/li>\n<li class=\"blocks-gallery-item\">\n<figure><img decoding=\"async\" alt=\"\" data-id=\"6410\" src=\"https:\/\/gamersnexus.net\/u\/inline-images\/vlcsnap-2025-03-25-13h08m44s378.jpg\" data-link=\"https:\/\/gamersnexus.net\/u\/inline-images\/vlcsnap-2025-03-25-13h08m44s378.jpg\" class=\"wp-image-6410\" data-entity-type=\"file\" data-entity-uuid=\"9b48658a-a4ae-48b6-85c9-6ad050c386e5\" data-image-style=\"original\"><\/figure>\n<\/li>\n<\/ul>\n<\/figure>\n<p>A person on the ResetEra discussion board has <a href=\"https:\/\/www.resetera.com\/threads\/rtx-50-series-gpus-have-dropped-support-for-32-bit-physx-many-older-pc-games-are-impacted-mirrors-edge-borderlands-etc.1111698\/\" target=\"_blank\" rel=\"noopener\">compiled an inventory of 32-bit video games with PhysX<\/a> based mostly on a <a href=\"https:\/\/list.fandom.com\/wiki\/List_of_games_with_hardware-accelerated_PhysX_support\" target=\"_blank\" rel=\"noopener\">WikiLists article<\/a>; large due to these guys for rescuing lists from rules-obsessed Wikipedia editors and their campaign to transform each checklist right into a <a href=\"https:\/\/en.wikipedia.org\/wiki\/Category:Video_games_using_PhysX\" target=\"_blank\" rel=\"noopener\">ineffective classes web page<\/a>. Sure, this bothers us.<\/p>\n<p>PhysX has had an extended, lengthy historical past, and it isn&#8217;t truly gone. For instance, newer video games with 64-bit PhysX should not be affected.\u00a0<\/p>\n<p>We&#8217;re notably confused by the <a href=\"https:\/\/www.tomshardware.com\/pc-components\/gpus\/physx-quietly-retired-on-rtx-50-series-gpus-nvidia-ends-32-bit-cuda-app-support\" target=\"_blank\" rel=\"noopener\">February 18th Tom\u2019s {Hardware} article<\/a> that leads with the assertion that &#8220;So far as we all know, there are not any 64-bit video games with built-in PhysX expertise,&#8221; nevertheless it then mentions Metro: Exodus and The Witcher 3, each of that are 64-bit video games.\u00a0<\/p>\n<p>Additional including to the confusion, PhysX would not HAVE to run on a GPU, so even eradicating GPU acceleration would not essentially fully kill the characteristic in video games.<\/p>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_53 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title \" >Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\" role=\"button\"><label for=\"item-69e698212e0b0\" ><span class=\"\"><span style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input aria-label=\"Toggle\" aria-label=\"item-69e698212e0b0\"  type=\"checkbox\" id=\"item-69e698212e0b0\"><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/aireviewirush.com\/?p=5303\/#PhysX_Background_%E2%80%9CThe_Manner_It_is_Meant_To_Be_Performed%E2%80%9D\" title=\"PhysX Background: &#8220;The Manner It is Meant To Be Performed&#8221;\">PhysX Background: &#8220;The Manner It is Meant To Be Performed&#8221;<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/aireviewirush.com\/?p=5303\/#Efficiency_Testing\" title=\"Efficiency Testing\">Efficiency Testing<\/a><ul class='ez-toc-list-level-4'><li class='ez-toc-heading-level-4'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/aireviewirush.com\/?p=5303\/#Mafia_II_1080p_Max_2010\" title=\"Mafia II 1080p Max (2010)\">Mafia II 1080p Max (2010)<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-4'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/aireviewirush.com\/?p=5303\/#Metro_Final_Gentle_1080p_VHH_2013\" title=\"Metro: Final Gentle 1080p VHH (2013)\">Metro: Final Gentle 1080p VHH (2013)<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-4'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/aireviewirush.com\/?p=5303\/#Mirror%E2%80%99s_Edge_1080p_Max_2008\" title=\"Mirror&#8217;s Edge 1080p Max (2008)\">Mirror&#8217;s Edge 1080p Max (2008)<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-4'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/aireviewirush.com\/?p=5303\/#Borderlands_2_1080p_Max_2012\" title=\"Borderlands 2 1080p Max (2012)\">Borderlands 2 1080p Max (2012)<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-4'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/aireviewirush.com\/?p=5303\/#Batman_Arkham_Metropolis_1080p_Max_2011\" title=\"Batman: Arkham Metropolis 1080p Max (2011)\">Batman: Arkham Metropolis 1080p Max (2011)<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/aireviewirush.com\/?p=5303\/#Conclusion\" title=\"Conclusion\">Conclusion<\/a><\/li><\/ul><\/nav><\/div>\n<h3 id=\"physx-background\"><span class=\"ez-toc-section\" id=\"PhysX_Background_%E2%80%9CThe_Manner_It_is_Meant_To_Be_Performed%E2%80%9D\"><\/span><strong>PhysX Background: &#8220;The Manner It is Meant To Be Performed&#8221;<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>With a purpose to higher clarify the present state of affairs, now we have to elucidate what PhysX was making an attempt to be.<\/p>\n<p>PhysX was a part of NVIDIA\u2019s SDK suite for builders that tried to make it simpler to combine higher-quality graphics results, with the draw back being that it\u2019d run both completely or minimally simply higher on NVIDIA {hardware}. This can be a acquainted story even to right this moment. NVIDIA additionally drives integration by offering engineering sources to sport builders. The corporate used to ship engineers out to completely different sport developer campuses to assist them program and combine options of their video games and whereas they have been there, they&#8217;d generally optimize drivers.\u00a0<\/p>\n<figure class=\"wp-block-image size-large_responsive_no_watermark_\"><img decoding=\"async\" src=\"https:\/\/gamersnexus.net\/u\/styles\/large_responsive_no_watermark_\/public\/inline-images\/vlcsnap-2025-03-25-13h09m10s060.jpg.webp\" alt=\"\" class=\"wp-image-6411\" data-entity-type=\"file\" data-entity-uuid=\"a56729f1-4efd-4501-b9ea-c1f97c96fae0\" data-image-style=\"original\"><\/figure>\n<p>To paraphrase Wikipedia, PhysX was initially developed by NovodeX AG, which was acquired by Ageia in 2004, which was acquired by NVIDIA in 2008.\u00a0<\/p>\n<figure class=\"wp-block-image size-large_responsive_no_watermark_\"><img decoding=\"async\" src=\"https:\/\/gamersnexus.net\/u\/styles\/large_responsive_no_watermark_\/public\/inline-images\/vlcsnap-2025-03-25-13h09m24s844.jpg.webp\" alt=\"\" class=\"wp-image-6412\" data-entity-type=\"file\" data-entity-uuid=\"34bbfdc1-ddb3-4a79-89a0-8c9c08919a4b\" data-image-style=\"original\"><\/figure>\n<p>It initially ran on discrete PPU (or Physics Processing Unit) accelerator playing cards, however NVIDIA tailored the tech to run on CUDA cores. We&#8217;re solely involved with NVIDIA PhysX titles right here: pre-2008 video games from the Ageia period already required the <a href=\"https:\/\/www.nvidia.com\/en-us\/drivers\/physx\/physx-9-13-0604-legacy-driver\/\" target=\"_blank\" rel=\"noopener\">PhysX Legacy Installer<\/a>, and we&#8217;re not going far sufficient down the rabbit gap to check whether or not that also works.