{"id":16861,"date":"2025-11-05T10:16:09","date_gmt":"2025-11-05T01:16:09","guid":{"rendered":"https:\/\/aireviewirush.com\/?p=16861"},"modified":"2025-11-05T10:16:10","modified_gmt":"2025-11-05T01:16:10","slug":"the-finest-vr-headsets-we-have-examined-for-2025","status":"publish","type":"post","link":"https:\/\/aireviewirush.com\/?p=16861","title":{"rendered":"The Finest VR Headsets We have Examined for 2025"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div id=\"\">\n<p>I have been protecting digital actuality because the unique <a href=\"https:\/\/www.pcmag.com\/reviews\/oculus-rift-development-kit\" target=\"_self\" rel=\"noopener\">Oculus Rift Improvement Package<\/a> launched greater than a decade in the past. Since then, I&#8217;ve examined each main VR headset, together with experimental AR units like <a href=\"https:\/\/www.pcmag.com\/reviews\/google-glass-explorer-edition-version-20\" target=\"_self\" rel=\"noopener\">Google Glass<\/a> and the <a href=\"https:\/\/www.pcmag.com\/reviews\/microsoft-hololens-development-edition\" target=\"_self\" rel=\"noopener\">Microsoft HoloLens<\/a> (to not point out the rising number of <a href=\"https:\/\/www.pcmag.com\/picks\/the-best-smart-glasses\" target=\"_self\" rel=\"noopener\">good glasses<\/a>). Nowadays, there are headsets in each form, measurement, and worth, starting from the entry-level, wire-free Meta Quest 3S to the class-leading Apple Imaginative and prescient Professional. I&#8217;ve completely examined all of those fashions, evaluating them for his or her graphical capabilities, movement monitoring, software program library, consolation, consumer expertise, and worth. The Meta Quest 3 is our prime decide for standalone headsets, nevertheless it&#8217;s removed from the one mannequin we suggest. Learn on for our different suggestions, adopted by the whole lot you should find out about shopping for a VR headset.<\/p>\n<\/p><\/div>\n<div id=\"\">\n<p>\n                    Deeper Dive: Our High Examined Picks\n                <\/p>\n<div class=\"editors-note !my-12 border-l-8 border-l-red-400 py-2 pl-6\">\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_53 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title \" >Table of Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\" role=\"button\"><label for=\"item-69effb6ee3fa4\" ><span class=\"\"><span style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input aria-label=\"Toggle\" aria-label=\"item-69effb6ee3fa4\"  type=\"checkbox\" id=\"item-69effb6ee3fa4\"><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/aireviewirush.com\/?p=16861\/#EDITORS%E2%80%99_NOTE\" title=\"\n            EDITORS&#8217; NOTE \n                    \">\n            EDITORS&#8217; NOTE \n                    <\/a><ul class='ez-toc-list-level-3'><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/aireviewirush.com\/?p=16861\/#Professionals_Cons\" title=\"Professionals &amp; Cons\">Professionals &amp; Cons<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/aireviewirush.com\/?p=16861\/#Why_We_Picked_It\" title=\"Why We Picked It\">Why We Picked It<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/aireviewirush.com\/?p=16861\/#Who_It_is_For\" title=\"Who It is For\">Who It is For<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/aireviewirush.com\/?p=16861\/#Specs_Configurations\" title=\"Specs &amp; Configurations\">Specs &amp; Configurations<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/aireviewirush.com\/?p=16861\/#Professionals_Cons-2\" title=\"Professionals &amp; Cons\">Professionals &amp; Cons<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/aireviewirush.com\/?p=16861\/#Why_We_Picked_It-2\" title=\"Why We Picked It\">Why We Picked It<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/aireviewirush.com\/?p=16861\/#Who_It_is_For-2\" title=\"Who It is For\">Who It is For<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/aireviewirush.com\/?p=16861\/#Specs_Configurations-2\" title=\"Specs &amp; Configurations\">Specs &amp; Configurations<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/aireviewirush.com\/?p=16861\/#Professionals_Cons-3\" title=\"Professionals &amp; Cons\">Professionals &amp; Cons<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/aireviewirush.com\/?p=16861\/#Why_We_Picked_It-3\" title=\"Why We Picked It\">Why We Picked It<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/aireviewirush.com\/?p=16861\/#Who_It_is_For-3\" title=\"Who It is For\">Who It is For<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/aireviewirush.com\/?p=16861\/#Specs_Configurations-3\" title=\"Specs &amp; Configurations\">Specs &amp; Configurations<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-14\" href=\"https:\/\/aireviewirush.com\/?p=16861\/#Professionals_Cons-4\" title=\"Professionals &amp; Cons\">Professionals &amp; Cons<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-15\" href=\"https:\/\/aireviewirush.com\/?p=16861\/#Why_We_Picked_It-4\" title=\"Why We Picked It\">Why We Picked It<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-16\" href=\"https:\/\/aireviewirush.com\/?p=16861\/#Who_It_is_For-4\" title=\"Who It is For\">Who It is For<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-17\" href=\"https:\/\/aireviewirush.com\/?p=16861\/#Specs_Configurations-4\" title=\"Specs &amp; Configurations\">Specs &amp; Configurations<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-18\" href=\"https:\/\/aireviewirush.com\/?p=16861\/#Professionals_Cons-5\" title=\"Professionals &amp; Cons\">Professionals &amp; Cons<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-19\" href=\"https:\/\/aireviewirush.com\/?p=16861\/#Why_We_Picked_It-5\" title=\"Why We Picked It\">Why We Picked It<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-20\" href=\"https:\/\/aireviewirush.com\/?p=16861\/#Who_It_is_For-5\" title=\"Who It is For\">Who It is For<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-21\" href=\"https:\/\/aireviewirush.com\/?p=16861\/#Specs_Configurations-5\" title=\"Specs &amp; Configurations\">Specs &amp; Configurations<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-22\" href=\"https:\/\/aireviewirush.com\/?p=16861\/#All_of_the_Newest_Tech_Examined_by_Our_Specialists\" title=\"\n                                    All of the Newest Tech, Examined by Our Specialists \n                            \">\n                                    All of the Newest Tech, Examined by Our Specialists \n                            <\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-23\" href=\"https:\/\/aireviewirush.com\/?p=16861\/#The_Finest_VR_Headsets_for_2025_Examine_Specs\" title=\"\n            The Finest VR Headsets for 2025 \n            Examine Specs \n        \">\n            The Finest VR Headsets for 2025 \n            Examine Specs \n        <\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-24\" href=\"https:\/\/aireviewirush.com\/?p=16861\/#Which_VR_Headset_Is_the_Finest_Standalone_vs_Tethered\" title=\"Which VR Headset Is the Finest: Standalone vs. Tethered?\">Which VR Headset Is the Finest: Standalone vs. Tethered?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-25\" href=\"https:\/\/aireviewirush.com\/?p=16861\/#XR_Headsets_vs_Sensible_Glasses\" title=\"XR Headsets vs. Sensible Glasses\">XR Headsets vs. Sensible Glasses<\/a><ul class='ez-toc-list-level-3'><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-26\" href=\"https:\/\/aireviewirush.com\/?p=16861\/#Beneficial_by_Our_Editors\" title=\"Beneficial by Our Editors\">Beneficial by Our Editors<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n<h2 class=\"flex items-center text-sm font-bold tracking-wide text-red-400\"><span class=\"ez-toc-section\" id=\"EDITORS%E2%80%99_NOTE\"><\/span>\n            EDITORS&#8217; NOTE<br \/>\n            <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"inline-block size-4 ml-2 text-red-400 select-none transform -scale-x-100\" viewbox=\"0 0 512 512\"><!--!Font Awesome Free 6.6.0 by @fontawesome - https:\/\/fontawesome.com License - https:\/\/fontawesome.com\/license\/free Copyright 2024 Fonticons, Inc.--><path fill=\"currentColor\" d=\"M441 58.9L453.1 71c9.4 9.4 9.4 24.6 0 33.9L424 134.1 377.9 88 407 58.9c9.4-9.4 24.6-9.4 33.9 0zM209.8 256.2L344 121.9 390.1 168 255.8 302.2c-2.9 2.9-6.5 5-10.4 6.1l-58.5 16.7 16.7-58.5c1.1-3.9 3.2-7.5 6.1-10.4zM373.1 25L175.8 222.2c-8.7 8.7-15 19.4-18.3 31.1l-28.6 100c-2.4 8.4-.1 17.4 6.1 23.6s15.2 8.5 23.6 6.1l100-28.6c11.8-3.4 22.5-9.7 31.1-18.3L487 138.9c28.1-28.1 28.1-73.7 0-101.8L474.9 25C446.8-3.1 401.2-3.1 373.1 25zM88 64C39.4 64 0 103.4 0 152L0 424c0 48.6 39.4 88 88 88l272 0c48.6 0 88-39.4 88-88l0-112c0-13.3-10.7-24-24-24s-24 10.7-24 24l0 112c0 22.1-17.9 40-40 40L88 464c-22.1 0-40-17.9-40-40l0-272c0-22.1 17.9-40 40-40l112 0c13.3 0 24-10.7 24-24s-10.7-24-24-24L88 64z\"\/><\/svg>        <span class=\"ez-toc-section-end\"><\/span><\/h2>\n<div class=\"text-sm\">\n<p><em>November 4, 2025: With this replace, we eliminated the Valve Index VR Package from the listing, as it&#8217;s now not accessible within the bundle we reviewed. We additionally up to date info in our purchasing information relating to augmented actuality (AR) and combined actuality (XR) headsets and good glasses. Our remaining picks have been vetted for forex and availability.<\/em><\/p>\n<\/p><\/div>\n<\/p><\/div>\n<section aria-label=\"Roundup Product Cards\" x-data=\"productImagesCarousel\">\n<section class=\"roundup-product-card mx-auto !mb-16 max-w-3xl rounded-md p-6 shadow-box sm:!mb-32 sm:p-8\" id=\"best-standalone-vr-headset\" data-parent-group=\"roundup-product-card\" aria-label=\"Best Standalone VR Headset\" x-data=\"{ intersectItem: $refs.intersectItem }\" x-ref=\"intersectItem\" x-intersect.once=\"window.trackGAImpressionEvents('Best_Product_Card', 'Meta Quest 3', intersectItem)\">\n<div class=\"mb-8 flex flex-col md:flex-row\">\n<div class=\"order-last w-full md:order-first md:w-1\/2\">\n<div class=\"swiper !flex flex-col gap-3\" id=\"product-carousel-best-standalone-vr-headset\">\n<div class=\"swiper-wrapper\">\n<div class=\"swiper-slide !flex flex-col gap-3\">\n<div class=\"flex aspect-video items-center justify-center\">\n                    <button class=\"group relative w-full\" data-module=\"Best_Product_Card\" data-element=\"roundup-product-card-image\" data-item=\"image-inspect-0\" data-title=\"Meta Quest 3\" data-position=\"1\" aria-label=\"Inspect Enlarged Image 1 Of Meta Quest 3\" x-track-ga-click=\"\"><br \/>\n                        <span class=\"absolute left-3 top-3 z-10 rounded-lg border border-gray-300 bg-white bg-opacity-75 p-1 text-black transition-colors group-hover:bg-opacity-100 group-hover:text-red-400 group-active:text-red-500\" :class=\"{ 'text-red-400 bg-opacity-100': selectedProduct === 'best-standalone-vr-headset' }\"><br \/>\n                            <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"size-5\" fill=\"none\" viewbox=\"0 0 24 24\" stroke-width=\"1.5\" stroke=\"currentColor\">\n    <path stroke-linecap=\"round\" stroke-linejoin=\"round\" d=\"m21 21-5.197-5.197m0 0A7.5 7.5 0 1 0 5.196 5.196a7.5 7.5 0 0 0 10.607 10.607ZM10.5 7.5v6m3-3h-6\"\/>\n<\/svg>                        <\/span><br \/>\n                        <img decoding=\"async\" class=\"aspect-video w-full border border-gray-300 object-contain\" src=\"https:\/\/i.pcmag.com\/imagery\/roundup-products\/07Ln34w7AR4wu3bwq5i9Rn3.fit_lim.size_320x180.v1698239430.jpg\" viewbox=\"0 0 320 180\" fill=\"%23f7f7f7\" alt=\"Meta Quest 3\" data-lazy-sized=\"\"\/><br \/>\n                    <\/button>\n                <\/div>\n<p>                <small class=\"flex flex-col line-clamp-1 w-full sm:w-3\/4 md:w-2\/3\"><\/p>\n<p>                                                (Credit score: Will Greenwald)<br \/>\n                        <\/small>\n            <\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p><template x-teleport=\"body\" hidden=\"\"><\/p>\n<aside class=\"fixed inset-0 z-top flex justify-center md:mx-6 md:items-center\" aria-label=\"Meta Quest 3 Images Carousel Modal\" x-show=\"selectedProduct === 'best-standalone-vr-headset'\" x-trap.noscroll=\"selectedProduct === 'best-standalone-vr-headset'\">\n<div class=\"flex items-center gap-4 lg:relative lg:z-top\" x-on:click.outside=\"closeModal()\" x-on:keydown.escape=\"closeModal()\">\n                        <dialog class=\"relative mx-6 my-0 flex flex-col items-end gap-4 rounded-lg bg-white p-4 text-gray-700 lg:px-6\" :open=\"selectedProduct === 'best-standalone-vr-headset'\" :inert=\"selectedProduct !