{"id":24390,"date":"2026-03-27T16:16:27","date_gmt":"2026-03-27T07:16:27","guid":{"rendered":"https:\/\/aireviewirush.com\/?p=24390"},"modified":"2026-03-27T16:16:28","modified_gmt":"2026-03-27T07:16:28","slug":"how-tremendous-meat-boy-3d-captures-the-collection-identification-out-march-31-playstation-weblog","status":"publish","type":"post","link":"https:\/\/aireviewirush.com\/?p=24390","title":{"rendered":"How Tremendous Meat Boy 3D captures the collection\u2019 identification, out March 31 \u2013 PlayStation.Weblog"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p class=\"\">When Tremendous Meat Boy first launched, it rapidly grew to become a landmark for indie video games. It wasn\u2019t only a nice platformer, however a figurehead for indie gaming, outlined by lightning-fast gameplay and brutal problem.<\/p>\n<p class=\"\">So, once we started engaged on <a href=\"https:\/\/store.playstation.com\/concept\/10015730\" target=\"_blank\" rel=\"noopener\">Tremendous Meat Boy 3D<\/a>, our greatest objective was easy: it needed to really feel like Meat Boy. We labored on the prototype for a couple of months to check out our most important elements, and what was firstly extra of a sense we wished to translate, grew to become rather more concrete once we began working with Tommy of Crew Meat.<\/p>\n<p class=\"\">Translating such a exact 2D platformer into a totally navigable 3D house meant rethinking many components of the sport whereas defending the core identification of the collection.<\/p>\n<div class=\"shortcode shortcode--youtube\">\n<div class=\"youtube-video\" data-youtube-id=\"1BX3wIpf5zc\" data-title=\"\">\n\t<button class=\"youtube-video__load-button\"><br \/>\n\t\t\t<svg class=\"icon icon--play icon--26 icon--play icon--blue\" aria-hidden=\"true\" viewbox=\"0 0 20 20\" focusable=\"false\" version=\"1.1\">\n\t\t<title\/><path fill-rule=\"evenodd\" class=\"icon-primary-color\" d=\"M0 1.75v17l20-8.5z\"\/>\t<\/svg><br \/>\n\t\t\t\t\t<span class=\"screen-reader-text\">Play  Video<\/span><br \/>\n\t<\/button><\/p>\n<p>\t\t<img decoding=\"async\" src=\"https:\/\/blog.playstation.com\/content\/themes\/playstation-2018\/images\/placeholder.svg\" data-srcset=\"https:\/\/i.ytimg.com\/vi\/1BX3wIpf5zc\/default.jpg 120w, https:\/\/i.ytimg.com\/vi\/1BX3wIpf5zc\/mqdefault.jpg 320w, https:\/\/i.ytimg.com\/vi\/1BX3wIpf5zc\/hqdefault.jpg 480w, https:\/\/i.ytimg.com\/vi\/1BX3wIpf5zc\/sddefault.jpg 640w, https:\/\/i.ytimg.com\/vi\/1BX3wIpf5zc\/maxresdefault.jpg 1280w\" data-sizes=\"(min-width: 1170px) 936px, (min-width: 960px) 80vw, 100vw\" data-src=\"https:\/\/i.ytimg.com\/vi\/1BX3wIpf5zc\/maxresdefault.jpg\" class=\"youtube-video__image-overlay lazy\" alt=\"How Super Meat Boy 3D captures the series\u2019 identity, out March 31\"\/><\/p>\n<p>\t<a href=\"https:\/\/www.youtube.com\/watch?v=1BX3wIpf5zc\" class=\"youtube-video__link\" aria-label=\"Play Video on YouTube. Opens in a new tab.\" target=\"_blank\" rel=\"nofollow noopener noreferrer\"><\/p>\n<p>\t<\/a><\/p>\n<\/div><\/div>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_53 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title \" >Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\" role=\"button\"><label for=\"item-69ebd08d8f1f9\" ><span class=\"\"><span style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input aria-label=\"Toggle\" aria-label=\"item-69ebd08d8f1f9\"  type=\"checkbox\" id=\"item-69ebd08d8f1f9\"><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/aireviewirush.com\/?p=24390\/#Discovering_the_appropriate_digicam\" title=\"Discovering the appropriate digicam\">Discovering the appropriate digicam<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/aireviewirush.com\/?p=24390\/#Translating_2D_precision_into_3D\" title=\"Translating 2D precision into 3D\">Translating 2D precision into 3D<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/aireviewirush.com\/?p=24390\/#Designing_new_mechanics\" title=\"Designing new mechanics\">Designing new mechanics<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/aireviewirush.com\/?p=24390\/#Balancing_freedom_and_precision\" title=\"Balancing freedom and precision\">Balancing freedom and precision<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/aireviewirush.com\/?p=24390\/#Preserving_the_collection%E2%80%99_persona\" title=\"Preserving the collection\u2019 persona\">Preserving the collection\u2019 persona<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/aireviewirush.com\/?p=24390\/#Classes_from_our_earlier_video_games\" title=\"Classes from our earlier video games\">Classes from our earlier video games<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/aireviewirush.com\/?p=24390\/#Honoring_an_indie_icon\" title=\"Honoring an indie icon\">Honoring an indie icon<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Discovering_the_appropriate_digicam\"><\/span>Discovering the appropriate digicam<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p class=\"\">One of many most important challenges was that Meat Boy strikes so rapidly {that a} dynamic digicam simply couldn\u2019t sustain.