<\/p>\n<figure class=\"wp-block-image size-large_responsive_no_watermark_\"><img decoding=\"async\" src=\"https:\/\/gamersnexus.net\/u\/styles\/large_responsive_no_watermark_\/public\/inline-images\/vlcsnap-2025-03-25-13h09m41s195.jpg.webp\" alt=\"\" class=\"wp-image-6413\" data-entity-type=\"file\" data-entity-uuid=\"ac2f7493-b50f-4df5-8304-b67d70f4913b\" data-image-style=\"original\"><\/figure>\n<p>PhysX is a physics engine SDK, normally related to destructible environments, ragdolls, fluid, material, interactive fog, and particles usually. NVIDIA&#8217;s tagline for video games it collaborated on within the heyday of PhysX was &#8220;<a href=\"https:\/\/www.nvidia.com\/content\/imagekit\/guidelines\/NVIDIA_TWIMTBP_logo_guidelines.pdf\" target=\"_blank\" rel=\"noopener\">The Manner It is Meant To Be Performed<\/a>,&#8221; and PhysX was the poster little one for that philosophy. Video games like Mafia II look dramatically completely different with PhysX enabled; The builders even put NVIDIA\u2019s title on the automobiles in the course of the benchmarking scene, turning the NVIDIA expertise into <em>actually<\/em> the best way it is meant to be performed.\u00a0<\/p>\n<figure class=\"wp-block-gallery columns-2 is-cropped\">\n<ul class=\"blocks-gallery-grid\">\n<li class=\"blocks-gallery-item\">\n<figure><img decoding=\"async\" alt=\"\" data-id=\"6414\" src=\"https:\/\/gamersnexus.net\/u\/inline-images\/vlcsnap-2025-03-25-13h09m57s978.jpg\" data-link=\"https:\/\/gamersnexus.net\/u\/inline-images\/vlcsnap-2025-03-25-13h09m57s978.jpg\" class=\"wp-image-6414\" data-entity-type=\"file\" data-entity-uuid=\"ab946585-fd08-4beb-9195-92a2445c3d42\" data-image-style=\"original\"><\/figure>\n<\/li>\n<li class=\"blocks-gallery-item\">\n<figure><img decoding=\"async\" alt=\"\" data-id=\"6415\" src=\"https:\/\/gamersnexus.net\/u\/inline-images\/vlcsnap-2025-03-25-13h10m07s901.jpg\" data-link=\"https:\/\/gamersnexus.net\/u\/inline-images\/vlcsnap-2025-03-25-13h10m07s901.jpg\" class=\"wp-image-6415\" data-entity-type=\"file\" data-entity-uuid=\"82f706cc-eedd-41c1-bcc8-9689272c86ce\" data-image-style=\"original\"><\/figure>\n<\/li>\n<\/ul>\n<\/figure>\n<p>Should you flip off PhysX in video games like Mirror&#8217;s Edge, it straight up removes objects from scenes. Should you have been utilizing AMD or (GabeN forbid) Intel graphics in 2010, you have been getting inferior variations of the highest-profile AAA video games.<\/p>\n<p>PhysX will be run on CPUs, however traditionally not effectively, which is clearly to NVIDIA&#8217;s benefit.<\/p>\n<p>David Kanter, who has appeared many instances on our <a href=\"https:\/\/www.youtube.com\/@GamersNexus\" target=\"_blank\" rel=\"noopener\">YouTube channel<\/a> as a technical analyst (together with for our <a href=\"https:\/\/www.youtube.com\/watch?v=IUIh0fOUcrQ\" target=\"_blank\" rel=\"noopener\">Intel fab tour<\/a>), lastly will get his \u201cI informed you so\u201d second. It took 15 years, however he can lastly say it.<\/p>\n<figure class=\"wp-block-gallery columns-3 is-cropped\"\/>\n<p>As David Kanter <a href=\"https:\/\/www.realworldtech.com\/physx87\/\" target=\"_blank\" rel=\"noopener\">mentioned in 2010<\/a>, &#8220;The only goal of PhysX is a aggressive differentiator to make Nvidia\u2019s {hardware} look good and promote extra GPUs.&#8221; He complained that &#8220;PhysX makes use of an exceptionally excessive diploma of x87 code and no SSE, which is a recognized recipe for poor efficiency on any trendy CPU. [&#8230;] Even the best efficiency CPUs can solely execute two x87 operations per cycle,&#8221; that means that efficiency will all the time stay dangerous, even with 2025-era CPUs.\u00a0<\/p>\n<figure class=\"wp-block-gallery columns-2 is-cropped\">\n<ul class=\"blocks-gallery-grid\">\n<li class=\"blocks-gallery-item\">\n<figure><img decoding=\"async\" alt=\"\" data-id=\"6419\" src=\"https:\/\/gamersnexus.net\/u\/inline-images\/vlcsnap-2025-03-25-13h11m20s854.jpg\" data-link=\"https:\/\/gamersnexus.net\/u\/inline-images\/vlcsnap-2025-03-25-13h11m20s854.jpg\" class=\"wp-image-6419\" data-entity-type=\"file\" data-entity-uuid=\"f3736f26-52b1-4902-8722-645c28bab0fb\" data-image-style=\"original\"><\/figure>\n<\/li>\n<li class=\"blocks-gallery-item\">\n<figure><img decoding=\"async\" alt=\"\" data-id=\"6420\" src=\"https:\/\/gamersnexus.net\/u\/inline-images\/vlcsnap-2025-03-25-13h11m32s674.jpg\" data-link=\"https:\/\/gamersnexus.net\/u\/inline-images\/vlcsnap-2025-03-25-13h11m32s674.jpg\" class=\"wp-image-6420\" data-entity-type=\"file\" data-entity-uuid=\"fc24ef54-b89b-4564-8198-f4a20c12c427\" data-image-style=\"original\"><\/figure>\n<\/li>\n<\/ul>\n<\/figure>\n<p><a href=\"http:\/\/web.archive.org\/web\/20110722104541\/http:\/\/www.thinq.co.uk\/2010\/7\/8\/nvidia-were-not-hobbling-cpu-physx\/\" target=\"_blank\" rel=\"noopener\">NVIDIA responded<\/a> to Kanter again then by stating that PhysX 2.X &#8220;dates again to a time when multi-core CPUs have been considerably of a rarity.&#8221; NVIDIA famous that it was nonetheless attainable to implement multithreading and appeared to put the blame on builders, additional stating that SSE and multi-threading assist can be improved. <a href=\"https:\/\/www.geeks3d.com\/20100816\/nvidia-physx-2-8-4-2-sdk-released\/\" target=\"_blank\" rel=\"noopener\">PhysX 2.8.4<\/a> &#8220;with the SSE2 choice to enhance performances in CPU modes&#8221; was launched a month after Kanter&#8217;s put up, so he can declare accomplishment there, and PhysX 3.0 was <a href=\"https:\/\/web.archive.org\/web\/20110524145446\/http:\/\/developer.nvidia.com\/physx-sdk-v30\" target=\"_blank\" rel=\"noopener\">launched in 2011<\/a> with &#8220;efficient multithreading.&#8221;<\/p>\n<p>Our understanding is that David Kanter\u2019s put up again then created a firestorm inside NVIDIA again in that point.<\/p>\n<p>All of that places the 32-bit video games from that period between a rock and a tough place, since these are the video games that at the moment are dropping GPU acceleration AND run like shit even on trendy CPUs.