== 'best-standalone-vr-headset'\" x-ref=\"modal\"><br \/>\n                <button class=\"w-fit cursor-pointer text-gray-700 hover:text-red-400 focus:text-red-400 active:text-red-500 md:right-8 md:top-8\" aria-label=\"Close Meta Quest 3 Images Carousel Modal\" x-on:click=\"closeModal()\"><br \/>\n                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"inline-block size-5 transition-colors\" aria-hidden=\"true\" data-prefix=\"fal\" data-icon=\"times\" viewbox=\"0 0 320 512\"><path fill=\"currentColor\" d=\"M193.94 256 296.5 153.44l21.15-21.15c3.12-3.12 3.12-8.19 0-11.31l-22.63-22.63c-3.12-3.12-8.19-3.12-11.31 0L160 222.06 36.29 98.34c-3.12-3.12-8.19-3.12-11.31 0L2.34 120.97c-3.12 3.12-3.12 8.19 0 11.31L126.06 256 2.34 379.71c-3.12 3.12-3.12 8.19 0 11.31l22.63 22.63c3.12 3.12 8.19 3.12 11.31 0L160 289.94 262.56 392.5l21.15 21.15c3.12 3.12 8.19 3.12 11.31 0l22.63-22.63c3.12-3.12 3.12-8.19 0-11.31L193.94 256z\"\/><\/svg>                <\/button><\/p>\n<div class=\"swiper w-full max-w-[calc(100vw-5rem)] lg:max-w-3xl\" id=\"modal-carousel-best-standalone-vr-headset\">\n<div class=\"swiper-wrapper\">\n<div class=\"swiper-slide flex flex-col gap-4\">\n<figure class=\"flex flex-col gap-4\">\n        <picture><source srcset=\"https:\/\/i.pcmag.com\/imagery\/roundup-products\/07Ln34w7AR4wu3bwq5i9Rn3.fit_lim.size_768x576.v1698239430.jpg\" media=\"(min-width: 1024px)\" width=\"768\" height=\"576\"\/><source srcset=\"https:\/\/i.pcmag.com\/imagery\/roundup-products\/07Ln34w7AR4wu3bwq5i9Rn3.fit_lim.size_644x362.v1698239430.jpg\" media=\"(min-width: 768px)\" width=\"644\" height=\"362\"\/><img decoding=\"async\" class=\"aspect-video h-auto w-full object-contain\" src=\"https:\/\/i.pcmag.com\/imagery\/roundup-products\/07Ln34w7AR4wu3bwq5i9Rn3.fit_lim.size_420x236.v1698239430.jpg\" alt=\"Meta Quest 3\" loading=\"lazy\" width=\"420\" height=\"236\"\/>\n        <\/picture><figcaption class=\"m-0 text-base text-black\">\n            <small class=\"line-clamp-1 flex w-full flex-col\"><br \/>\n                            (Credit score: Will Greenwald)<br \/>\n                    <\/small><br \/>\n            <\/figcaption><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p>            <\/dialog>\n                    <\/div>\n<\/aside>\n<p><\/template>\n                    <\/div>\n<\/p><\/div>\n<section class=\"border-b-1 border-t-1 border-gray-300 [&amp;+section]:border-t-0\" x-data=\"{ drawerOpen:  true  }\">\n        <button class=\"rich-text my-4 flex w-full items-center justify-between gap-x-4 text-left md:my-6 [&amp;&gt;*]:!m-0 [&amp;&gt;*]:w-fit [&amp;&gt;h3&gt;strong]:font-semibold\" aria-label=\"Pros &amp; Cons\" aria-controls=\"pros-cons\" :aria-expanded=\"drawerOpen\"><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Professionals_Cons\"><\/span>Professionals &amp; Cons<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>        <\/button><\/p>\n<div class=\"flex flex-col mb-8 gap-x-8 gap-y-6 sm:flex-row\" x-collapse=\"\" x-cloak=\"\" x-show=\"drawerOpen\">\n<ul class=\"!my-0 flex-1 space-y-3 !px-0 text-base font-semibold [&amp;&gt;li]:leading-normal\">\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-green-400 shrink-0 size-5\" width=\"14\" height=\"14\" viewbox=\"0 0 14 14\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M7.66659 6.33331H13.6666V7.66665H7.66659V13.6666H6.33325V7.66665H0.333252V6.33331H6.33325V0.333313H7.66659V6.33331Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>Shade pass-through cameras will let you clearly see your environment&#13;<\/span>\n                                <\/li>\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-green-400 shrink-0 size-5\" width=\"14\" height=\"14\" viewbox=\"0 0 14 14\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M7.66659 6.33331H13.6666V7.66665H7.66659V13.6666H6.33325V7.66665H0.333252V6.33331H6.33325V0.333313H7.66659V6.33331Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>Excessive-resolution image&#13;<\/span>\n                                <\/li>\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-green-400 shrink-0 size-5\" width=\"14\" height=\"14\" viewbox=\"0 0 14 14\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M7.66659 6.33331H13.6666V7.66665H7.66659V13.6666H6.33325V7.66665H0.333252V6.33331H6.33325V0.333313H7.66659V6.33331Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>Highly effective processor&#13;<\/span>\n                                <\/li>\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-green-400 shrink-0 size-5\" width=\"14\" height=\"14\" viewbox=\"0 0 14 14\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M7.66659 6.33331H13.6666V7.66665H7.66659V13.6666H6.33325V7.66665H0.333252V6.33331H6.33325V0.333313H7.66659V6.33331Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>Snug design<\/span>\n                                <\/li>\n<\/ul>\n<ul class=\"!my-0 flex-1 space-y-3 !px-0 text-base font-semibold [&amp;&gt;li]:leading-normal\">\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-red-400 shrink-0 size-4\" width=\"14\" height=\"2\" viewbox=\"0 0 14 2\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M13.6666 0.333313V1.66665H0.333252V0.333313H13.6666Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>Quick battery life&#13;<\/span>\n                                <\/li>\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-red-400 shrink-0 size-4\" width=\"14\" height=\"2\" viewbox=\"0 0 14 2\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M13.6666 0.333313V1.66665H0.333252V0.333313H13.6666Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>Lacks eye-tracking tech<\/span>\n                                <\/li>\n<\/ul><\/div>\n<\/section>\n<section class=\"border-b-1 border-t-1 border-gray-300 [&amp;+section]:border-t-0\" x-data=\"{ drawerOpen:  false  }\">\n        <button class=\"rich-text my-4 flex w-full items-center justify-between gap-x-4 text-left md:my-6 [&amp;&gt;*]:!m-0 [&amp;&gt;*]:w-fit [&amp;&gt;h3&gt;strong]:font-semibold\" aria-label=\"Pros &amp; Cons\" aria-controls=\"pros-cons\" :aria-expanded=\"drawerOpen\"><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Why_We_Picked_It\"><\/span>Why We Picked It<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>        <\/button><\/p>\n<div class=\"flex flex-col mb-8 rich-text !mb-0\" x-collapse=\"\" x-cloak=\"\" x-show=\"drawerOpen\">\n<p>The Quest 3 is a relatively costly Meta headset, however its larger decision and wider area of view justify the worth in contrast with the corporate&#8217;s lower-cost possibility. Moreover, it is a well-equipped standalone VR headset, that includes a colour pass-through digicam for combined actuality and a strong Qualcomm Snapdragon XR2 Gen 2 processor.<\/p>\n<\/p><\/div>\n<\/section>\n<section class=\"border-b-1 border-t-1 border-gray-300 [&amp;+section]:border-t-0\" x-data=\"{ drawerOpen:  false  }\">\n        <button class=\"rich-text my-4 flex w-full items-center justify-between gap-x-4 text-left md:my-6 [&amp;&gt;*]:!m-0 [&amp;&gt;*]:w-fit [&amp;&gt;h3&gt;strong]:font-semibold\" aria-label=\"Pros &amp; Cons\" aria-controls=\"pros-cons\" :aria-expanded=\"drawerOpen\"><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Who_It_is_For\"><\/span>Who It is For<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>        <\/button><\/p>\n<div class=\"flex flex-col mb-8 rich-text !mb-0\" x-collapse=\"\" x-cloak=\"\" x-show=\"drawerOpen\">\n<p><strong>VR fans:<\/strong> For merely utilizing VR nonetheless you would like, the Quest 3 is the only option. It might probably run many video games and apps, and you may optionally tether it to a PC. Its visible enhancements over its cheaper sibling are definitely worth the expense in case you often work and play in VR.<\/p>\n<p><strong>VRChat gamers:<\/strong> The Quest 3 is a superb headset for exploring the VR aspect of VRChat and immersing your self in its numerous digital worlds and communities.<\/p>\n<\/p><\/div>\n<\/section>\n<section class=\"border-b-1 border-t-1 border-gray-300 [&amp;+section]:border-t-0\" x-data=\"{ drawerOpen:  false  }\">\n        <button class=\"rich-text my-4 flex w-full items-center justify-between gap-x-4 text-left md:my-6 [&amp;&gt;*]:!m-0 [&amp;&gt;*]:w-fit [&amp;&gt;h3&gt;strong]:font-semibold\" aria-label=\"Pros &amp; Cons\" aria-controls=\"pros-cons\" :aria-expanded=\"drawerOpen\"><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Specs_Configurations\"><\/span>Specs &amp; Configurations<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>        <\/button><\/p>\n<div class=\"flex flex-col mb-8 divide-y-1 divide-gray-300\" x-collapse=\"\" x-cloak=\"\" x-show=\"drawerOpen\">\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">Sort<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    Standalone<br \/>\n                                                            <\/span>\n                        <\/p>\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">Decision<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    2,064 by 2,208 (per eye)<br \/>\n                                                            <\/span>\n                        <\/p>\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">Refresh Fee<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    120 Hz<br \/>\n                                                            <\/span>\n                        <\/p>\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">Movement Detection<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    6DOF<br \/>\n                                                            <\/span>\n                        <\/p>\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">Controls<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    Meta Quest Contact Controllers<br \/>\n                                                            <\/span>\n                        <\/p>\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">{Hardware} Platform<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    Standalone<br \/>\n                                                            <\/span>\n                        <\/p>\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">Software program Platform<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    Meta<br \/>\n                                                            <\/span>\n                        <\/p>\n<\/p><\/div>\n<\/section>\n<div class=\"mx-auto mb-4 text-center md:mb-8\">\n<p>Study Extra<\/p>\n<p>                <a class=\"mt-2 inline-block font-semibold leading-normal text-red-400 underline md:leading-loose\" data-module=\"Best_Product_Card\" data-element=\"Meta Quest 3\" data-item=\"Meta Quest 3\" href=\"https:\/\/www.pcmag.com\/reviews\/meta-quest-3\" aria-label=\"{ $item-&gt;product_name }} Review\" x-track-ga-click=\"\" target=\"_blank\" rel=\"noopener\">Meta Quest 3 Assessment<\/a>\n                <\/div>\n<\/section>\n<section class=\"roundup-product-card mx-auto !mb-16 max-w-3xl rounded-md p-6 shadow-box sm:!mb-32 sm:p-8\" id=\"best-affordable-vr-headset\" data-parent-group=\"roundup-product-card\" aria-label=\"Best Affordable VR Headset\" x-data=\"{ intersectItem: $refs.intersectItem }\" x-ref=\"intersectItem\" x-intersect.once=\"window.trackGAImpressionEvents('Best_Product_Card', 'The Best Budget VR Headset', intersectItem)\">\n<div class=\"mb-8 flex flex-col md:flex-row\">\n<div class=\"order-last w-full md:order-first md:w-1\/2\">\n<div class=\"swiper !flex flex-col gap-3\" id=\"product-carousel-best-affordable-vr-headset\">\n<div class=\"swiper-wrapper\">\n<div class=\"swiper-slide !flex flex-col gap-3\">\n<div class=\"flex aspect-video items-center justify-center\">\n                    <button class=\"group relative w-full\" data-module=\"Best_Product_Card\" data-element=\"roundup-product-card-image\" data-item=\"image-inspect-0\" data-title=\"Meta Quest 3S\" data-position=\"2\" aria-label=\"Inspect Enlarged Image 1 Of Meta Quest 3S\" x-track-ga-click=\"\"><br \/>\n                        <span class=\"absolute left-3 top-3 z-10 rounded-lg border border-gray-300 bg-white bg-opacity-75 p-1 text-black transition-colors group-hover:bg-opacity-100 group-hover:text-red-400 group-active:text-red-500\" :class=\"{ 'text-red-400 bg-opacity-100': selectedProduct === 'best-affordable-vr-headset' }\"><br \/>\n                            <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"size-5\" fill=\"none\" viewbox=\"0 0 24 24\" stroke-width=\"1.5\" stroke=\"currentColor\">\n    <path stroke-linecap=\"round\" stroke-linejoin=\"round\" d=\"m21 21-5.197-5.197m0 0A7.5 7.5 0 1 0 5.196 5.196a7.5 7.5 0 0 0 10.607 10.607ZM10.5 7.5v6m3-3h-6\"\/>\n<\/svg>                        <\/span><br \/>\n                        <img decoding=\"async\" class=\"aspect-video w-full border border-gray-300 object-contain\" src=\"https:\/\/i.pcmag.com\/imagery\/reviews\/063ep8ylYBmRGSXkZ0i0Qer-1.fit_lim.size_320x180.v1728608548.jpg\" viewbox=\"0 0 320 180\" fill=\"%23f7f7f7\" alt=\"Meta Quest 3S\" data-lazy-sized=\"\"\/><br \/>\n                    <\/button>\n                <\/div>\n<p>                <small class=\"flex flex-col line-clamp-1 w-full sm:w-3\/4 md:w-2\/3\"><\/p>\n<p>                                                (Credit score: Will Greenwald)<br \/>\n                        <\/small>\n            <\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p><template x-teleport=\"body\" hidden=\"\"><\/p>\n<aside class=\"fixed inset-0 z-top flex justify-center md:mx-6 md:items-center\" aria-label=\"Meta Quest 3S Images Carousel Modal\" x-show=\"selectedProduct === 'best-affordable-vr-headset'\" x-trap.noscroll=\"selectedProduct === 'best-affordable-vr-headset'\">\n<div class=\"flex items-center gap-4 lg:relative lg:z-top\" x-on:click.outside=\"closeModal()\" x-on:keydown.escape=\"closeModal()\">\n                        <dialog class=\"relative mx-6 my-0 flex flex-col items-end gap-4 rounded-lg bg-white p-4 text-gray-700 lg:px-6\" :open=\"selectedProduct === 'best-affordable-vr-headset'\" :inert=\"selectedProduct !