<\/p>\n<p class=\"\">We examined three totally different digicam programs throughout prototyping. Whereas a conventional third-person digicam that gamers may freely management technically labored, it by no means fairly felt proper. Finally we landed on a managed digicam angle that stays constant relative to the extent. It\u2019s not fully static however designed to prioritize readability and readability.<\/p>\n<p class=\"\">That call formed all the design course of. As an alternative of inserting a digicam into completed ranges, we constructed ranges across the digicam angle so gamers can at all times clearly see the character\u2019s motion and the trail forward, to make sure the gameplay stays readable at a excessive velocity.<\/p>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Translating_2D_precision_into_3D\"><\/span>Translating 2D precision into 3D<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p class=\"\">After we tried recreating the texture of the unique purely from our expertise of taking part in Tremendous Meat Boy, our collaboration with Tommy Refenes from Crew Meat gave us a deeper understanding of precisely how a number of the unique programs labored. In some circumstances, we even used related values from the unique sport, like wall-jump distances or how leaping behaves when touching a wall versus standing on the bottom. Having these reference factors helped us seize the acquainted really feel of Meat Boy\u2019s motion.<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/55166403193_9cb3325363_o.png\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55166403193_9cb3325363_o.png\" alt=\"\"><\/a><\/p>\n<p class=\"\">In fact, with the added problem of depth notion, the 2D sport can&#8217;t simply be moved into 3D one to at least one. Gamers have to really feel fully in charge of their motion even with an additional dimension.<\/p>\n<p class=\"\">To assist preserve readability, we launched a number of structural selections, akin to eight-directional stick motion to maintain motion predictable, 45-degree angles in stage design to assist gamers anticipate their trajectory, and visible helpers, like a floor circle indicator and a line connecting the character to the bottom to assist decide distance.<\/p>\n<p class=\"\">Even with these programs, motion tuning took a very long time. We spent roughly a yr refining the texture, and small tweaks continued virtually till launch, particularly given the precious enter we acquired from gamers of our demo.<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/55157992938_436c71b83a_o.jpg\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55157992938_436c71b83a_o.jpg\" alt=\"\"><\/a><\/p>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Designing_new_mechanics\"><\/span>Designing new mechanics<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p class=\"\">Some mechanics translated simply. The vertical wall slide, for instance, already existed within the unique sport, so we may intently replicate it. Wall operating alternatively needed to be designed from scratch. Making it really feel clean requires a number of value-tweaking and refined assists in order that it feels quick and satisfying slightly than too irritating.<\/p>\n<p class=\"\">A lot of these changes are invisible to gamers, however they assist make sure the mechanic feels truthful even at excessive velocity.<\/p>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Balancing_freedom_and_precision\"><\/span>Balancing freedom and precision<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p class=\"\">The important core loop of Tremendous Meat Boy \u2013 fail, study, retry \u2013 is barely doable to get proper by balancing participant freedom with programs that assist them preserve management, however in 3D, motion can naturally really feel barely floatier due to the added spatial depth.<\/p>\n<p class=\"\">Motion and stage design developed collectively all through growth. The structure of every stage immediately impacts how the character feels to manage, so we always iterated between the 2.<\/p>\n<p>\u200b\u200b<a href=\"https:\/\/live.staticflickr.com\/65535\/55165339722_2be4cc7b9b_o.png\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55165339722_2be4cc7b9b_o.png\" alt=\"\"><\/a><\/p>\n<p class=\"\">In the long run, we discovered that the core concepts of Meat Boy\u2019s motion translate surprisingly nicely into 3D if the main target stays on the basics: leaping, partitions, and velocity. The important thing was within the digicam angles and the following stage design. We normally began by selecting the digicam angle first, then constructing the extent to assist it. A very powerful rule was that the character should at all times stay seen and readable.