\u00a0<\/p>\n<figure class=\"wp-block-image size-large_responsive_no_watermark_\"><img decoding=\"async\" src=\"https:\/\/gamersnexus.net\/u\/styles\/large_responsive_no_watermark_\/public\/inline-images\/vlcsnap-2025-03-25-13h12m00s413.jpg.webp\" alt=\"\" class=\"wp-image-6421\" data-entity-type=\"file\" data-entity-uuid=\"11e3d81c-8eb7-4f83-aa63-4ae84a0ef46b\" data-image-style=\"original\"><\/figure>\n<p>We have seen video games as late as 2014 (Borderlands: The Pre-Sequel) that seem to make use of PhysX 2.X. In distinction, some extra trendy post-2.X video games like The Witcher 3 <a href=\"http:\/\/web.archive.org\/web\/20160315080826\/http:\/\/physxinfo.com\/index.php?p=gam&amp;f=pc\" target=\"_blank\" rel=\"noopener\">do not provide GPU acceleration in any respect<\/a>, as a substitute <a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/news\/the-witcher-3-wild-hunt-graphics-performance-and-tweaking-guide\/#the-witcher-3-wild-hunt-physx\" target=\"_blank\" rel=\"noopener\">forcing PhysX to all the time run on the CPU<\/a>.<\/p>\n<p>If PhysX actually did prioritize CPUs beginning with 3.0, it could clarify why NVIDIA all of the sudden misplaced curiosity.\u00a0<\/p>\n<figure class=\"wp-block-image size-large_responsive_no_watermark_\"><img decoding=\"async\" src=\"https:\/\/gamersnexus.net\/u\/styles\/large_responsive_no_watermark_\/public\/inline-images\/vlcsnap-2025-03-25-13h12m13s470.jpg.webp\" alt=\"\" class=\"wp-image-6422\" data-entity-type=\"file\" data-entity-uuid=\"fa234c31-8bf2-4ae1-9c07-c761b5bbf49d\" data-image-style=\"original\"><\/figure>\n<p>With the discharge of three.0, &#8220;<a href=\"http:\/\/web.archive.org\/web\/20110513034530\/http:\/\/physxinfo.com\/news\/5671\/physx-sdk-3-0-has-been-released\/\" target=\"_blank\" rel=\"noopener\">GPU {hardware} acceleration in SDK 3.0 is barely accessible for particles\/fluids<\/a>,&#8221; which helps clarify why The Witcher 3 with its PhysX clothes is not GPU accelerated (though <a href=\"https:\/\/x.com\/Igor_Stanek\/status\/344623346392133632\">NVIDIA had initially claimed that it could be<\/a>).\u00a0<\/p>\n<figure class=\"wp-block-gallery columns-3 is-cropped\"\/>\n<p>The final time we thought of PhysX was with <a href=\"https:\/\/developer.nvidia.com\/flex\" target=\"_blank\" rel=\"noopener\">NVIDIA FleX<\/a> from <a href=\"https:\/\/www.youtube.com\/watch?v=ktVmLJ5i4NY\" target=\"_blank\" rel=\"noopener\">2014<\/a>, most notable in our minds for being fully damaged in Fallout 4 <a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/forums\/games\/35\/283056\/rtx-2080-and-fallout-4\/\" target=\"_blank\" rel=\"noopener\">because the 20 collection<\/a>. There are nonetheless engineers toiling away inside the NVIDIA Omniverse framework, although, with the latest PhysX launch at time of writing being <a href=\"https:\/\/github.com\/NVIDIA-Omniverse\/PhysX\/releases\/tag\/106.5-physx-5.5.1-cy\" target=\"_blank\" rel=\"noopener\">5.5.1 from early February<\/a>.<\/p>\n<p>We agree with Kanter\u2019s evaluation of the time and see many parallels to right this moment. It\u2019s not wholly dangerous to advance graphics in keeping with builders for those who\u2019re the {hardware} vendor, it\u2019s simply that lock-in that turns into problematic. We kind of noticed this with Intel\u2019s first model of APO, the place the characteristic solely labored on CPUs Intel wished to promote, however not CPUs that would actually profit from it.<\/p>\n<h3 id=\"performance-testing\"><span class=\"ez-toc-section\" id=\"Efficiency_Testing\"><\/span><strong>Efficiency Testing<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n<div class=\"block-content-basic block block-block-content block-block-contentf7d0d9dd-e4cd-40bf-93af-cfbd8397cd4a\">\n<div class=\"content\">\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/store.gamersnexus.net\/products\/large-modmat-gn15-anniversary\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"https:\/\/gamersnexus.net\/u\/styles\/large_responsive_no_watermark_\/public\/inline-images\/gn-modmat-1000x489_1.jpg.webp?itok=s9kfQVoH\" alt=\"\" class=\"wp-image-461\" data-entity-type=\"file\" data-entity-uuid=\"62585ecd-9086-4c84-a43e-b3bf675230d4\" data-image-style=\"original\"><\/a><figcaption>Seize a <a rel=\"noreferrer noopener\" href=\"https:\/\/store.gamersnexus.net\/products\/large-modmat-gn15-anniversary\" target=\"_blank\">GN15 Massive Anti-Static Modmat<\/a> to have fun our fifteenth Anniversary and for a high-quality PC constructing work floor. The Modmat options helpful PC constructing diagrams and is anti-static conductive. Purchases straight fund our work! (or contemplate a <a rel=\"noreferrer noopener\" href=\"https:\/\/store.gamersnexus.net\/checkout\/donate?donatePageId=5ae157c6aa4a9989a33c9518\" target=\"_blank\">direct donation<\/a> or a <a rel=\"noreferrer noopener\" href=\"https:\/\/www.patreon.com\/gamersnexus\" target=\"_blank\">Patreon contribution<\/a>!)<\/figcaption><\/figure>\n<\/div>\n<\/div>\n<p>We chosen 5 32-bit video games for testing: Batman: Arkham Metropolis, Borderlands 2, Mafia II, Metro: Final Gentle, and Mirror&#8217;s Edge. We rejected Murderer&#8217;s Creed IV Black Flag as a result of it has an FPS cap, however extra importantly (as AMD homeowners might already know), you are not given the choice to make use of PhysX in any respect with out GPU acceleration in that sport. That is particularly galling as a result of the large <a href=\"https:\/\/www.youtube.com\/watch?v=m6a4MbYAPFU\" target=\"_blank\" rel=\"noopener\">PhysX replace for Black Flag in 2014<\/a> seems to have introduced the PhysX model as much as 3.3.0, so there&#8217;s an opportunity it may not run fully terribly on a CPU if that have been allowed.<\/p>\n<p>And that brings us to a different level: Nothing on this article is information to AMD customers. AMD customers are used to getting shafted in these conditions, however might really feel vindication understanding that homeowners of $2,000 GPUs can\u2019t correctly play video games from 15 years in the past.<\/p>\n<p>Judging by the admittedly not-very-scientific technique of opening the PhysX .DLLs and doing a Ctrl+F seek for model numbers, the entire video games we\u2019re testing look like utilizing PhysX 2.X. Keep in mind, pre-3.X PhysX video games are prone to run poorly with out GPU acceleration. Mirror&#8217;s Edge makes use of 2.8.0, Mafia II and Metro: Final Gentle use 2.8.3, and Borderlands 2 and Batman: Arkham Metropolis use 2.8.4. These final two may subsequently have higher CPU efficiency as a result of added SSE2 choice, relying on the developer&#8217;s implementation.<\/p>\n<p>We used the newest appropriate driver for every GPU, which was <a href=\"https:\/\/www.nvidia.com\/en-us\/drivers\/details\/240920\/\" target=\"_blank\" rel=\"noopener\">572.47<\/a> for the 5080 and 980 and <a href=\"https:\/\/www.nvidia.com\/en-us\/drivers\/details\/132845\/\" target=\"_blank\" rel=\"noopener\">391.35<\/a> (March 2018) for the 580.