== 'best-affordable-vr-headset'\" x-ref=\"modal\"><br \/>\n                <button class=\"w-fit cursor-pointer text-gray-700 hover:text-red-400 focus:text-red-400 active:text-red-500 md:right-8 md:top-8\" aria-label=\"Close Meta Quest 3S Images Carousel Modal\" x-on:click=\"closeModal()\"><br \/>\n                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"inline-block size-5 transition-colors\" aria-hidden=\"true\" data-prefix=\"fal\" data-icon=\"times\" viewbox=\"0 0 320 512\"><path fill=\"currentColor\" d=\"M193.94 256 296.5 153.44l21.15-21.15c3.12-3.12 3.12-8.19 0-11.31l-22.63-22.63c-3.12-3.12-8.19-3.12-11.31 0L160 222.06 36.29 98.34c-3.12-3.12-8.19-3.12-11.31 0L2.34 120.97c-3.12 3.12-3.12 8.19 0 11.31L126.06 256 2.34 379.71c-3.12 3.12-3.12 8.19 0 11.31l22.63 22.63c3.12 3.12 8.19 3.12 11.31 0L160 289.94 262.56 392.5l21.15 21.15c3.12 3.12 8.19 3.12 11.31 0l22.63-22.63c3.12-3.12 3.12-8.19 0-11.31L193.94 256z\"\/><\/svg>                <\/button><\/p>\n<div class=\"swiper w-full max-w-[calc(100vw-5rem)] lg:max-w-3xl\" id=\"modal-carousel-best-affordable-vr-headset\">\n<div class=\"swiper-wrapper\">\n<div class=\"swiper-slide flex flex-col gap-4\">\n<figure class=\"flex flex-col gap-4\">\n        <picture><source srcset=\"https:\/\/i.pcmag.com\/imagery\/reviews\/063ep8ylYBmRGSXkZ0i0Qer-1.fit_lim.size_768x576.v1728608548.jpg\" media=\"(min-width: 1024px)\" width=\"768\" height=\"576\"\/><source srcset=\"https:\/\/i.pcmag.com\/imagery\/reviews\/063ep8ylYBmRGSXkZ0i0Qer-1.fit_lim.size_644x362.v1728608548.jpg\" media=\"(min-width: 768px)\" width=\"644\" height=\"362\"\/><img decoding=\"async\" class=\"aspect-video h-auto w-full object-contain\" src=\"https:\/\/i.pcmag.com\/imagery\/reviews\/063ep8ylYBmRGSXkZ0i0Qer-1.fit_lim.size_420x236.v1728608548.jpg\" alt=\"Meta Quest 3S\" loading=\"lazy\" width=\"420\" height=\"236\"\/>\n        <\/picture><figcaption class=\"m-0 text-base text-black\">\n            <small class=\"line-clamp-1 flex w-full flex-col\"><br \/>\n                            (Credit score: Will Greenwald)<br \/>\n                    <\/small><br \/>\n            <\/figcaption><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p>            <\/dialog>\n                    <\/div>\n<\/aside>\n<p><\/template>\n                    <\/div>\n<\/p><\/div>\n<section class=\"border-b-1 border-t-1 border-gray-300 [&amp;+section]:border-t-0\" x-data=\"{ drawerOpen:  true  }\">\n        <button class=\"rich-text my-4 flex w-full items-center justify-between gap-x-4 text-left md:my-6 [&amp;&gt;*]:!m-0 [&amp;&gt;*]:w-fit [&amp;&gt;h3&gt;strong]:font-semibold\" aria-label=\"Pros &amp; Cons\" aria-controls=\"pros-cons\" :aria-expanded=\"drawerOpen\"><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Professionals_Cons-2\"><\/span>Professionals &amp; Cons<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>        <\/button><\/p>\n<div class=\"flex flex-col mb-8 gap-x-8 gap-y-6 sm:flex-row\" x-collapse=\"\" x-cloak=\"\" x-show=\"drawerOpen\">\n<ul class=\"!my-0 flex-1 space-y-3 !px-0 text-base font-semibold [&amp;&gt;li]:leading-normal\">\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-green-400 shrink-0 size-5\" width=\"14\" height=\"14\" viewbox=\"0 0 14 14\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M7.66659 6.33331H13.6666V7.66665H7.66659V13.6666H6.33325V7.66665H0.333252V6.33331H6.33325V0.333313H7.66659V6.33331Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>Cheap&#13;<\/span>\n                                <\/li>\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-green-400 shrink-0 size-5\" width=\"14\" height=\"14\" viewbox=\"0 0 14 14\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M7.66659 6.33331H13.6666V7.66665H7.66659V13.6666H6.33325V7.66665H0.333252V6.33331H6.33325V0.333313H7.66659V6.33331Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>Quick processor&#13;<\/span>\n                                <\/li>\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-green-400 shrink-0 size-5\" width=\"14\" height=\"14\" viewbox=\"0 0 14 14\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M7.66659 6.33331H13.6666V7.66665H7.66659V13.6666H6.33325V7.66665H0.333252V6.33331H6.33325V0.333313H7.66659V6.33331Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>Shade pass-through digicam&#13;<\/span>\n                                <\/li>\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-green-400 shrink-0 size-5\" width=\"14\" height=\"14\" viewbox=\"0 0 14 14\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M7.66659 6.33331H13.6666V7.66665H7.66659V13.6666H6.33325V7.66665H0.333252V6.33331H6.33325V0.333313H7.66659V6.33331Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>Works standalone or tethered to PC&#13;<\/span>\n                                <\/li>\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-green-400 shrink-0 size-5\" width=\"14\" height=\"14\" viewbox=\"0 0 14 14\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M7.66659 6.33331H13.6666V7.66665H7.66659V13.6666H6.33325V7.66665H0.333252V6.33331H6.33325V0.333313H7.66659V6.33331Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>Many apps and video games<\/span>\n                                <\/li>\n<\/ul>\n<ul class=\"!my-0 flex-1 space-y-3 !px-0 text-base font-semibold [&amp;&gt;li]:leading-normal\">\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-red-400 shrink-0 size-4\" width=\"14\" height=\"2\" viewbox=\"0 0 14 2\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M13.6666 0.333313V1.66665H0.333252V0.333313H13.6666Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>Sometimes grainy show&#13;<\/span>\n                                <\/li>\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-red-400 shrink-0 size-4\" width=\"14\" height=\"2\" viewbox=\"0 0 14 2\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M13.6666 0.333313V1.66665H0.333252V0.333313H13.6666Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>Controllers have to be in view of the headset for correct monitoring<\/span>\n                                <\/li>\n<\/ul><\/div>\n<\/section>\n<section class=\"border-b-1 border-t-1 border-gray-300 [&amp;+section]:border-t-0\" x-data=\"{ drawerOpen:  false  }\">\n        <button class=\"rich-text my-4 flex w-full items-center justify-between gap-x-4 text-left md:my-6 [&amp;&gt;*]:!m-0 [&amp;&gt;*]:w-fit [&amp;&gt;h3&gt;strong]:font-semibold\" aria-label=\"Pros &amp; Cons\" aria-controls=\"pros-cons\" :aria-expanded=\"drawerOpen\"><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Why_We_Picked_It-2\"><\/span>Why We Picked It<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>        <\/button><\/p>\n<div class=\"flex flex-col mb-8 rich-text !mb-0\" x-collapse=\"\" x-cloak=\"\" x-show=\"drawerOpen\">\n<p>The Meta Quest 3S is the least costly technique to get into VR with out making main compromises. It is a standalone VR headset with colour pass-through cameras and the identical processor that powers the higher-end Quest 3 mannequin. In actual fact, it is practically similar apart from the show; it is not practically as sharp, and does not have as extensive a area of view. Nonetheless, it seems good for the worth.<\/p>\n<\/p><\/div>\n<\/section>\n<section class=\"border-b-1 border-t-1 border-gray-300 [&amp;+section]:border-t-0\" x-data=\"{ drawerOpen:  false  }\">\n        <button class=\"rich-text my-4 flex w-full items-center justify-between gap-x-4 text-left md:my-6 [&amp;&gt;*]:!m-0 [&amp;&gt;*]:w-fit [&amp;&gt;h3&gt;strong]:font-semibold\" aria-label=\"Pros &amp; Cons\" aria-controls=\"pros-cons\" :aria-expanded=\"drawerOpen\"><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Who_It_is_For-2\"><\/span>Who It is For<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>        <\/button><\/p>\n<div class=\"flex flex-col mb-8 rich-text !mb-0\" x-collapse=\"\" x-cloak=\"\" x-show=\"drawerOpen\">\n<p><strong>VR newbies:<\/strong> If you wish to discover digital actuality with out making an enormous funding, the Quest 3S is a perfect introductory headset. It comes with the whole lot you should begin enjoying in VR and prices $200 lower than the Quest 3 whereas retaining all the identical options. The one actual drawback is in its graphical high quality, with a show that is merely good, not nice.<\/p>\n<p><strong>Price range VR customers:<\/strong> That is the headset to get for probably the most complete VR expertise on the lowest worth. You may pay extra for a greater view, however in any other case, that is all you want.<\/p>\n<\/p><\/div>\n<\/section>\n<section class=\"border-b-1 border-t-1 border-gray-300 [&amp;+section]:border-t-0\" x-data=\"{ drawerOpen:  false  }\">\n        <button class=\"rich-text my-4 flex w-full items-center justify-between gap-x-4 text-left md:my-6 [&amp;&gt;*]:!m-0 [&amp;&gt;*]:w-fit [&amp;&gt;h3&gt;strong]:font-semibold\" aria-label=\"Pros &amp; Cons\" aria-controls=\"pros-cons\" :aria-expanded=\"drawerOpen\"><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Specs_Configurations-2\"><\/span>Specs &amp; Configurations<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>        <\/button><\/p>\n<div class=\"flex flex-col mb-8 divide-y-1 divide-gray-300\" x-collapse=\"\" x-cloak=\"\" x-show=\"drawerOpen\">\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">Sort<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    Standalone<br \/>\n                                                            <\/span>\n                        <\/p>\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">Decision<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    1,832 by 1,920 (per eye)<br \/>\n                                                            <\/span>\n                        <\/p>\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">Refresh Fee<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    120 Hz<br \/>\n                                                            <\/span>\n                        <\/p>\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">Movement Detection<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    6DOF<br \/>\n                                                            <\/span>\n                        <\/p>\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">Controls<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    Meta Quest Contact Controllers<br \/>\n                                                            <\/span>\n                        <\/p>\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">{Hardware} Platform<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    Standalone<br \/>\n                                                            <\/span>\n                        <\/p>\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">Software program Platform<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    Meta<br \/>\n                                                            <\/span>\n                        <\/p>\n<\/p><\/div>\n<\/section>\n<div class=\"mx-auto mb-4 text-center md:mb-8\">\n<p>Study Extra<\/p>\n<p>                <a class=\"mt-2 inline-block font-semibold leading-normal text-red-400 underline md:leading-loose\" data-module=\"Best_Product_Card\" data-element=\"The Best Budget VR Headset\" data-item=\"The Best Budget VR Headset\" href=\"https:\/\/www.pcmag.com\/reviews\/meta-quest-3s\" aria-label=\"{ $item-&gt;product_name }} Review\" x-track-ga-click=\"\" target=\"_blank\" rel=\"noopener\">Meta Quest 3S Assessment<\/a>\n                <\/div>\n<\/section>\n<section class=\"roundup-product-card mx-auto !mb-16 max-w-3xl rounded-md p-6 shadow-box sm:!mb-32 sm:p-8\" id=\"best-for-playstation-5-gamers\" data-parent-group=\"roundup-product-card\" aria-label=\"Best for PlayStation 5 Gamers\" x-data=\"{ intersectItem: $refs.intersectItem }\" x-ref=\"intersectItem\" x-intersect.once=\"window.trackGAImpressionEvents('Best_Product_Card', 'Sony PlayStation VR2', intersectItem)\">\n<div class=\"mb-8 flex flex-col md:flex-row\">\n<div class=\"order-last w-full md:order-first md:w-1\/2\">\n<div class=\"swiper !flex flex-col gap-3\" id=\"product-carousel-best-for-playstation-5-gamers\">\n<div class=\"swiper-wrapper\">\n<div class=\"swiper-slide !flex flex-col gap-3\">\n<div class=\"flex aspect-video items-center justify-center\">\n                    <button class=\"group relative w-full\" data-module=\"Best_Product_Card\" data-element=\"roundup-product-card-image\" data-item=\"image-inspect-0\" data-title=\"Sony PlayStation VR2\" data-position=\"3\" aria-label=\"Inspect Enlarged Image 1 Of Sony PlayStation VR2\" x-track-ga-click=\"\"><br \/>\n                        <span class=\"absolute left-3 top-3 z-10 rounded-lg border border-gray-300 bg-white bg-opacity-75 p-1 text-black transition-colors group-hover:bg-opacity-100 group-hover:text-red-400 group-active:text-red-500\" :class=\"{ 'text-red-400 bg-opacity-100': selectedProduct === 'best-for-playstation-5-gamers' }\"><br \/>\n                            <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"size-5\" fill=\"none\" viewbox=\"0 0 24 24\" stroke-width=\"1.5\" stroke=\"currentColor\">\n    <path stroke-linecap=\"round\" stroke-linejoin=\"round\" d=\"m21 21-5.197-5.197m0 0A7.5 7.5 0 1 0 5.196 5.196a7.5 7.5 0 0 0 10.607 10.607ZM10.5 7.5v6m3-3h-6\"\/>\n<\/svg>                        <\/span><br \/>\n                        <img decoding=\"async\" class=\"aspect-video w-full border border-gray-300 object-contain\" src=\"https:\/\/i.pcmag.com\/imagery\/reviews\/04D5TsnV9aqu2nY3ysUCKnW-1.fit_lim.size_320x180.v1676052281.jpg\" viewbox=\"0 0 320 180\" fill=\"%23f7f7f7\" alt=\"Sony PlayStation VR2\" data-lazy-sized=\"\"\/><br \/>\n                    <\/button>\n                <\/div>\n<p>                <small class=\"flex flex-col line-clamp-1 w-full sm:w-3\/4 md:w-2\/3\"><\/p>\n<p>                                                (Credit score: Will Greenwald)<br \/>\n                        <\/small>\n            <\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p><template x-teleport=\"body\" hidden=\"\"><\/p>\n<aside class=\"fixed inset-0 z-top flex justify-center md:mx-6 md:items-center\" aria-label=\"Sony PlayStation VR2 Images Carousel Modal\" x-show=\"selectedProduct === 'best-for-playstation-5-gamers'\" x-trap.noscroll=\"selectedProduct === 'best-for-playstation-5-gamers'\">\n<div class=\"flex items-center gap-4 lg:relative lg:z-top\" x-on:click.outside=\"closeModal()\" x-on:keydown.escape=\"closeModal()\">\n                        <dialog class=\"relative mx-6 my-0 flex flex-col items-end gap-4 rounded-lg bg-white p-4 text-gray-700 lg:px-6\" :open=\"selectedProduct === 'best-for-playstation-5-gamers'\" :inert=\"selectedProduct !