<\/p>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Preserving_the_collection%E2%80%99_persona\"><\/span>Preserving the collection\u2019 persona<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p class=\"\">The collection is just not solely identified for its tight platformer gameplay, but in addition its darkish humor, exaggerated violence, and chaotic power.<\/p>\n<p class=\"\">One traditional function is the blood path that Meat Boy leaves behind. It doesn\u2019t solely add the trademark gore-factor, however it additionally helps gamers see the place they\u2019ve already been and which routes they\u2019ve tried.<\/p>\n<p class=\"\">In 3D, that function grew to become much more necessary, however implementing it was technically difficult. Spawning big numbers of decals wasn\u2019t sensible, so we developed a vertex portray system that lets blood dynamically stain the surroundings, letting gamers paint all the stage pink if they fight typically sufficient.<\/p>\n<p class=\"\">The transfer to 3D additionally gave us extra room for hidden jokes and visible gags. With additional house on the planet, we may tuck humorous particulars or secrets and techniques into the background, a few of which gamers may by no means even discover.<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/55158077119_9194f2f9ef_o.jpg\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55158077119_9194f2f9ef_o.jpg\" alt=\"\"><\/a><\/p>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Classes_from_our_earlier_video_games\"><\/span>Classes from our earlier video games<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p class=\"\">As with Hell Pie and the Ben and Ed collection, we\u2019ve at all times liked creating video games with tight mechanics, bizarre humor, and a robust indie spirit.<\/p>\n<p class=\"\">Our earlier tasks taught us many necessary classes about growth, however what caught with us essentially the most was that focus issues. Very early on in growth, we nailed down what actually mattered for Tremendous Meat Boy 3D: the core motion, the digicam route, and preserving the scope managed.<\/p>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Honoring_an_indie_icon\"><\/span>Honoring an indie icon<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p class=\"\">Engaged on Tremendous Meat Boy 3D alongside Tommy Refenes has been each an honor and an thrilling problem.<\/p>\n<p class=\"\">Our mission from the beginning was: Take all the things gamers love about Meat Boy and show it will probably work in three as an alternative of simply two dimensions. We hope you\u2019ll be capable of really feel this the second you make your first bounce!<\/p>\n<p class=\"\"><a href=\"https:\/\/store.playstation.com\/concept\/10015730\" target=\"_blank\" rel=\"noopener\">Tremendous Meat Boy 3D<\/a> launches on PlayStation 5 on March 31.<\/p>\n<\/p><\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>When Tremendous Meat Boy first launched, it rapidly grew to become a landmark for indie video games. It wasn\u2019t only a nice platformer, however a figurehead for indie gaming, outlined by lightning-fast gameplay and brutal problem. So, once we started engaged on Tremendous Meat Boy 3D, our greatest objective was easy: it needed to really [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":24392,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[19],"tags":[],"class_list":{"0":"post-24390","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-playstation"},"_links":{"self":[{"href":"https:\/\/aireviewirush.com\/index.php?rest_route=\/wp\/v2\/posts\/24390","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/aireviewirush.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/aireviewirush.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/aireviewirush.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/aireviewirush.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=24390"}],"version-history":[{"count":1,"href":"https:\/\/aireviewirush.com\/index.php?rest_route=\/wp\/v2\/posts\/24390\/revisions"}],"predecessor-version":[{"id":24391,"href":"https:\/\/aireviewirush.com\/index.php?rest_route=\/wp\/v2\/posts\/24390\/revisions\/24391"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/aireviewirush.com\/index.php?rest_route=\/wp\/v2\/media\/24392"}],"wp:attachment":[{"href":"https:\/\/aireviewirush.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=24390"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/aireviewirush.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=24390"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/aireviewirush.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=24390"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}