\u00a0<\/p>\n<p>We additionally used the PhysX System Software program model that shipped with every of these driver packages, so 9.23.1019 for the newer playing cards and 9.17.0524 for the 580.<\/p>\n<p>All video games have been run at 1080p on our <a href=\"https:\/\/www.amazon.com\/AMD-9800X3D-16-Thread-Desktop-Processor\/dp\/B0DKFMSMYK?tag=gamersnexus01-20\" target=\"_blank\" rel=\"noopener\">9800X3D<\/a> GPU take a look at bench, and GSYNC was universally disabled (as all the time). ReBAR was enabled the place attainable (the 580 doesn\u2019t assist it), and CSM was enabled by necessity for the GTX 580. Putting in the 980 as a secondary GPU pulled 8 lanes from the first PCIe slot, so all 5080+980 outcomes have been run in x8\/x8 mode.<\/p>\n<p>The NVIDIA management panel was used to manually assign PhysX processing to every machine, and we confirmed that PhysX processing with the 5080 was all the time carried out on the CPU no matter task <em>in these particular video games<\/em>. 64-bit PhysX video games ought to run usually with GPU acceleration on 50 collection, however that is not what we&#8217;re testing. We additionally did not take a look at the 980 with CPU PhysX; it was tempting, however outdoors of our scope.<\/p>\n<p>Evaluating PhysX efficiency is somewhat difficult as a result of efficiency will depend on the scene. Mirror&#8217;s Edge runs nice on 50 collection playing cards till damaged glass reveals up, for instance. The benchmarks we have chosen listed here are worst-case eventualities that characteristic heavy PhysX, since that is what we&#8217;re testing.\u00a0<\/p>\n<h4><span class=\"ez-toc-section\" id=\"Mafia_II_1080p_Max_2010\"><\/span><strong>Mafia II 1080p Max (2010)<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h4>\n<figure class=\"wp-block-image size-large_responsive_no_watermark_\"><img decoding=\"async\" src=\"https:\/\/gamersnexus.net\/u\/styles\/large_responsive_no_watermark_\/public\/inline-images\/vlcsnap-2025-03-25-13h14m05s789.jpg.webp\" alt=\"\" class=\"wp-image-6426\" data-entity-type=\"file\" data-entity-uuid=\"ef246dea-dfaa-479f-8a68-cfca31d84497\" data-image-style=\"original\"><\/figure>\n<p>Mafia II is up first, principally as a result of the canned benchmark scene begins with the explosion of two automobiles plated with \u201cNVIDIA\u201d after they\u2019re shot to items.\u00a0<\/p>\n<p>Mafia II has execs and cons as a take a look at candidate. It was a flagship PhysX title with distinguished results, however on Steam the unique model is now solely accessible as a bundle with the 2020 remaster, which makes it much less seemingly that gamers will revisit the unique. <a href=\"https:\/\/www.metacritic.com\/game\/mafia-ii-definitive-edition\/\" target=\"_blank\" rel=\"noopener\">Not everybody was pleased with the remake, although.<\/a><\/p>\n<figure class=\"wp-block-gallery columns-3 is-cropped\"\/>\n<p>Mafia II actually went in with NVIDIA on the time. The sport makes use of <a href=\"https:\/\/web.archive.org\/web\/20120314111030\/http:\/\/developer.nvidia.com\/apex\" target=\"_blank\" rel=\"noopener\">NVIDIA APEX<\/a>, which included modular PhysX elements like clothes and particles. <a href=\"http:\/\/web.archive.org\/web\/20201029134043\/https:\/\/www.nvidia.com\/en-us\/geforce\/news\/mafia-2-tweak-guide\/#10\" target=\"_blank\" rel=\"noopener\">NVIDIA famous that<\/a> &#8220;when the APEX PhysX setting is at Medium or Excessive, the sport will make the most of each your CPU and an acceptable NVIDIA GPU&#8221; and &#8220;clothes results will all the time run on the CPU except you may have a second PhysX-capable NVIDIA GPU devoted solely to PhysX&#8221; and &#8220;APEX Clothes results [&#8230;] are essentially the most strenuous facet of the sport.&#8221; That might imply that PhysX on the CPU has an opportunity right here. We maxed out the settings and set APEX PhysX to Excessive when enabled.<\/p>\n<p>The APEX Clothes results are apparent for those who&#8217;re searching for them, however actually this benchmark is a showcase for rubble: chunks of concrete and glass being blown a component, and wooden scattered throughout the scene with PhysX on, and there is not any alternative for them with PhysX off: they only disappear. That is one other sport the place the &#8220;actual&#8221; expertise requires PhysX.<\/p>\n<figure class=\"wp-block-image size-large_responsive_no_watermark_\"><img decoding=\"async\" src=\"https:\/\/gamersnexus.net\/u\/styles\/large_responsive_no_watermark_\/public\/inline-images\/GN%2032-bit%20PhysX%20Benchmark%20_%20Mafia%20II%20%281080p_Max%29%20_%20GamersNexus-4x_foolhardy_Remacri.png.webp\" alt=\"\" class=\"wp-image-6430\" data-entity-type=\"file\" data-entity-uuid=\"ebbfbc7f-fe75-4a93-9ab4-b4dd4cc09f3d\" data-image-style=\"original\"><\/figure>\n<p>Right here\u2019s the chart. It\u2019s insane.<\/p>\n<p>With PhysX on, the RTX 5080 is the worst performer within the chart. That\u2019s proper: Over $1,000 to get efficiency worse than the GTX 580.<\/p>\n<figure class=\"wp-block-image size-large_responsive_no_watermark_\"><img decoding=\"async\" src=\"https:\/\/gamersnexus.net\/u\/styles\/large_responsive_no_watermark_\/public\/inline-images\/vlcsnap-2025-03-25-13h15m08s318.jpg.webp\" alt=\"\" class=\"wp-image-6431\" data-entity-type=\"file\" data-entity-uuid=\"301fd910-c0cc-48e8-bc26-49bcfe5a0bea\" data-image-style=\"original\"><\/figure>\n<p>Much more insulting than the chart, Mafia II&#8217;s benchmark concludes with a graded consequence, and the 5080 acquired a D. It informed us, &#8220;The efficiency isn&#8217;t optimum. Please alter your system settings and run the take a look at once more.&#8221; That is coming from a sport so outdated that it thinks Home windows 11 is Home windows 7. It averaged 30.3 FPS with wild variation between particular person benchmark passes, exhibiting conduct practically similar to the GTX 580 when PhysX processing was assigned to the CPU with that card, together with the variation between passes. With PhysX processing achieved on the GPU, the GTX 580 is 85% forward of the 5080, with improved lows as effectively. Simply to reiterate: This card is 15 years outdated and it&#8217;s outperforming the RTX 5080.\u00a0<\/p>\n<p>On the 580, GPU PhysX is 81% forward of CPU PhysX (at 56 to 31 FPS), and CPU PhysX clearly sucks usually. To this point that traces up with our principle about 2.8.4 onwards being extra CPU-favorable, since Mafia II seems to be on 2.8.3.<\/p>\n<p>Turning PhysX off offers the 5080 a 1,267% uplift to 414 FPS, so it might be price taking that route for those who&#8217;re caught with a low-performing 50 collection card and might\u2019t afford to improve to a GTX 580 anytime quickly. After all, for those who can improve from a 5080 to a GTX 980, there\u2019s room for a 198% enchancment.