== 'best-for-playstation-5-gamers'\" x-ref=\"modal\"><br \/>\n                <button class=\"w-fit cursor-pointer text-gray-700 hover:text-red-400 focus:text-red-400 active:text-red-500 md:right-8 md:top-8\" aria-label=\"Close Sony PlayStation VR2 Images Carousel Modal\" x-on:click=\"closeModal()\"><br \/>\n                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"inline-block size-5 transition-colors\" aria-hidden=\"true\" data-prefix=\"fal\" data-icon=\"times\" viewbox=\"0 0 320 512\"><path fill=\"currentColor\" d=\"M193.94 256 296.5 153.44l21.15-21.15c3.12-3.12 3.12-8.19 0-11.31l-22.63-22.63c-3.12-3.12-8.19-3.12-11.31 0L160 222.06 36.29 98.34c-3.12-3.12-8.19-3.12-11.31 0L2.34 120.97c-3.12 3.12-3.12 8.19 0 11.31L126.06 256 2.34 379.71c-3.12 3.12-3.12 8.19 0 11.31l22.63 22.63c3.12 3.12 8.19 3.12 11.31 0L160 289.94 262.56 392.5l21.15 21.15c3.12 3.12 8.19 3.12 11.31 0l22.63-22.63c3.12-3.12 3.12-8.19 0-11.31L193.94 256z\"\/><\/svg>                <\/button><\/p>\n<div class=\"swiper w-full max-w-[calc(100vw-5rem)] lg:max-w-3xl\" id=\"modal-carousel-best-for-playstation-5-gamers\">\n<div class=\"swiper-wrapper\">\n<div class=\"swiper-slide flex flex-col gap-4\">\n<figure class=\"flex flex-col gap-4\">\n        <picture><source srcset=\"https:\/\/i.pcmag.com\/imagery\/reviews\/04D5TsnV9aqu2nY3ysUCKnW-1.fit_lim.size_768x576.v1676052281.jpg\" media=\"(min-width: 1024px)\" width=\"768\" height=\"576\"\/><source srcset=\"https:\/\/i.pcmag.com\/imagery\/reviews\/04D5TsnV9aqu2nY3ysUCKnW-1.fit_lim.size_644x362.v1676052281.jpg\" media=\"(min-width: 768px)\" width=\"644\" height=\"362\"\/><img decoding=\"async\" class=\"aspect-video h-auto w-full object-contain\" src=\"https:\/\/i.pcmag.com\/imagery\/reviews\/04D5TsnV9aqu2nY3ysUCKnW-1.fit_lim.size_420x236.v1676052281.jpg\" alt=\"Sony PlayStation VR2\" loading=\"lazy\" width=\"420\" height=\"236\"\/>\n        <\/picture><figcaption class=\"m-0 text-base text-black\">\n            <small class=\"line-clamp-1 flex w-full flex-col\"><br \/>\n                            (Credit score: Will Greenwald)<br \/>\n                    <\/small><br \/>\n            <\/figcaption><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p>            <\/dialog>\n                    <\/div>\n<\/aside>\n<p><\/template>\n                    <\/div>\n<\/p><\/div>\n<section class=\"border-b-1 border-t-1 border-gray-300 [&amp;+section]:border-t-0\" x-data=\"{ drawerOpen:  true  }\">\n        <button class=\"rich-text my-4 flex w-full items-center justify-between gap-x-4 text-left md:my-6 [&amp;&gt;*]:!m-0 [&amp;&gt;*]:w-fit [&amp;&gt;h3&gt;strong]:font-semibold\" aria-label=\"Pros &amp; Cons\" aria-controls=\"pros-cons\" :aria-expanded=\"drawerOpen\"><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Professionals_Cons-3\"><\/span>Professionals &amp; Cons<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>        <\/button><\/p>\n<div class=\"flex flex-col mb-8 gap-x-8 gap-y-6 sm:flex-row\" x-collapse=\"\" x-cloak=\"\" x-show=\"drawerOpen\">\n<ul class=\"!my-0 flex-1 space-y-3 !px-0 text-base font-semibold [&amp;&gt;li]:leading-normal\">\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-green-400 shrink-0 size-5\" width=\"14\" height=\"14\" viewbox=\"0 0 14 14\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M7.66659 6.33331H13.6666V7.66665H7.66659V13.6666H6.33325V7.66665H0.333252V6.33331H6.33325V0.333313H7.66659V6.33331Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>Glorious graphics and sound&#13;<\/span>\n                                <\/li>\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-green-400 shrink-0 size-5\" width=\"14\" height=\"14\" viewbox=\"0 0 14 14\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M7.66659 6.33331H13.6666V7.66665H7.66659V13.6666H6.33325V7.66665H0.333252V6.33331H6.33325V0.333313H7.66659V6.33331Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>Robust launch library&#13;<\/span>\n                                <\/li>\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-green-400 shrink-0 size-5\" width=\"14\" height=\"14\" viewbox=\"0 0 14 14\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M7.66659 6.33331H13.6666V7.66665H7.66659V13.6666H6.33325V7.66665H0.333252V6.33331H6.33325V0.333313H7.66659V6.33331Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>Helpful eye-tracking tech&#13;<\/span>\n                                <\/li>\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-green-400 shrink-0 size-5\" width=\"14\" height=\"14\" viewbox=\"0 0 14 14\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M7.66659 6.33331H13.6666V7.66665H7.66659V13.6666H6.33325V7.66665H0.333252V6.33331H6.33325V0.333313H7.66659V6.33331Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>Light-weight construct&#13;<\/span>\n                                <\/li>\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-green-400 shrink-0 size-5\" width=\"14\" height=\"14\" viewbox=\"0 0 14 14\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M7.66659 6.33331H13.6666V7.66665H7.66659V13.6666H6.33325V7.66665H0.333252V6.33331H6.33325V0.333313H7.66659V6.33331Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>Simple to arrange<\/span>\n                                <\/li>\n<\/ul>\n<ul class=\"!my-0 flex-1 space-y-3 !px-0 text-base font-semibold [&amp;&gt;li]:leading-normal\">\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-red-400 shrink-0 size-4\" width=\"14\" height=\"2\" viewbox=\"0 0 14 2\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M13.6666 0.333313V1.66665H0.333252V0.333313H13.6666Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>Not appropriate with PlayStation VR video games<\/span>\n                                <\/li>\n<\/ul><\/div>\n<\/section>\n<section class=\"border-b-1 border-t-1 border-gray-300 [&amp;+section]:border-t-0\" x-data=\"{ drawerOpen:  false  }\">\n        <button class=\"rich-text my-4 flex w-full items-center justify-between gap-x-4 text-left md:my-6 [&amp;&gt;*]:!m-0 [&amp;&gt;*]:w-fit [&amp;&gt;h3&gt;strong]:font-semibold\" aria-label=\"Pros &amp; Cons\" aria-controls=\"pros-cons\" :aria-expanded=\"drawerOpen\"><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Why_We_Picked_It-3\"><\/span>Why We Picked It<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>        <\/button><\/p>\n<div class=\"flex flex-col mb-8 rich-text !mb-0\" x-collapse=\"\" x-cloak=\"\" x-show=\"drawerOpen\">\n<p>The PlayStation VR 2 is a major improve over the unique mannequin. It combines the PlayStation 5&#8217;s energy with new eye-tracking and motion-control expertise to make VR video games much more immersive. The light-weight headset options spectacular specs, together with a pointy OLED show that delivers a 2,000-by-2,040-pixel picture to every eye.<\/p>\n<\/p><\/div>\n<\/section>\n<section class=\"border-b-1 border-t-1 border-gray-300 [&amp;+section]:border-t-0\" x-data=\"{ drawerOpen:  false  }\">\n        <button class=\"rich-text my-4 flex w-full items-center justify-between gap-x-4 text-left md:my-6 [&amp;&gt;*]:!m-0 [&amp;&gt;*]:w-fit [&amp;&gt;h3&gt;strong]:font-semibold\" aria-label=\"Pros &amp; Cons\" aria-controls=\"pros-cons\" :aria-expanded=\"drawerOpen\"><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Who_It_is_For-3\"><\/span>Who It is For<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>        <\/button><\/p>\n<div class=\"flex flex-col mb-8 rich-text !mb-0\" x-collapse=\"\" x-cloak=\"\" x-show=\"drawerOpen\">\n<p><strong>PS5 avid gamers:<\/strong> It is proper within the identify. The PlayStation VR 2 is for taking part in in VR on a PlayStation, particularly the PlayStation 5.<\/p>\n<\/p><\/div>\n<\/section>\n<section class=\"border-b-1 border-t-1 border-gray-300 [&amp;+section]:border-t-0\" x-data=\"{ drawerOpen:  false  }\">\n        <button class=\"rich-text my-4 flex w-full items-center justify-between gap-x-4 text-left md:my-6 [&amp;&gt;*]:!m-0 [&amp;&gt;*]:w-fit [&amp;&gt;h3&gt;strong]:font-semibold\" aria-label=\"Pros &amp; Cons\" aria-controls=\"pros-cons\" :aria-expanded=\"drawerOpen\"><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Specs_Configurations-3\"><\/span>Specs &amp; Configurations<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>        <\/button><\/p>\n<div class=\"flex flex-col mb-8 divide-y-1 divide-gray-300\" x-collapse=\"\" x-cloak=\"\" x-show=\"drawerOpen\">\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">Sort<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    Tethered<br \/>\n                                                            <\/span>\n                        <\/p>\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">Decision<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    2,000 by 2,040 (per eye)<br \/>\n                                                            <\/span>\n                        <\/p>\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">Refresh Fee<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    120 Hz<br \/>\n                                                            <\/span>\n                        <\/p>\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">Movement Detection<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    6DOF<br \/>\n                                                            <\/span>\n                        <\/p>\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">Controls<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    PlayStation VR2 Sense<br \/>\n                                                            <\/span>\n                        <\/p>\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">{Hardware} Platform<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    PlayStation 5<br \/>\n                                                            <\/span>\n                        <\/p>\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">Software program Platform<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    PlayStation 5<br \/>\n                                                            <\/span>\n                        <\/p>\n<\/p><\/div>\n<\/section>\n<div class=\"mx-auto mb-4 text-center md:mb-8\">\n<p>Study Extra<\/p>\n<p>                <a class=\"mt-2 inline-block font-semibold leading-normal text-red-400 underline md:leading-loose\" data-module=\"Best_Product_Card\" data-element=\"Sony PlayStation VR2\" data-item=\"Sony PlayStation VR2\" href=\"https:\/\/www.pcmag.com\/reviews\/sony-playstation-vr2\" aria-label=\"{ $item-&gt;product_name }} Review\" x-track-ga-click=\"\" target=\"_blank\" rel=\"noopener\">Sony PlayStation VR2 Assessment<\/a>\n                <\/div>\n<\/section>\n<section class=\"roundup-product-card mx-auto !mb-16 max-w-3xl rounded-md p-6 shadow-box sm:!mb-32 sm:p-8\" id=\"best-arvr-interface\" data-parent-group=\"roundup-product-card\" aria-label=\"Best AR\/VR Interface\" x-data=\"{ intersectItem: $refs.intersectItem }\" x-ref=\"intersectItem\" x-intersect.once=\"window.trackGAImpressionEvents('Best_Product_Card', 'The Best (and Most Expensive) Headset Available', intersectItem)\">\n<div class=\"mb-8 flex flex-col md:flex-row\">\n<div class=\"order-last w-full md:order-first md:w-1\/2\">\n<div class=\"swiper !flex flex-col gap-3\" id=\"product-carousel-best-arvr-interface\">\n<div class=\"swiper-wrapper\">\n<div class=\"swiper-slide !flex flex-col gap-3\">\n<div class=\"flex aspect-video items-center justify-center\">\n                    <button class=\"group relative w-full\" data-module=\"Best_Product_Card\" data-element=\"roundup-product-card-image\" data-item=\"image-inspect-0\" data-title=\"Apple Vision Pro\" data-position=\"4\" aria-label=\"Inspect Enlarged Image 1 Of Apple Vision Pro\" x-track-ga-click=\"\"><br \/>\n                        <span class=\"absolute left-3 top-3 z-10 rounded-lg border border-gray-300 bg-white bg-opacity-75 p-1 text-black transition-colors group-hover:bg-opacity-100 group-hover:text-red-400 group-active:text-red-500\" :class=\"{ 'text-red-400 bg-opacity-100': selectedProduct === 'best-arvr-interface' }\"><br \/>\n                            <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"size-5\" fill=\"none\" viewbox=\"0 0 24 24\" stroke-width=\"1.5\" stroke=\"currentColor\">\n    <path stroke-linecap=\"round\" stroke-linejoin=\"round\" d=\"m21 21-5.197-5.197m0 0A7.5 7.5 0 1 0 5.196 5.196a7.5 7.5 0 0 0 10.607 10.607ZM10.5 7.5v6m3-3h-6\"\/>\n<\/svg>                        <\/span><br \/>\n                        <img decoding=\"async\" class=\"aspect-video w-full border border-gray-300 object-contain\" src=\"https:\/\/i.pcmag.com\/imagery\/reviews\/059NzgYx9XwBHBm4o0Jy8O8-1.fit_lim.size_320x180.v1707398524.jpg\" viewbox=\"0 0 320 180\" fill=\"%23f7f7f7\" alt=\"Apple Vision Pro\" data-lazy-sized=\"\"\/><br \/>\n                    <\/button>\n                <\/div>\n<p>                <small class=\"flex flex-col line-clamp-1 w-full sm:w-3\/4 md:w-2\/3\"><\/p>\n<p>                                                (Credit score: Joseph Maldonado)<br \/>\n                        <\/small>\n            <\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p><template x-teleport=\"body\" hidden=\"\"><\/p>\n<aside class=\"fixed inset-0 z-top flex justify-center md:mx-6 md:items-center\" aria-label=\"Apple Vision Pro Images Carousel Modal\" x-show=\"selectedProduct === 'best-arvr-interface'\" x-trap.noscroll=\"selectedProduct === 'best-arvr-interface'\">\n<div class=\"flex items-center gap-4 lg:relative lg:z-top\" x-on:click.outside=\"closeModal()\" x-on:keydown.escape=\"closeModal()\">\n                        <dialog class=\"relative mx-6 my-0 flex flex-col items-end gap-4 rounded-lg bg-white p-4 text-gray-700 lg:px-6\" :open=\"selectedProduct === 'best-arvr-interface'\" :inert=\"selectedProduct !== 'best-arvr-interface'\" x-ref=\"modal\"><br \/>\n                <button class=\"w-fit cursor-pointer text-gray-700 hover:text-red-400 focus:text-red-400 active:text-red-500 md:right-8 md:top-8\" aria-label=\"Close Apple Vision Pro Images Carousel Modal\" x-on:click=\"closeModal()\"><br \/>\n                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"inline-block size-5 transition-colors\" aria-hidden=\"true\" data-prefix=\"fal\" data-icon=\"times\" viewbox=\"0 0 320 512\"><path fill=\"currentColor\" d=\"M193.94 256 296.5 153.44l21.15-21.15c3.12-3.12 3.12-8.19 0-11.31l-22.63-22.63c-3.12-3.12-8.19-3.12-11.31 0L160 222.06 36.29 98.34c-3.12-3.12-8.19-3.12-11.31 0L2.34 120.97c-3.12 3.12-3.12 8.19 0 11.31L126.06 256 2.34 379.71c-3.12 3.12-3.12 8.19 0 11.31l22.63 22.63c3.12 3.12 8.19 3.12 11.31 0L160 289.94 262.56 392.5l21.15 21.15c3.12 3.12 8.19 3.12 11.31 0l22.63-22.63c3.12-3.12 3.12-8.19 0-11.31L193.94 256z\"\/><\/svg>                <\/button><\/p>\n<div class=\"swiper w-full max-w-[calc(100vw-5rem)] lg:max-w-3xl\" id=\"modal-carousel-best-arvr-interface\">\n<div class=\"swiper-wrapper\">\n<div class=\"swiper-slide flex flex-col gap-4\">\n<figure class=\"flex flex-col gap-4\">\n        <picture><source srcset=\"https:\/\/i.pcmag.com\/imagery\/reviews\/059NzgYx9XwBHBm4o0Jy8O8-1.fit_lim.size_768x576.v1707398524.jpg\" media=\"(min-width: 1024px)\" width=\"768\" height=\"576\"\/><source srcset=\"https:\/\/i.pcmag.com\/imagery\/reviews\/059NzgYx9XwBHBm4o0Jy8O8-1.fit_lim.size_644x362.v1707398524.jpg\" media=\"(min-width: 768px)\" width=\"644\" height=\"362\"\/><img decoding=\"async\" class=\"aspect-video h-auto w-full object-contain\" src=\"https:\/\/i.pcmag.com\/imagery\/reviews\/059NzgYx9XwBHBm4o0Jy8O8-1.fit_lim.size_420x236.v1707398524.jpg\" alt=\"Apple Vision Pro\" loading=\"lazy\" width=\"420\" height=\"236\"\/>\n        <\/picture><figcaption class=\"m-0 text-base text-black\">\n            <small class=\"line-clamp-1 flex w-full flex-col\"><br \/>\n                            (Credit score: Joseph Maldonado)<br \/>\n                    <\/small><br \/>\n            <\/figcaption><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p>            <\/dialog>\n                    <\/div>\n<\/aside>\n<p><\/template>\n                    <\/div>\n<\/p><\/div>\n<section class=\"border-b-1 border-t-1 border-gray-300 [&amp;+section]:border-t-0\" x-data=\"{ drawerOpen:  true  }\">\n        <button class=\"rich-text my-4 flex w-full items-center justify-between gap-x-4 text-left md:my-6 [&amp;&gt;*]:!m-0 [&amp;&gt;*]:w-fit [&amp;&gt;h3&gt;strong]:font-semibold\" aria-label=\"Pros &amp; Cons\" aria-controls=\"pros-cons\" :aria-expanded=\"drawerOpen\"><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Professionals_Cons-4\"><\/span>Professionals &amp; Cons<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>        <\/button><\/p>\n<div class=\"flex flex-col mb-8 gap-x-8 gap-y-6 sm:flex-row\" x-collapse=\"\" x-cloak=\"\" x-show=\"drawerOpen\">\n<ul class=\"!my-0 flex-1 space-y-3 !px-0 text-base font-semibold [&amp;&gt;li]:leading-normal\">\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-green-400 shrink-0 size-5\" width=\"14\" height=\"14\" viewbox=\"0 0 14 14\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M7.66659 6.33331H13.6666V7.66665H7.66659V13.6666H6.33325V7.66665H0.333252V6.33331H6.33325V0.333313H7.66659V6.33331Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>Finest AR\/VR interface we have seen&#13;<\/span>\n                                <\/li>\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-green-400 shrink-0 size-5\" width=\"14\" height=\"14\" viewbox=\"0 0 14 14\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M7.66659 6.33331H13.6666V7.66665H7.66659V13.6666H6.33325V7.66665H0.333252V6.33331H6.33325V0.333313H7.66659V6.33331Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>Class-leading eye and hand monitoring&#13;<\/span>\n                                <\/li>\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-green-400 shrink-0 size-5\" width=\"14\" height=\"14\" viewbox=\"0 0 14 14\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M7.66659 6.33331H13.6666V7.66665H7.66659V13.6666H6.33325V7.66665H0.333252V6.33331H6.33325V0.333313H7.66659V6.33331Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>No bodily controllers wanted&#13;<\/span>\n                                <\/li>\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-green-400 shrink-0 size-5\" width=\"14\" height=\"14\" viewbox=\"0 0 14 14\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M7.66659 6.33331H13.6666V7.66665H7.66659V13.6666H6.33325V7.66665H0.333252V6.33331H6.33325V0.333313H7.66659V6.33331Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>Sharp, colourful show&#13;<\/span>\n                                <\/li>\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-green-400 shrink-0 size-5\" width=\"14\" height=\"14\" viewbox=\"0 0 14 14\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M7.66659 6.33331H13.6666V7.66665H7.66659V13.6666H6.33325V7.66665H0.333252V6.33331H6.33325V0.333313H7.66659V6.33331Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>Excellent video passthrough&#13;<\/span>\n                                <\/li>\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-green-400 shrink-0 size-5\" width=\"14\" height=\"14\" viewbox=\"0 0 14 14\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M7.66659 6.33331H13.6666V7.66665H7.66659V13.6666H6.33325V7.66665H0.333252V6.33331H6.33325V0.333313H7.66659V6.33331Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>Loads of visionOS apps and options<\/span>\n                                <\/li>\n<\/ul>\n<ul class=\"!my-0 flex-1 space-y-3 !px-0 text-base font-semibold [&amp;&gt;li]:leading-normal\">\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-red-400 shrink-0 size-4\" width=\"14\" height=\"2\" viewbox=\"0 0 14 2\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M13.6666 0.333313V1.66665H0.333252V0.333313H13.6666Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>Costly&#13;<\/span>\n                                <\/li>\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-red-400 shrink-0 size-4\" width=\"14\" height=\"2\" viewbox=\"0 0 14 2\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M13.6666 0.333313V1.66665H0.333252V0.333313H13.6666Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>Quick battery life&#13;<\/span>\n                                <\/li>\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-red-400 shrink-0 size-4\" width=\"14\" height=\"2\" viewbox=\"0 0 14 2\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M13.6666 0.333313V1.66665H0.333252V0.333313H13.6666Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>Entrance-heavy design will get uncomfortable&#13;<\/span>\n                                <\/li>\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-red-400 shrink-0 size-4\" width=\"14\" height=\"2\" viewbox=\"0 0 14 2\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M13.6666 0.333313V1.66665H0.333252V0.333313H13.6666Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>Gaps in iPad app compatibility<\/span>\n                                <\/li>\n<\/ul><\/div>\n<\/section>\n<section class=\"border-b-1 border-t-1 border-gray-300 [&amp;+section]:border-t-0\" x-data=\"{ drawerOpen:  false  }\">\n        <button class=\"rich-text my-4 flex w-full items-center justify-between gap-x-4 text-left md:my-6 [&amp;&gt;*]:!m-0 [&amp;&gt;*]:w-fit [&amp;&gt;h3&gt;strong]:font-semibold\" aria-label=\"Pros &amp; Cons\" aria-controls=\"pros-cons\" :aria-expanded=\"drawerOpen\"><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Why_We_Picked_It-4\"><\/span>Why We Picked It<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>        <\/button><\/p>\n<div class=\"flex flex-col mb-8 rich-text !mb-0\" x-collapse=\"\" x-cloak=\"\" x-show=\"drawerOpen\">\n<p>The Imaginative and prescient Professional is Apple&#8217;s first foray into AR and VR, although the corporate is cautious to explain it as a &#8220;spatial pc&#8221; quite than a headset. No matter you name it (we think about it an AR\/VR\/combined actuality headset), the Imaginative and prescient Professional is an extremely formidable gadget that is <a href=\"https:\/\/www.pcmag.com\/articles\/apple-vision-pro-at-work-for-now-its-just-an-expensive-macbook-accessory\" target=\"_self\" rel=\"noopener\">good for work<\/a> or play. The headset depends solely on eye-and-hand monitoring controls, enabling a much more intuitive and pure management system than any we have examined. As a first-generation gadget on the newly launched VisionOS platform, it is surprisingly full-featured, with among the greatest {hardware} ever put right into a consumer-available, head-mounted show.<\/p>\n<\/p><\/div>\n<\/section>\n<section class=\"border-b-1 border-t-1 border-gray-300 [&amp;+section]:border-t-0\" x-data=\"{ drawerOpen:  false  }\">\n        <button class=\"rich-text my-4 flex w-full items-center justify-between gap-x-4 text-left md:my-6 [&amp;&gt;*]:!m-0 [&amp;&gt;*]:w-fit [&amp;&gt;h3&gt;strong]:font-semibold\" aria-label=\"Pros &amp; Cons\" aria-controls=\"pros-cons\" :aria-expanded=\"drawerOpen\"><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Who_It_is_For-4\"><\/span>Who It is For<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>        <\/button><\/p>\n<div class=\"flex flex-col mb-8 rich-text !mb-0\" x-collapse=\"\" x-cloak=\"\" x-show=\"drawerOpen\">\n<p><strong>Early adopters:<\/strong> Though it is greater than a yr outdated and has seen the discharge of a <a href=\"https:\/\/www.pcmag.com\/news\/apple-updates-vision-pro-headset-with-m5-chip-new-dual-knit-headband\" target=\"_self\" rel=\"noopener\">new model<\/a> with the quicker M5 chip, the Apple Imaginative and prescient Professional stays cutting-edge expertise, and anybody focused on utilizing it may be thought of an early adopter. It is leaps and bounds forward of virtually some other headset when it comes to management and interface, with solely Samsung&#8217;s new <a href=\"https:\/\/www.pcmag.com\/news\/i-tried-samsungs-galaxy-vr-mixed-reality-headset\" target=\"_self\" rel=\"noopener\">Galaxy XR<\/a> coming shut.<\/p>\n<p><strong>Combined actuality fans:<\/strong> In case you&#8217;ve been enjoying round with a Meta headset and need one thing extra polished, intuitive, and highly effective, the Imaginative and prescient Professional is a splurge-worthy improve. The Imaginative and prescient Professional&#8217;s eye and hand monitoring is revolutionary in contrast with the Quest&#8217;s controller-based enter system, and at the moment presents the most effective combined actuality expertise, interval.<\/p>\n<p><strong>Digital workplace customers:<\/strong> There&#8217;s one thing to be mentioned a few utterly customizable digital workstation solely you may see, and the Imaginative and prescient Professional presents simply that. Pair a Bluetooth keyboard with it, open a number of home windows as in the event that they had been screens, and transfer and resize them on the fly. With the Imaginative and prescient Professional, you may customise your workflow with out taking over desk area.<\/p>\n<\/p><\/div>\n<\/section>\n<section class=\"border-b-1 border-t-1 border-gray-300 [&amp;+section]:border-t-0\" x-data=\"{ drawerOpen:  false  }\">\n        <button class=\"rich-text my-4 flex w-full items-center justify-between gap-x-4 text-left md:my-6 [&amp;&gt;*]:!m-0 [&amp;&gt;*]:w-fit [&amp;&gt;h3&gt;strong]:font-semibold\" aria-label=\"Pros &amp; Cons\" aria-controls=\"pros-cons\" :aria-expanded=\"drawerOpen\"><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Specs_Configurations-4\"><\/span>Specs &amp; Configurations<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>        <\/button><\/p>\n<div class=\"flex flex-col mb-8 divide-y-1 divide-gray-300\" x-collapse=\"\" x-cloak=\"\" x-show=\"drawerOpen\">\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">Sort<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    Standalone<br \/>\n                                                            <\/span>\n                        <\/p>\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">Decision<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    23 million pixels<br \/>\n                                                            <\/span>\n                        <\/p>\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">Refresh Fee<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    100 Hz<br \/>\n                                                            <\/span>\n                        <\/p>\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">Movement Detection<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    6DOF<br \/>\n                                                            <\/span>\n                        <\/p>\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">Controls<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    Eye and hand monitoring<br \/>\n                                                            <\/span>\n                        <\/p>\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">{Hardware} Platform<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    Apple M2<br \/>\n                                                            <\/span>\n                        <\/p>\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">Software program Platform<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    Apple VisionOS<br \/>\n                                                            <\/span>\n                        <\/p>\n<\/p><\/div>\n<\/section>\n<div class=\"mx-auto mb-4 text-center md:mb-8\">\n<p>Study Extra<\/p>\n<p>                <a class=\"mt-2 inline-block font-semibold leading-normal text-red-400 underline md:leading-loose\" data-module=\"Best_Product_Card\" data-element=\"The Best (and Most Expensive) Headset Available\" data-item=\"The Best (and Most Expensive) Headset Available\" href=\"https:\/\/www.pcmag.com\/reviews\/apple-vision-pro\" aria-label=\"{ $item-&gt;product_name }} Review\" x-track-ga-click=\"\" target=\"_blank\" rel=\"noopener\">Apple Imaginative and prescient Professional Assessment<\/a>\n                <\/div>\n<\/section>\n<section class=\"roundup-product-card mx-auto !mb-16 max-w-3xl rounded-md p-6 shadow-box sm:!mb-32 sm:p-8\" id=\"best-for-high-res-pc-vr\" data-parent-group=\"roundup-product-card\" aria-label=\"Best for High-Res PC VR\" x-data=\"{ intersectItem: $refs.intersectItem }\" x-ref=\"intersectItem\" x-intersect.once=\"window.trackGAImpressionEvents('Best_Product_Card', 'Best Picture: HTC Vive Pro 2', intersectItem)\">\n<div class=\"mb-8 flex flex-col md:flex-row\">\n<div class=\"order-last w-full md:order-first md:w-1\/2\">\n<div class=\"swiper !flex flex-col gap-3\" id=\"product-carousel-best-for-high-res-pc-vr\">\n<div class=\"swiper-wrapper\">\n<div class=\"swiper-slide !flex flex-col gap-3\">\n<div class=\"flex aspect-video items-center justify-center\">\n                    <button class=\"group relative w-full\" data-module=\"Best_Product_Card\" data-element=\"roundup-product-card-image\" data-item=\"image-inspect-0\" data-title=\"HTC Vive Pro 2\" data-position=\"5\" aria-label=\"Inspect Enlarged Image 1 Of HTC Vive Pro 2\" x-track-ga-click=\"\"><br \/>\n                        <span class=\"absolute left-3 top-3 z-10 rounded-lg border border-gray-300 bg-white bg-opacity-75 p-1 text-black transition-colors group-hover:bg-opacity-100 group-hover:text-red-400 group-active:text-red-500\" :class=\"{ 'text-red-400 bg-opacity-100': selectedProduct === 'best-for-high-res-pc-vr' }\"><br \/>\n                            <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"size-5\" fill=\"none\" viewbox=\"0 0 24 24\" stroke-width=\"1.5\" stroke=\"currentColor\">\n    <path stroke-linecap=\"round\" stroke-linejoin=\"round\" d=\"m21 21-5.197-5.197m0 0A7.5 7.5 0 1 0 5.196 5.196a7.5 7.5 0 0 0 10.607 10.607ZM10.5 7.5v6m3-3h-6\"\/>\n<\/svg>                        <\/span><br \/>\n                        <img decoding=\"async\" class=\"aspect-video w-full border border-gray-300 object-contain\" src=\"https:\/\/i.pcmag.com\/imagery\/reviews\/06vMgzlngn3lv0HEsToxOj9-1.fit_lim.size_320x180.v1628776158.jpg\" viewbox=\"0 0 320 180\" fill=\"%23f7f7f7\" alt=\"HTC Vive Pro 2\" data-lazy-sized=\"\"\/><br \/>\n                    <\/button>\n                <\/div>\n<p>                <small class=\"flex flex-col line-clamp-1 w-full sm:w-3\/4 md:w-2\/3\"><\/p>\n<p>                                            <\/small>\n            <\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p><template x-teleport=\"body\" hidden=\"\"><\/p>\n<aside class=\"fixed inset-0 z-top flex justify-center md:mx-6 md:items-center\" aria-label=\"HTC Vive Pro 2 Images Carousel Modal\" x-show=\"selectedProduct === 'best-for-high-res-pc-vr'\" x-trap.noscroll=\"selectedProduct === 'best-for-high-res-pc-vr'\">\n<div class=\"flex items-center gap-4 lg:relative lg:z-top\" x-on:click.outside=\"closeModal()\" x-on:keydown.escape=\"closeModal()\">\n                        <dialog class=\"relative mx-6 my-0 flex flex-col items-end gap-4 rounded-lg bg-white p-4 text-gray-700 lg:px-6\" :open=\"selectedProduct === 'best-for-high-res-pc-vr'\" :inert=\"selectedProduct !== 'best-for-high-res-pc-vr'\" x-ref=\"modal\"><br \/>\n                <button class=\"w-fit cursor-pointer text-gray-700 hover:text-red-400 focus:text-red-400 active:text-red-500 md:right-8 md:top-8\" aria-label=\"Close HTC Vive Pro 2 Images Carousel Modal\" x-on:click=\"closeModal()\"><br \/>\n                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"inline-block size-5 transition-colors\" aria-hidden=\"true\" data-prefix=\"fal\" data-icon=\"times\" viewbox=\"0 0 320 512\"><path fill=\"currentColor\" d=\"M193.94 256 296.5 153.44l21.15-21.15c3.12-3.12 3.12-8.19 0-11.31l-22.63-22.63c-3.12-3.12-8.19-3.12-11.31 0L160 222.06 36.29 98.34c-3.12-3.12-8.19-3.12-11.31 0L2.34 120.97c-3.12 3.12-3.12 8.19 0 11.31L126.06 256 2.34 379.71c-3.12 3.12-3.12 8.19 0 11.31l22.63 22.63c3.12 3.12 8.19 3.12 11.31 0L160 289.94 262.56 392.5l21.15 21.15c3.12 3.12 8.19 3.12 11.31 0l22.63-22.63c3.12-3.12 3.12-8.19 0-11.31L193.94 256z\"\/><\/svg>                <\/button><\/p>\n<div class=\"swiper w-full max-w-[calc(100vw-5rem)] lg:max-w-3xl\" id=\"modal-carousel-best-for-high-res-pc-vr\">\n<div class=\"swiper-wrapper\">\n<div class=\"swiper-slide flex flex-col gap-4\">\n<figure class=\"flex flex-col gap-4\">\n        <picture><source srcset=\"https:\/\/i.pcmag.com\/imagery\/reviews\/06vMgzlngn3lv0HEsToxOj9-1.fit_lim.size_768x576.v1628776158.jpg\" media=\"(min-width: 1024px)\" width=\"768\" height=\"576\"\/><source srcset=\"https:\/\/i.pcmag.com\/imagery\/reviews\/06vMgzlngn3lv0HEsToxOj9-1.fit_lim.size_644x362.v1628776158.jpg\" media=\"(min-width: 768px)\" width=\"644\" height=\"362\"\/><img decoding=\"async\" class=\"aspect-video h-auto w-full object-contain\" src=\"https:\/\/i.pcmag.com\/imagery\/reviews\/06vMgzlngn3lv0HEsToxOj9-1.fit_lim.size_420x236.v1628776158.jpg\" alt=\"HTC Vive Pro 2\" loading=\"lazy\" width=\"420\" height=\"236\"\/>\n        <\/picture><figcaption class=\"m-0 text-base text-black\">\n            <small class=\"line-clamp-1 flex w-full flex-col\"><br \/>\n                    <\/small><br \/>\n            <\/figcaption><\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p>            <\/dialog>\n                    <\/div>\n<\/aside>\n<p><\/template>\n                    <\/div>\n<\/p><\/div>\n<section class=\"border-b-1 border-t-1 border-gray-300 [&amp;+section]:border-t-0\" x-data=\"{ drawerOpen:  true  }\">\n        <button class=\"rich-text my-4 flex w-full items-center justify-between gap-x-4 text-left md:my-6 [&amp;&gt;*]:!m-0 [&amp;&gt;*]:w-fit [&amp;&gt;h3&gt;strong]:font-semibold\" aria-label=\"Pros &amp; Cons\" aria-controls=\"pros-cons\" :aria-expanded=\"drawerOpen\"><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Professionals_Cons-5\"><\/span>Professionals &amp; Cons<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>        <\/button><\/p>\n<div class=\"flex flex-col mb-8 gap-x-8 gap-y-6 sm:flex-row\" x-collapse=\"\" x-cloak=\"\" x-show=\"drawerOpen\">\n<ul class=\"!my-0 flex-1 space-y-3 !px-0 text-base font-semibold [&amp;&gt;li]:leading-normal\">\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-green-400 shrink-0 size-5\" width=\"14\" height=\"14\" viewbox=\"0 0 14 14\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M7.66659 6.33331H13.6666V7.66665H7.66659V13.6666H6.33325V7.66665H0.333252V6.33331H6.33325V0.333313H7.66659V6.33331Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>The perfect decision for VR gaming<\/span>\n                                <\/li>\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-green-400 shrink-0 size-5\" width=\"14\" height=\"14\" viewbox=\"0 0 14 14\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M7.66659 6.33331H13.6666V7.66665H7.66659V13.6666H6.33325V7.66665H0.333252V6.33331H6.33325V0.333313H7.66659V6.33331Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>Clean movement monitoring<\/span>\n                                <\/li>\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-green-400 shrink-0 size-5\" width=\"14\" height=\"14\" viewbox=\"0 0 14 14\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M7.66659 6.33331H13.6666V7.66665H7.66659V13.6666H6.33325V7.66665H0.333252V6.33331H6.33325V0.333313H7.66659V6.33331Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>Works with Valve Index controllers<\/span>\n                                <\/li>\n<\/ul>\n<ul class=\"!my-0 flex-1 space-y-3 !px-0 text-base font-semibold [&amp;&gt;li]:leading-normal\">\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-red-400 shrink-0 size-4\" width=\"14\" height=\"2\" viewbox=\"0 0 14 2\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M13.6666 0.333313V1.66665H0.333252V0.333313H13.6666Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>Costly<\/span>\n                                <\/li>\n<li class=\"flex items-baseline gap-x-3\">\n                                    <svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"pt-1 text-red-400 shrink-0 size-4\" width=\"14\" height=\"2\" viewbox=\"0 0 14 2\" fill=\"currentColor\">\n    <path fill-rule=\"evenodd\" clip-rule=\"evenodd\" d=\"M13.6666 0.333313V1.66665H0.333252V0.333313H13.6666Z\" fill=\"currentColor\"\/>\n<\/svg>                                    <span>Does not embrace needed base stations or controllers<\/span>\n                                <\/li>\n<\/ul><\/div>\n<\/section>\n<section class=\"border-b-1 border-t-1 border-gray-300 [&amp;+section]:border-t-0\" x-data=\"{ drawerOpen:  false  }\">\n        <button class=\"rich-text my-4 flex w-full items-center justify-between gap-x-4 text-left md:my-6 [&amp;&gt;*]:!m-0 [&amp;&gt;*]:w-fit [&amp;&gt;h3&gt;strong]:font-semibold\" aria-label=\"Pros &amp; Cons\" aria-controls=\"pros-cons\" :aria-expanded=\"drawerOpen\"><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Why_We_Picked_It-5\"><\/span>Why We Picked It<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>        <\/button><\/p>\n<div class=\"flex flex-col mb-8 rich-text !mb-0\" x-collapse=\"\" x-cloak=\"\" x-show=\"drawerOpen\">\n<p>The HTC Vive Professional 2 targets fans and professionals with the sharpest VR image accessible at 2,448 by 2,448 pixels per eye. It really works with SteamVR and has its personal VR software program retailer (Viveport). The shop presents the subscription-based\u00a0Viveport Infinity\u00a0service (beginning at $5.99 per thirty days), which supplies limitless entry to VR experiences\u2014a pleasant bonus.<\/p>\n<\/p><\/div>\n<\/section>\n<section class=\"border-b-1 border-t-1 border-gray-300 [&amp;+section]:border-t-0\" x-data=\"{ drawerOpen:  false  }\">\n        <button class=\"rich-text my-4 flex w-full items-center justify-between gap-x-4 text-left md:my-6 [&amp;&gt;*]:!m-0 [&amp;&gt;*]:w-fit [&amp;&gt;h3&gt;strong]:font-semibold\" aria-label=\"Pros &amp; Cons\" aria-controls=\"pros-cons\" :aria-expanded=\"drawerOpen\"><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Who_It_is_For-5\"><\/span>Who It is For<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>        <\/button><\/p>\n<div class=\"flex flex-col mb-8 rich-text !mb-0\" x-collapse=\"\" x-cloak=\"\" x-show=\"drawerOpen\">\n<p><strong>Excessive-end PC avid gamers:\u00a0<\/strong>For the most effective tethered VR expertise accessible with out diving into pro-level extremes, the Vive Professional 2, mixed with\u00a0<a href=\"https:\/\/www.pcmag.com\/reviews\/valve-index-vr-kit\" target=\"_self\" rel=\"noopener\">Valve Index<\/a>\u00a0controllers, is the perfect selection (if you could find the controllers on the market). It&#8217;s going to value you at the very least $1,300 earlier than factoring in a PC with the required specs to take full benefit of the headset&#8217;s capabilities, however you may take pleasure in superb visuals and controls.<\/p>\n<p><strong>Racing and flight sim followers:<\/strong> In case you&#8217;re focused on constructing a <a href=\"https:\/\/www.pcmag.com\/picks\/best-pc-racing-games\" target=\"_self\" rel=\"noopener\">racing<\/a> or flight cockpit round VR, you need the sharpest image doable. The Vive Professional 2 might be simply built-in right into a PC <a href=\"https:\/\/www.pcmag.com\/picks\/the-best-pc-simulation-and-world-building-games\" target=\"_self\" rel=\"noopener\">sim<\/a> setup, and since you may be utilizing purpose-built controls with a wheel or flight yoke, pedals, levers, and knobs, you do not have to fret about getting devoted movement controllers to make use of with the headset.