<\/p>\n<p>Alternatively, touring again to 2006 and including in a devoted PhysX accelerator paired with the 5080 (a GTX 980 because the accelerator, on this case) gave a decent 441% uplift to 164 FPS common. 0.1% lows have been at 60 FPS and made it the very best steadiness of efficiency and visuals on this chart. NVIDIA has lastly achieved what it all the time wished: You now want a devoted accelerator GPU for physics processing, it simply took them 15 years to do it.<\/p>\n<h4><span class=\"ez-toc-section\" id=\"Metro_Final_Gentle_1080p_VHH_2013\"><\/span><strong>Metro: Final Gentle 1080p VHH (2013)<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p>2013\u2019s Metro: Final Gentle is technically the latest launch on this checklist, though it is nonetheless a 32-bit software\u2014or, as NVIDIA <a href=\"http:\/\/web.archive.org\/web\/20150214052551\/http:\/\/www.geforce.com\/whats-new\/guides\/metro-last-light-graphics-breakdown-and-performance-guide\" target=\"_blank\" rel=\"noopener\">spun it again in 2013<\/a>, &#8220;due to a extremely environment friendly streaming system Final Gentle\u2019s world makes use of lower than 4GB of reminiscence.&#8221;\u00a0<\/p>\n<p>&#8220;Superior PhysX&#8221; is an on-or-off toggle for all PhysX results, which NVIDIA categorized as Particles &amp; Destruction, Explosive Enhancements, Fog Volumes, and Material.\u00a0<\/p>\n<figure class=\"wp-block-image size-large_responsive_no_watermark_\"><img decoding=\"async\" src=\"https:\/\/gamersnexus.net\/u\/styles\/large_responsive_no_watermark_\/public\/inline-images\/vlcsnap-2025-03-25-13h15m25s589.jpg.webp\" alt=\"\" class=\"wp-image-6432\" data-entity-type=\"file\" data-entity-uuid=\"c78bc79c-5adf-444a-8f36-e91881bcac6c\" data-image-style=\"original\"><\/figure>\n<p>We have spent many, many hours benchmarking Metro: Final Gentle, so for outdated instances&#8217; sake we used our outdated VHH graphics preset: &#8220;Very Excessive&#8221; high quality, AF 4X texture filtering, low movement blur, no SSAA, and excessive tesselation. This was one of many benchmarks that constructed GN within the early days.<\/p>\n<p>Final Gentle contains an unusually user-friendly standalone benchmark that lasts three minutes with out loading screens, which is why we used it so often again within the day. Initially, there&#8217;s not a dramatic distinction with PhysX on versus off till about two minutes in, when explosions and gunfire begin to blast chunks of concrete throughout the scene. Visually, the builders did a reasonably good job of creating up for the dearth of PhysX when the choice is disabled (at the least on this scene). PhysX helps, however disabling it will not wreck the sport. On a GTX 980, it seems to be nice. It\u2019s additionally not dangerous on a GTX 580. The 5080 is a distinct story. It\u2019s dangerous.<\/p>\n<p>In all checks with the 5080 (together with the 5080+980 mixed take a look at), the animation is bugged out for the prepare originally of the scene because it involves a cease.<\/p>\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/gamersnexus.net\/u\/styles\/large\/public\/inline-images\/GN%2032-bit%20PhysX%20Benchmark%20_%20Metro_%20Last%20Light%20%281080p_VHH%29%20_%20GamersNexus_all-4x_foolhardy_Remacri.png.webp\" alt=\"\" class=\"wp-image-6433\" data-entity-type=\"file\" data-entity-uuid=\"c0f08592-0c15-4039-8e4f-e6d3615f799d\" data-image-style=\"original\"><\/figure>\n<p>As we are able to see on this frametime plot, issues are general OK till the top. Efficiency ruins the expertise and fully tanks on the 5080 and 9800X3D (learn <a href=\"https:\/\/gamersnexus.net\/cpus\/rip-intel-amd-ryzen-7-9800x3d-cpu-review-benchmarks-vs-7800x3d-285k-14900k-more\" target=\"_blank\" rel=\"noopener\">our assessment<\/a>) as quickly because the PhysX results kick in. This makes it unplayable. Should you watch <a href=\"https:\/\/youtu.be\/h4w_aObRzCc?t=1152\" target=\"_blank\" rel=\"noopener\">captured footage of the benchmark<\/a>, you possibly can see that the sharp spike on the finish of this plot makes up a full third of the benchmark chronologically, with framerates dropping down under 10 FPS for the final minute straight. It doesn\u2019t look that means on the chart due to how the body time chart plots, however it is a good portion of the take a look at time.<\/p>\n<figure class=\"wp-block-image size-large_responsive_no_watermark_\"><img decoding=\"async\" src=\"https:\/\/gamersnexus.net\/u\/styles\/large_responsive_no_watermark_\/public\/inline-images\/GN%2032-bit%20PhysX%20Benchmark%20_%20Metro_%20Last%20Light%20%281080p_VHH%29%20_%20GamersNexus-4x_foolhardy_Remacri.png.webp\" alt=\"\" class=\"wp-image-6434\" data-entity-type=\"file\" data-entity-uuid=\"c5c7974e-1e37-4eb3-bd32-bd8b93e245e5\" data-image-style=\"original\"><\/figure>\n<p>Observe that we&#8217;re logging your entire benchmark run right here, so these bar chart outcomes aren&#8217;t corresponding to our historical GPU charts. The early non-PhysX a part of the bench helped the 5080 to attain comparatively excessive when it comes to common framerate, however the exceptionally poor 1% and 0.1% lows are as a result of efficiency fully falling aside as quickly as explosions and gunfire begin up. It&#8217;s completely unplayable, which is unlucky, as a result of NVIDIA mentioned PhysX is the best way it\u2019s meant to be performed.<\/p>\n<p>Even the GTX 580 (with GPU acceleration) coped with this part of the bench higher, as indicated by its superior 22.3 FPS 1% and 19.2 FPS 0.1% lows. Watching the benchmark in motion makes it clear that the 5080 fully failed this take a look at.<\/p>\n<p>One of the best playable framerate scored with PhysX was with the 5080 and 980 working collectively, paying homage to Ageia because it was meant to be. The 2 averaged 252 FPS with way more cheap lows. Disabling PhysX on the 5080 vastly improved efficiency as typical, however that is not an inexpensive choice on this sport. Though this one copes higher than Mafia II, it does nonetheless completely change the expertise. AMD gamers have lived with this actuality for over a decade, however now NVIDIA\u2019s personal prospects &#8212; for many who play older video games &#8212; get to expertise vendor lock-out.<\/p>\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/gamersnexus.net\/u\/styles\/large\/public\/inline-images\/GN%2032-bit%20PhysX%20Benchmark%20_%20RTX%205080%20%2B%20GTX%20980%20Metro_%20Last%20Light%20%281080p_VHH%29%20_%20GamersNexus_all-4x_foolhardy_Remacri.png.webp\" alt=\"\" class=\"wp-image-6435\" data-entity-type=\"file\" data-entity-uuid=\"94c8d21b-589f-4166-b917-4fbefa6b5b59\" data-image-style=\"original\"><\/figure>\n<p>Out of curiosity, we additionally ran a HWiNFO log throughout a move of the Final Gentle benchmark with the paired 5080 and 980. For the 5080, core load and HWiNFO&#8217;s &#8220;D3D Utilization&#8221; metric had a close to 1:1 correlation, and for the 980, core load and the &#8220;Compute_0 Utilization&#8221; metric had the same correlation. Plotting these two towards one another reveals the purpose at which the PhysX results kicks in, with the 5080&#8217;s utilization dropping over the course of the benchmark because the workload bottlenecks elsewhere, whereas the 980&#8217;s utilization rises on the similar time. The 5080&#8217;s bus load was maxed out throughout the entire bench run, which makes some sense given the discount of PCIe lanes.<\/p>\n<h4><span class=\"ez-toc-section\" id=\"Mirror%E2%80%99s_Edge_1080p_Max_2008\"><\/span><strong>Mirror&#8217;s Edge 1080p Max (2008)<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p>Mirror&#8217;s Edge is the oldest sport on our checklist. There aren&#8217;t many graphics choices, and PhysX is a straightforward on-or-off toggle. However the graphics load in Mirror\u2019s Edge was completely brutal for its time, with glass breaking specifically inflicting main issues for {hardware} that couldn\u2019t deal with it. Natively, the sport is capped at 62 FPS. We have been pressured to edit the config file to uncap the framerate for testing, which might reportedly result in a softlock later within the sport. That is one other sport the place &#8220;simply flip PhysX off&#8221; is a possible argument, though we do not agree with it. We would argue that the PhysX model of the sport is superior, with a lot of damaged glass, fog, and material that is often fully lacking with\u00a0the setting off, however the PC model with added PhysX was solely launched a pair months after the unique console launch.<\/p>\n<figure class=\"wp-block-image size-large_responsive_no_watermark_\"><img decoding=\"async\" src=\"https:\/\/gamersnexus.net\/u\/styles\/large_responsive_no_watermark_\/public\/inline-images\/GN%2032-bit%20PhysX%20Benchmark%20_%20Mirror%27s%20Edge%20%281080p_Max%29%20_%20GamersNexus-4x_foolhardy_Remacri.png.webp\" alt=\"\" class=\"wp-image-6436\" data-entity-type=\"file\" data-entity-uuid=\"3bff3be1-df63-496e-b4d9-f800284b54d8\" data-image-style=\"original\"><\/figure>\n<p>Right here\u2019s the chart.<\/p>\n<p>The built-in Mirror&#8217;s Edge flyby bench was insufficient, so we chosen a easy bench path that features breaking glass, which appears to be the key set off for poor efficiency on this title. The 580 outperformed the RTX 5080 when GPU-accelerated PhysX ran on the 580 to the 5080\u2019s CPU PhysX. Though the common framerate was roughly tied, the lows on the 5080 FE point out enormous issues with frametime pacing that wreck the expertise. Identical to Mafia II, the run-to-run variance was extraordinarily excessive with CPU PhysX on each the 5080 and 580.<\/p>\n<p>The solo GTX 980 beat the 5080 by 36%, which isn\u2019t the best way these numbers are imagined to go. The 5080 + 980 pairing beat the solo 5080 by 276% with considerably improved lows and the expertise is quite a bit higher. The retired press from the PhysX period can all lastly say, \u201cI informed you so.\u201d Of the charted outcomes, the paired playing cards scored the very best. The 5080 with PhysX disabled confirmed 475% uplift, however that is at the price of eradicating PhysX objects from the surroundings, and even with PhysX off, the 5080&#8217;s lows have been weak.<\/p>\n<p>As with Mafia II, GPU-accelerated PhysX carried out considerably higher on the 580 than CPU PhysX, one other attainable indication of kneecapped CPU efficiency within the older PhysX variations.<\/p>\n<h4><span class=\"ez-toc-section\" id=\"Borderlands_2_1080p_Max_2012\"><\/span><strong>Borderlands 2 1080p Max (2012)<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p>Borderlands 2 is up subsequent.<\/p>\n<figure class=\"wp-block-image size-large_responsive_no_watermark_\"><img decoding=\"async\" src=\"https:\/\/gamersnexus.net\/u\/styles\/large_responsive_no_watermark_\/public\/inline-images\/vlcsnap-2025-03-25-13h15m53s645.jpg.webp\" alt=\"\" class=\"wp-image-6437\" data-entity-type=\"file\" data-entity-uuid=\"c6274704-1889-4834-ab9e-1727dd5ec0e4\" data-image-style=\"original\"><\/figure>\n<p>We have confirmed that the &#8220;Low&#8221; setting for PhysX in Borderlands 2 <a href=\"https:\/\/web.archive.org\/web\/20150509154942\/http:\/\/www.geforce.com\/whats-new\/articles\/borderlands-2-physx\" target=\"_blank\" rel=\"noopener\">turns off all seen results<\/a>, so we&#8217;re labeling that setting as PhysX Off on the chart. PhysX results embrace particles, material, particles, and Smoothed-Particle Hydrodynamics (SPH) fluid. We maxed out the settings and set PhysX to Excessive when enabled. Borderlands 2 seems to gray out the PhysX choice when no appropriate card is detected, however this does not truly have an effect on the setting, it simply stops you from adjusting it with out manually modifying the config file. Nice job, builders.<\/p>\n<p>Borderlands 2 comprises a built-in PhysX take a look at scene that is accessible with some gentle modding. This affords a superb overview of how the sport copes with an absence of PhysX: some liquid and material is changed with flat textures, some fully disappears, and sparks and rubble are fully eradicated. As with the opposite titles we have examined, &#8220;simply flip PhysX off&#8221; is not acceptable recommendation: it is an enormous a part of the sport&#8217;s visuals and it\u2019s what NVIDIA and this sport utilized in its advertising and marketing. AMD customers of the period can, as soon as once more, lastly really feel heard and vindicated.<\/p>\n<figure class=\"wp-block-image size-large_responsive_no_watermark_\"><img decoding=\"async\" src=\"https:\/\/gamersnexus.net\/u\/styles\/large_responsive_no_watermark_\/public\/inline-images\/GN%2032-bit%20PhysX%20Benchmark%20_%20Borderlands%202%20%281080p_Max%29%20_%20GamersNexus-4x_foolhardy_Remacri.png.webp\" alt=\"\" class=\"wp-image-6438\" data-entity-type=\"file\" data-entity-uuid=\"ae4e0109-9c0b-4f7a-9307-331e29282c6b\" data-image-style=\"original\"><\/figure>\n<p>Right here\u2019s the chart.