<\/p>\n<\/p><\/div>\n<\/section>\n<section class=\"border-b-1 border-t-1 border-gray-300 [&amp;+section]:border-t-0\" x-data=\"{ drawerOpen:  false  }\">\n        <button class=\"rich-text my-4 flex w-full items-center justify-between gap-x-4 text-left md:my-6 [&amp;&gt;*]:!m-0 [&amp;&gt;*]:w-fit [&amp;&gt;h3&gt;strong]:font-semibold\" aria-label=\"Pros &amp; Cons\" aria-controls=\"pros-cons\" :aria-expanded=\"drawerOpen\"><\/p>\n<h3><span class=\"ez-toc-section\" id=\"Specs_Configurations-5\"><\/span>Specs &amp; Configurations<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>        <\/button><\/p>\n<div class=\"flex flex-col mb-8 divide-y-1 divide-gray-300\" x-collapse=\"\" x-cloak=\"\" x-show=\"drawerOpen\">\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">Sort<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    Tethered<br \/>\n                                                            <\/span>\n                        <\/p>\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">Decision<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    2,440 by 2,440 (per eye)<br \/>\n                                                            <\/span>\n                        <\/p>\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">Refresh Fee<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    120 Hz<br \/>\n                                                            <\/span>\n                        <\/p>\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">Movement Detection<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    6DOF<br \/>\n                                                            <\/span>\n                        <\/p>\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">Controls<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    None Included<br \/>\n                                                            <\/span>\n                        <\/p>\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">{Hardware} Platform<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    PC<br \/>\n                                                            <\/span>\n                        <\/p>\n<p>\n                            <span class=\"hyphens flex-1 break-words px-4 font-semibold sm:px-8\">Software program Platform<\/span><br \/>\n                            <span class=\"flex-1 sm:flex-[2]\"><br \/>\n                                                                    SteamVR<br \/>\n                                                            <\/span>\n                        <\/p>\n<\/p><\/div>\n<\/section>\n<div class=\"mx-auto mb-4 text-center md:mb-8\">\n<p>Study Extra<\/p>\n<p>                <a class=\"mt-2 inline-block font-semibold leading-normal text-red-400 underline md:leading-loose\" data-module=\"Best_Product_Card\" data-element=\"Best Picture: HTC Vive Pro 2\" data-item=\"Best Picture: HTC Vive Pro 2\" href=\"https:\/\/www.pcmag.com\/reviews\/htc-vive-pro-2\" aria-label=\"{ $item-&gt;product_name }} Review\" x-track-ga-click=\"\" target=\"_blank\" rel=\"noopener\">HTC Vive Professional 2 Assessment<\/a>\n                <\/div>\n<\/section>\n<\/section>\n<div class=\"ziff-component relative m-auto my-12 border-b border-t border-black bg-white py-4 md:my-16 md:p-6 md:px-4\" role=\"region\" aria-label=\"Newsletter Sign-Up\" x-data=\"window.newsletters()\" x-init=\"initNewsletter({&quot;id&quot;:3,&quot;list_id&quot;:17709142,&quot;status&quot;:&quot;Published&quot;,&quot;title&quot;:&quot;Lab Report&quot;,&quot;deck&quot;:&quot;The latest product testing, buying advice, and tech tips from the PCMag Reviews team.&quot;,&quot;slug&quot;:&quot;lab-report&quot;,&quot;courier_list&quot;:&quot;PCMag Lab Report&quot;,&quot;image&quot;:{&quot;path&quot;:&quot;newsletters\/17709142.jpg&quot;,&quot;metadata&quot;:{&quot;altText&quot;:&quot;lab report&quot;,&quot;attribution&quot;:&quot;unknown&quot;}},&quot;preview_link&quot;:&quot;https:\/\/secure.campaigner.com\/csb\/Public\/show\/g6xi-2w5j29--190xym-k637fcv9&quot;,&quot;contextual_title&quot;:&quot;All the Latest Tech, Tested by Our Experts&quot;,&quot;contextual_tagline&quot;:null,&quot;contextual_image&quot;:{&quot;path&quot;:&quot;newsletters\/17709142-contextual.png&quot;,&quot;metadata&quot;:{&quot;altText&quot;:&quot;Lab Report Newsletter Image&quot;,&quot;attribution&quot;:&quot;Credit: PCMag&quot;}},&quot;contextual_deck&quot;:&quot;Sign up for the Lab Report newsletter to receive PCMag's latest product reviews, buying advice, and 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Regulate your inbox!<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<section class=\"my-16 flex flex-col gap-8 py-6\" data-parent-group=\"roundup-compare-chart\" aria-label=\"Roundup Compare Chart\" x-data=\"{&#10;                 options: [],&#10;                 specNames: [],&#10;                 specLength: 0,&#10;                 specLengthVisible: 0,&#10;                 selectionCount: 0,&#10;                 selections: {&#10;                     selection_1: '',&#10;                     selection_2: '',&#10;                     selection_3: '',&#10;                     selection_4: ''&#10;                 },&#10;                 scrollable: false,&#10;                 scrollEnd: false,&#10;                 gridHeightStyle: '',&#10;                 gridRowStyle: '',&#10;                 init() {&#10;                     $nextTick(() =&gt; {&#10;                         this.setSelections()&#10;                         window.onresize = (() =&gt; {&#10;                             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&quot;https:\/\/www.techbargains.com\/&quot;}}]}]}]}&quot;,&quot;editors_note&quot;:[],&quot;intro_text&quot;:[],&quot;body&quot;:&quot;rn&lt;h2&gt;Virtual Reality Is Here&lt;\/h2&gt;rnrn&lt;p&gt;Virtual Reality is a fascinating way to travel using nothing more than the power of technology. With a headset and motion tracking, VR lets you look around a virtual space as if you're actually there. It's also been a promising technology for decades that's never truly caught on. That's constantly changing with the current wave of VR products, especially as the biggest names in the industry are starting to really hone and tweak their headsets.&lt;\/p&gt;rnrn&lt;p&gt;Oculus has both tethered and standalone headsets from the Go, to the Quest, to the Rift S. HTC has the Steam-friendly Vive and Vive Cosmos, and the developer-focused &lt;a href=&quot;https:\/\/www.pcmag.com\/review\/360148\/htc-vive-pro&quot;&gt;Vive Pro&lt;\/a&gt;. Sony has the PS 4-focused PlayStation VR (that will apparently work with the PlayStation 5 if and when that system comes out), and Microsoft is supporting its Windows Mixed Reality platform with a variety of headsets from different manufacturers.&lt;\/p&gt;rnrn&lt;p&gt;Google and Samsung still offer phone-based VR headsets in the form of the Daydream View and the Gear VR, and even Nintendo has gotten into the game with its Labo VR Kit for the Nintendo Switch. However, these shell-like headsets, which require a phone or some other device physically inserted into them, feel like novelties next to more powerful headsets that can provide more immersive experiences.&lt;\/p&gt;rnrnrnrn&lt;p&gt;&lt;iframe width=&quot;300&quot; height=&quot;150&quot; style=&quot;width: 100%; height: 100%;&quot; src=&quot;https:\/\/mashable.com\/videos\/blueprint:67n7Zm1R0P\/embed\/?player=pcmag&amp;amp;autoplay=true&amp;amp;mute=true&quot; frameborder=&quot;0&quot; allowfullscreen=&quot;allowfullscreen&quot;&gt;&lt;\/iframe&gt;&lt;\/p&gt;rnrn&lt;h2&gt;The Big Question: What VR Is the Best?&lt;\/h2&gt;rnrn&lt;p&gt;Modern VR headsets now fit under one of three categories: Mobile, tethered, or standalone. Mobile headsets are shells with lenses into which you place your smartphone. The lenses separate the screen into two images for your eyes, turning your smartphone into a VR device. Mobile headsets like the Samsung Gear VR and the Google Daydream View are relatively inexpensive at around $100, and because all of the processing is done on your phone, you don't need to connect any wires to the headset.&lt;\/p&gt;rnrn&lt;p&gt;While they can offer a taste of VR, mobile headsets don't provide the full experience. They tend to offer three-degrees-of-freedom (3DOF) motion tracking, following your direction but not your position. They also only come with one motion controller, which is also 3DOF-only. You don't get the same immersiveness you do with six-degrees-of-freedom (6DOF) motion tracking and dual motion controllers, which might be why Google and Samsung have been largely quiet lately about their mobile headsets. The Nintendo Labo VR Kit is its own unique case, but it's more of a novelty for Switch owners.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;img alt='Related Story' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 35 26'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-1.fit_lim.size_35x26.v_1569470766.jpg&quot;}' align=&quot;left&quot; data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-1.jpg' width='35' height='26'&gt;&lt;noscript inline-template&gt;&lt;img alt='Related Story' width='35' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-1.fit_lim.size_35x26.v_1569470766.jpg' align=&quot;left&quot; data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-1.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;a href=&quot;\/about\/how-we-test-vr-headsets&quot; data-link-type=&quot;article&quot; data-link-id=&quot;341&quot;&gt;&lt;strong&gt;See How We Test VR Headsets&lt;\/strong&gt;&lt;\/a&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;p&gt;Tethered headsets like the Oculus Rift S, the HTC Vive Cosmos, and the PlayStation VR are physically connected to PCs (or in the case of the PS VR, a &lt;a href=&quot;\/reviews\/sony-playstation-4-ps4&quot; data-link-type=&quot;review&quot; data-link-id=&quot;10271&quot;&gt;PlayStation 4&lt;\/a&gt;). The cable makes them a bit unwieldy, but putting all of the actual video processing in a box you don't need to directly strap to your face means your VR experience can be a lot more complex. The use of a dedicated display in the headset instead of your smartphone drastically improves image fidelity, and either external sensors or outward-facing cameras on the headset provide full 6DOF movement tracking.&lt;\/p&gt;rnrn&lt;p&gt;The trade-off, besides the clunky cables, is the price. The least expensive tethered options are currently around $400. And that's before you address the processing issue; the Rift S and Vive headsets need &lt;a href=&quot;https:\/\/www.pcmag.com\/roundup\/341963\/the-best-computers-for-the-oculus-rift-vr-headset&quot;&gt;pretty powerful PCs&lt;\/a&gt; to run, while the PS VR requires a PlayStation 4. If the cost isn't a deal breaker but the cables are, HTC offers a wireless adapter for the Vive, but it requires a desktop PC with a free PCIe slot to work. There are also third-party wireless adapters for the Rift, but we can't guarantee how well they work.&lt;\/p&gt;rnrn&lt;p&gt;Standalone headsets were at first a useful novelty that offered a taste of VR without an investment into a gaming PC or a flagship phone. The Oculus Go and the Lenovo Mirage Solo are both capable headsets that work well on their own, but they have the same limited controls as mobile headsets. The recently released Oculus Quest, however, has really sold us on this category. The Quest uses similar outward-facing cameras to the new Rift S to provide 6DOF motion tracking, and uses the same Oculus Touch motion controls. Combined with a faster Snapdragon 835 processor compared with the Oculus Go's Snapdragon 821, the Quest offers a much more compelling and immersive VR experience, all without the unwieldy cable or PC requirement of the Rift S. We hope to see more standalone 6DOF, dual motion controller headsets in the future, like the upcoming &lt;a href=&quot;https:\/\/www.pcmag.com\/news\/366879\/hands-on-with-the-grown-up-untethered-htc-vive-focus-plus&quot;&gt;HTC Vive Focus Plus&lt;\/a&gt;.&lt;\/p&gt;rnrn&lt;h1&gt;Tethered Headsets&lt;\/h1&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='HTC Vive inline front' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 740 416'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-2.fit_lim.size_740x416.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-2.jpg' width='740' height='416'&gt;&lt;noscript inline-template&gt;&lt;img alt='HTC Vive inline front' width='740' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-2.fit_lim.size_740x416.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-2.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;HTC Vive and Vive Cosmos&lt;\/h3&gt;rnrn&lt;p&gt;&lt;span&gt;HTC's Vive is a comprehensive package that includes a headset, two motion controllers, and two base stations for defining a &quot;whole-room&quot; VR area. It's technically impressive, and can track your movements in a 10-foot cube instead of just from your seat. It also includes a set of motion controllers more advanced than the PlayStation Move. PC-tethered VR systems like the Vive need plenty of power, with HTC recommending at least an Intel Core i5-4590 CPU and a GeForce GTX 970 GPU. &lt;\/span&gt;&lt;\/p&gt;rnrn&lt;p&gt;The recently released Vive Cosmos has a much higher resolution than the Vive, features outward-facing cameras that can track your position without any need for base stations, and includes two redesigned, improved motion controllers. It's a solid upgrade, but it's very expensive at $699.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;img alt='Oculus Rift S: Front' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-3.fit_lim.size_810x456.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-3.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='Oculus Rift S: Front' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-3.fit_lim.size_810x456.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-3.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Oculus Rift S&lt;\/h3&gt;rnrn&lt;p&gt;The Oculus Rift was the first big name in the current wave of VR, and Oculus is still a major player. The Rift S has a higher resolution than the Vive (but not as high as the Vive Pro or, strangely, the Oculus Quest) and newer and lighter Oculus Touch motion controllers, and doesn't need external sensors to work. It does, however, need DisplayPort; if your PC only has an HDMI output, you might want to hunt for the previous Rift and deal with the extra cables.&lt;\/p&gt;rnrn&lt;p&gt;The Oculus Store has plenty of fantastic VR games, just like SteamVR. You can also use SteamVR games with the Rift, but this requires some software wrangling, and can have its quirks.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Sony PlayStation VR' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 740 416'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-4.fit_lim.size_740x416.