<\/p>\n<p>The 5080 averted touchdown on the absolute backside of the chart right here, however it is a extra CPU-friendly PhysX 2.8.4 title, as we are able to see from the truth that CPU PhysX on the 580 scores larger than GPU acceleration on the identical card. Nonetheless, the 980 with GPU acceleration outperformed the 5080 by 7% &#8212; and we even used a 5080 with <a href=\"https:\/\/www.youtube.com\/watch?v=PEXYZgVfOBM\" target=\"_blank\" rel=\"noopener\">all of its ROPs<\/a>. The 5080 plus 980 mixture didn&#8217;t launch in any respect on this title and is not included on this chart.<\/p>\n<p>Turning PhysX off gained 447% efficiency for the 5080 with a mean of 518 FPS, however once more, that is not an choice anybody ought to advocate. It is best to be capable of play a sport from 13 years in the past on a 5080 with out disabling core options.<\/p>\n<h4><span class=\"ez-toc-section\" id=\"Batman_Arkham_Metropolis_1080p_Max_2011\"><\/span><strong>Batman: Arkham Metropolis 1080p Max (2011)<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h4>\n<p>Batman is up subsequent.<\/p>\n<figure class=\"wp-block-image size-large_responsive_no_watermark_\"><img decoding=\"async\" src=\"https:\/\/gamersnexus.net\/u\/styles\/large_responsive_no_watermark_\/public\/inline-images\/vlcsnap-2025-03-25-13h16m15s471.jpg.webp\" alt=\"\" class=\"wp-image-6439\" data-entity-type=\"file\" data-entity-uuid=\"6155acbd-fff9-4daf-b1cb-42272feebdf9\" data-image-style=\"original\"><\/figure>\n<p>Different Arkham video games would have labored, however we picked Arkham Metropolis because it&#8217;s somewhat newer than Asylum. In Arkham Metropolis, <a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/news\/batman-arkham-city-graphics-breakdown-and-performance-guide\/#1\" target=\"_blank\" rel=\"noopener\">PhysX handles<\/a> newspapers, flags, ropes, fog, sparks, glass, and basic destruction. We maxed out the settings with PhysX set to Excessive when enabled. After we tried this with our 5080, the sport famous that our efficiency can be diminished; it prompt putting in a pleasant GTX 570 as a substitute with a GTX 460 as a devoted PhysX card, which it precisely says can be an improve from our 5080. And you possibly can do exactly that: You might go purchase a used, older card for those who\u2019re an fanatic of those video games however need 50-series {hardware}.<\/p>\n<p>The sport has a built-in benchmark that options heavy use of PhysX in a number of scenes, and we logged efficiency for your entire length throughout all of them. Sadly, the scenes are comparatively brief and have black loading screens between, which may artificially inflate framerates. Analyzing our frametime plots confirmed us that the black screens prompted frametime spikes moderately than dips, however these have been comparatively brief. For a extra severe assessment &#8212; not {that a} benchmark utilizing a GTX 980 and RTX 5080 in the identical system to check a 14-year-old sport isn\u2019t severe &#8212; we would by no means log throughout loading screens like this.\u00a0<\/p>\n<p>The benchmark makes it very clear that PhysX is important to see the sport because it was meant to be seen, particularly the section the place show circumstances break and bathe the ground with glass that is fully absent with out PhysX.<\/p>\n<figure class=\"wp-block-image size-large_responsive_no_watermark_\"><img decoding=\"async\" src=\"https:\/\/gamersnexus.net\/u\/styles\/large_responsive_no_watermark_\/public\/inline-images\/GN%2032-bit%20PhysX%20Benchmark%20_%20Batman_%20Arkham%20City%20%281080p_Max%29%20_%20GamersNexus-4x_foolhardy_Remacri.png.webp\" alt=\"\" class=\"wp-image-6440\" data-entity-type=\"file\" data-entity-uuid=\"0ee6f216-1e9b-4a41-a4a3-294a9f614b9e\" data-image-style=\"original\"><\/figure>\n<p>There was severe stuttering on all GPUs apart from the GTX 580. That might both be as a result of the framerates are far above what the builders deliberate for, or as a result of the 580 used a distinct driver than the remaining.\u00a0<\/p>\n<p>The 5080 is off to a promising begin right here at 152 FPS common, giving it a 73% benefit over the GTX 980&#8217;s GPU accelerated consequence. Nevertheless, we are able to additionally see that going from PhysX on to PhysX off with the 5080 resulted in a 248% efficiency increase as much as 529 FPS, whereas the identical change on the 980 &#8220;solely&#8221; elevated efficiency by 59% as much as 140 FPS. That is as a result of the 980 is processing PhysX onboard, whereas the 5080 necessitates operating it on our 9800X3D as a substitute, which is a big bottleneck.<\/p>\n<p>The 580 outcomes are additionally attention-grabbing, with the PhysX CPU consequence truly 12% forward of the PhysX GPU consequence. As we talked about, it is a PhysX 2.8.4 title which will make use of the extra CPU-friendly SSE2 instruction set, so it makes some sense that the CPU efficiency is not fully abysmal.<\/p>\n<p>The Arkham Metropolis graphics menu recommends operating a secondary card as a devoted PhysX processor, which is strictly what we did with our 5080 + 980 take a look at. Ignoring the stuttering points, this was the very best consequence on the chart, permitting us to allow PhysX results whereas averaging 215 FPS. It shouldn\u2019t be a shock that, of playing cards relationship from 2025 to 2010, the 2025 card is the very best &#8212; however it&#8217;s, and solely when paired with the 2014 card. That is a 41% uplift gained by including in an 11 12 months outdated graphics card. By way of frametime consistency, the winner is the 580.<\/p>\n<h3 id=\"conclusion\"><span class=\"ez-toc-section\" id=\"Conclusion\"><\/span><strong>Conclusion<\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n<div class=\"block-content-basic block block-block-content block-block-content8113b497-411d-4559-a7fd-dbcf2edc97ca\">\n<div class=\"content\">\n<figure class=\"wp-block-image size-large_responsive_no_watermark_\"><a href=\"https:\/\/www.patreon.com\/gamersnexus\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"https:\/\/gamersnexus.net\/u\/styles\/large_responsive_no_watermark_\/public\/inline-images\/gn-patreon-1000x250%20copy_0.png.webp?itok=4RZbJENx\" alt=\"\" class=\"wp-image-705\" data-entity-type=\"file\" data-entity-uuid=\"7e3b3c0a-f886-4a4a-a0dc-91df48b99f28\" data-image-style=\"original\"><\/a><figcaption>Go to our <a href=\"https:\/\/www.patreon.com\/gamersnexus\" target=\"_blank\" rel=\"noopener\">Patreon web page<\/a> to contribute a number of {dollars} towards this web site&#8217;s operation (or contemplate a <a href=\"https:\/\/store.gamersnexus.net\/checkout\/donate?donatePageId=5ae157c6aa4a9989a33c9518\" target=\"_blank\" rel=\"noopener\">direct donation<\/a> or shopping for one thing from our <a href=\"https:\/\/store.gamersnexus.net\/\" target=\"_blank\" rel=\"noopener\">GN Retailer<\/a>!) Moreover, while you buy by hyperlinks to retailers on our web site, we might earn a small affiliate fee.<\/figcaption><\/figure>\n<\/div>\n<\/div>\n<p>It is not the largest deal on this planet {that a} checklist of video games from 12-15 years in the past, a number of of which have been remade or in any other case re-released, at the moment are tougher to run on PC. That\u2019s not the priority right here.<\/p>\n<figure class=\"wp-block-image size-large_responsive_no_watermark_\"><img decoding=\"async\" src=\"https:\/\/gamersnexus.net\/u\/styles\/large_responsive_no_watermark_\/public\/inline-images\/vlcsnap-2025-03-25-13h16m38s679.jpg.webp\" alt=\"\" class=\"wp-image-6441\" data-entity-type=\"file\" data-entity-uuid=\"d08ca004-9f2c-4b8b-b3d9-b6fd4c4b733f\" data-image-style=\"original\"><\/figure>\n<p>The broader situation is that NVIDIA has a behavior of making an attempt to provide you with unique graphics tech for video games. The unique half is vital. For instance, RTX-specific ray tracing options, DLSS, MFG, 3D Imaginative and prescient, Ansel, TXAA, WaveWorks, MFAA, DLAA, HBAO+, Reflex, and HairWorks.<\/p>\n<p>You get the purpose. This drags the remainder of the business alongside in its wake, after which once they abandon the tech down the road, the shoppers are left holding the bag. That is NVIDIA&#8217;s prerogative because the everlasting market chief, nevertheless it would not make it really feel any higher for us suckers with 3D Imaginative and prescient displays and glasses in our attics. And we truly favored 3D Imaginative and prescient.<\/p>\n<p>But it surely\u2019s attention-grabbing: NVIDIA is making choices on graphics, which isn\u2019t all that controversial. It\u2019s the implementation that\u2019s problematic. It isn\u2019t essentially an anti-trust situation to determine to make use of its energy and improvement sources to power enhancements to graphics or to make sport improvement simpler in a means that advantages the expertise supplier that\u2019s in that place; nonetheless, it could actually change into one relying on how NVIDIA decides to execute on that imaginative and prescient, and that must be rigorously monitored if it maintains its 90\/10 break up available in the market.<\/p>\n<p>The larger drawback right this moment is simply that this transfer got here as an sudden (to us) facet impact of the elimination of 32-bit CUDA assist in new playing cards, which seems to have blindsided everybody and will produce other downstream results past PhysX. For instance, <a href=\"https:\/\/x.com\/PassMarkInc\/status\/1894279961374330896\">PassMark just lately famous<\/a> that <a href=\"https:\/\/www.amazon.com\/MSI-GeForce-5090-Gaming-Trio\/dp\/B0DT6Q3BXM?tag=gamersnexus01-20\" target=\"_blank\" rel=\"noopener\">5090<\/a> and <a href=\"https:\/\/www.amazon.com\/PNY-GeForce-Overclocked-Triple-Reflex\/dp\/B0DXVG3V54?tag=gamersnexus01-20\" target=\"_blank\" rel=\"noopener\">5080<\/a> compute efficiency was unexpectedly low in benchmarks as a consequence of OpenCL 32-bit assist breaking with out warning.<\/p>\n<p>That is additionally a difficulty for sport preservation in ways in which really feel associated to Cease Killing Video games, however for various causes.<\/p>\n<p>It is very seemingly that a few of these video games might be tweaked to run higher with CPU PhysX by swapping .DLLs or in any other case modding them, however we won&#8217;t take it with no consideration that some genius on a discussion board will all the time be there to wash issues up, and that is not the purpose. You might spend hundreds of {dollars} on a brand-new NVIDIA GPU, and within the best-case state of affairs you may nonetheless need to do further work to get these video games playable with NVIDIA&#8217;s personal deserted characteristic.<\/p>\n<p>We do not have a decisive name to motion right here. Within the brief time period, we predict NVIDIA may most likely repair PhysX; there are most likely loads of causes that it could be troublesome, however we&#8217;re keen to guess that with a $3 trillion market cap, they&#8217;ll work out a solution to get Borderlands 2 operating at a secure framerate on a 50-series GPU.\u00a0<\/p>\n<p>In the long run, this looks like a grim omen for different NVIDIA-specific options which are built-in into video games (particularly if it\u2019s core to how that sport feels), and even newer PhysX video games\u2014we critically doubt that Fallout 4 is the one half-assed damaged implementation of 64-bit PhysX.\u00a0<\/p>\n<p>Fifteen years from now, who is aware of whether or not options like Reflex and MFG and DLSS and even ray tracing (as it&#8217;s achieved right this moment) will probably be appropriate with the present {hardware}. Ray tracing specifically looks as if it\u2019ll undergo a paradigm shift in some unspecified time in the future simply because it\u2019s so new.<\/p>\n<hr class=\"wp-block-separator is-style-wide sep\"\/><\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>The truth is, we even put the RTX 5080 with a GTX 980 as an accelerator card to enhance the efficiency. And all of that&#8217;s due to PhysX. NVIDIA\u2019s \u201cmeans it\u2019s meant to be performed\u201d was as soon as marketed as a game-changing characteristic, they usually have been proper. However now, some variations of PhysX [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":5305,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":{"0":"post-5303","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-computer-hardware"},"_links":{"self":[{"href":"https:\/\/aireviewirush.com\/index.php?rest_route=\/wp\/v2\/posts\/5303","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/aireviewirush.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/aireviewirush.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/aireviewirush.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/aireviewirush.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5303"}],"version-history":[{"count":1,"href":"https:\/\/aireviewirush.com\/index.php?rest_route=\/wp\/v2\/posts\/5303\/revisions"}],"predecessor-version":[{"id":5304,"href":"https:\/\/aireviewirush.com\/index.php?rest_route=\/wp\/v2\/posts\/5303\/revisions\/5304"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/aireviewirush.com\/index.php?rest_route=\/wp\/v2\/media\/5305"}],"wp:attachment":[{"href":"https:\/\/aireviewirush.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5303"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/aireviewirush.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5303"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/aireviewirush.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5303"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}