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-4.jpg' width='740' height='416'&gt;&lt;noscript inline-template&gt;&lt;img alt='Sony PlayStation VR' width='740' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-4.fit_lim.size_740x416.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-4.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Sony PlayStation VR&lt;\/h3&gt;rnrn&lt;p&gt;The PlayStation VR is compelling thanks to Sony backing development for it and the affordability and availability of the PlayStation 4 compared with gaming PCs. All you need is the headset, a PlayStation 4, and a PlayStation Camera (now included with most PlayStation VR bundles). There are some excellent games on PS VR like Moss, Rez Infinite, and Until Dawn: Rush of Blood, with Sony and other developers working on several more (including Five Nights at Freddy's VR).&lt;\/p&gt;rnrn&lt;p&gt;Many PlayStation VR games work with the DualShock 4, so you don't even need motion controls. However, those motion controls are where the PlayStation VR lags behind; the headset still uses the PlayStation Move wands from the PlayStation 3 era, and they aren't nearly as capable or comfortable as the Oculus Touch controllers. They're also expensive, and not always included in PlayStation VR bundles.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='HP Windows Mixed Reality Headset' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-5.fit_lim.size_810x456.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-5.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='HP Windows Mixed Reality Headset' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-5.fit_lim.size_810x456.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-5.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Windows Mixed Reality&lt;\/h3&gt;rnrn&lt;p&gt;Microsoft has been promoting its partnership with multiple headset manufacturers to produce a series of Windows 10-ready &quot;mixed reality&quot; headsets. The distinction between virtual reality and mixed reality is so far dubious, but it indicates an integration of augmented reality (AR) technology using cameras on the helmet. Acer, Dell, HP, Lenovo, and Samsung are some of Microsoft's partners in this mixed reality program.&lt;\/p&gt;rnrn&lt;p&gt;From the different headsets we've tested, the hardware is sound and the setup is simple, but position tracking isn't as accurate as tethered headsets with external sensors or the Rift S' new outward-facing tracking cameras. Also, the Windows Mixed Reality store doesn't have as many compelling VR experiences as the Rift and SteamVR stores, though you can use SteamVR games on Windows Mixed Reality headsets, again with some software wrestling. Windows Mixed Reality does have one thing going for it, though: the highest resolution in consumer VR with the HP Reverb, at 2,160 by 2,160 pixels for each eye.&lt;\/p&gt;rnrn&lt;h3&gt;Valve Index&lt;\/h3&gt;rnrn&lt;p&gt;If you thought the HTC Vive Cosmos was expensive, just wait until you see the &lt;a href=&quot;https:\/\/www.valvesoftware.com\/en\/index&quot;&gt;Valve Index&lt;\/a&gt;. Valve's own PC-tethered VR headset costs a whopping $999 if you want everything you need for it to work (except the computer, of course). You can save some money by reusing your HTC Vive base stations, cutting the price down to $749, or get only the headset (and provide your own motion controllers and base stations) for $499. Those are hard prices to swallow, even if the Index sports a 120Hz refresh rate notably higher than most of its competitors (with an experimental 144Hz mode), and the controllers feature an advanced grip system for more natural, precise interaction. We have yet to test the Valve Index.&lt;\/p&gt;rnrn&lt;h1&gt;Standalone Headsets&lt;\/h1&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Oculus Go' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-8.fit_lim.size_810x456.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-8.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='Oculus Go' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-8.fit_lim.size_810x456.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-8.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Oculus Go&lt;\/h3&gt;rnrn&lt;p&gt;The Oculus Go is the least expensive way to jump into virtual reality. At $200 it's pricier than mobile VR headsets, but unlike those headsets, you don't need a compatible (and usually expensive flagship) smartphone to use it. The $200 investment gets you right into a Gear VR-like virtual reality experience, complete with an intuitive controller. It makes some compromises for the price, like using a dated Snapdragon 821 processor and offering only 3DOF motion tracking, but it's still enough to try out Netflix on a virtual theater screen or play Settlers of Catan in VR.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Oculus Quest' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-9.fit_lim.size_810x456.v_1586380576.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-9.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='Oculus Quest' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-9.fit_lim.size_810x456.v_1586380576.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-9.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Oculus Quest&lt;\/h3&gt;rnrn&lt;p&gt;The Oculus Quest costs twice as much as the Oculus Go, but it's well worth it. It has a more powerful Snapdragon 835 processor and a sharper OLED screen, but more importantly it offers full 6DOF motion tracking with dual motion controls. In fact, it uses the same Oculus Touch controllers as the Oculus Rift S. It's limited to Oculus' mobile software store, like the Oculus Go, so it won't provide the same selection as the PC-based Rift S and its much bigger Oculus Store. Still, there are already some very compelling experiences on it, like Beat Saber and Superhot VR, that make it well worth your attention.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Lenovo Mirage Solo with Daydream' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-10.fit_lim.size_810x456.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-10.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='Lenovo Mirage Solo with Daydream' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-10.fit_lim.size_810x456.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-10.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Lenovo Mirage Solo With Daydream&lt;\/h3&gt;rnrn&lt;p&gt;The Lenovo Mirage Solo is the Google Daydream version of the Oculus Quest, but it doesn't quite hit the mark. It has the same Snapdragon 835 processor and outward-facing cameras for 6DOF position tracking for the headset itself, but it includes only a single 3DOF motion controller, which severely limits its capabilities. It feels like a half-step between the Go and the Quest, using Google's Daydream platform instead of Oculus, and simply isn't as compelling as the other standalone headsets because of it.&lt;\/p&gt;rnrn&lt;h3&gt;HTC Vive Focus and Vive Focus Plus&lt;\/h3&gt;rnrn&lt;p&gt;HTC has branched out beyond tethered headsets with the standalone Vive Focus series. Originally launched only in China, the Vive Focus came to North America late last year, and its 6DOF follow-up, the Vive Focus Plus, will see worldwide release later this year. Both are completely self-contained VR headsets similar to the Lenovo Mirage Solo, capable of full motion tracking and room mapping. The Vive Focus headsets are currently being aimed at the enterprise market rather than consumers, emphasizing their ability to offer virtual training and conferencing in a business context.&lt;\/p&gt;rnrn&lt;h1&gt;Mobile Headsets&lt;\/h1&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Google Daydream View inline 2' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 740 416'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-6.fit_lim.size_740x416.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-6.jpg' width='740' height='416'&gt;&lt;noscript inline-template&gt;&lt;img alt='Google Daydream View inline 2' width='740' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-6.fit_lim.size_740x416.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-6.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Google Daydream&lt;\/h3&gt;rnrn&lt;p&gt;Google and Samsung were the biggest names in mobile VR, with Google Cardboard and the Daydream View, and Samsung's line of Gear VR headsets. They respectively worked with Google's and Samsung's flagship phones, like the Pixel 3 and the Galaxy S9. However, both companies have been very quiet over the last year or so about the category, with Samsung in particular not having pursued a Gear VR that works with the S10 or Note 10 phones.&lt;\/p&gt;rnrn&lt;p&gt;Google continues to support the Daydream View, though we'll see if any update is revealed when the Pixel 4 is announced later this year. If you have compatible phones, these headsets offer functional 3DOF VR experiences for just $60 to $130. You slide your phone into one, put it on your head, and start tapping away with the included remote. It's interesting, but underwhelming next to tethered and 6DOF standalone VR experiences. And, if you don't have the right phone and are fine with 3DOF, spending $200 on an Oculus Go is less of an investment than using either of these.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Labo VR: Elephant' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-7.fit_lim.size_810x456.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-7.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='Labo VR: Elephant' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-7.fit_lim.size_810x456.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-7.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Nintendo Labo VR Kit&lt;\/h3&gt;rnrn&lt;p&gt;Nintendo's Labo series of games\/arts-and-crafts sets for the &lt;a href=&quot;https:\/\/www.pcmag.com\/review\/348908\/nintendo-switch&quot;&gt;Nintendo Switch&lt;\/a&gt; have interested us since the first &lt;a href=&quot;https:\/\/www.pcmag.com\/review\/358967\/nintendo-labo-variety-kit&quot;&gt;Labo Variety Kit&lt;\/a&gt; came out. You build your own controllers with cardboard and play games using the Switch and motion-sensing Joy-Con controllers. Now Nintendo has returned to VR (a field it hasn't set foot in since the ill-fated Virtual Boy) with its fourth Labo package, the Labo VR Kit.&lt;\/p&gt;rnrn&lt;p&gt;The Labo VR Kit has you building a mobile VR headset out of cardboard, like the older Google Cardboard headsets, which you insert the Nintendo Switch into. You then build other controllers, like a camera or a blaster, and attach them to the headset to play games. It's fun and engaging, but even with an impressive game development kit in the software, it's ultimately just a novelty. The Labo VR Kit mostly provides 3DOF motion control, even if it uses the Joy-Cons' motion sensors in some very clever ways (one controller creates a triangulated 6DOF motion control system using both Joy-Cons in tandem), and the Switch's 720p screen offers some of the simplest and grainiest VR graphics we've seen in years. It scores so highly with us because as its own product, a crafts kit for kids who want to learn about VR and game development, it's excellent. It just isn't a feasible VR platform like the other systems discussed here.&lt;\/p&gt;rnrn&lt;h3&gt;Qualcomm-Compatible XR Viewers&lt;\/h3&gt;rnrn&lt;p&gt;The newest breed of mobile headsets can also be considered &quot;tethered,&quot; because instead of inserting your phone into the headset itself, you physically connect your phone with a USB-C cable. Qualcomm has been emphasizing the VR and augmented reality capabilities of its Snapdragon 855 processor, and is promoting a new ecosystem of &lt;a href=&quot;https:\/\/www.pcmag.com\/news\/366752\/qualcomm-preps-for-5g-ar-and-vr-with-xr-viewer-platform&quot;&gt;XR viewers&lt;\/a&gt; (including both AR and VR devices). These use the aforementioned USB-C connection to run all processing from a smartphone, while keeping the display technology built separately into the VR headset or AR glasses.&lt;\/p&gt;rnrn&lt;p&gt;Unfortunately, we haven't really seen any consumer AR glasses through the entire Snapdragon 855 generation, though some enterprise devices like the &lt;a href=&quot;https:\/\/epson.com\/moverio-bt30c-usb-c-compatible-smart-glasses&quot;&gt;Epson Moverio BT-30C&lt;\/a&gt; have shipped. Perhaps we'll see more devices come out when the Snapdragon 865 is released, but for now it's slow going with XR viewers.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Magic Leap One' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-11.fit_lim.size_810x456.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-11.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='Magic Leap One' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-11.fit_lim.size_810x456.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-11.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h1&gt;What About Augmented Reality?&lt;\/h1&gt;rnrn&lt;p&gt;You might have seen some other famous visual headsets pop up over the last few years, including the &lt;a href=&quot;https:\/\/www.pcmag.com\/review\/347119\/microsoft-hololens-development-edition&quot;&gt;Microsoft HoloLens&lt;\/a&gt; and the &lt;a href=&quot;https:\/\/www.pcmag.com\/review\/363545\/magic-leap-one&quot;&gt;Magic Leap One&lt;\/a&gt;. They aren't on this list for a few reasons, but the biggest one is that they're augmented reality (AR) headsets, not virtual reality headsets. And yes, &lt;a href=&quot;https:\/\/www.pcmag.com\/article\/347242\/ar-vs-vr-whats-the-difference&quot;&gt;there's a difference&lt;\/a&gt;.&lt;\/p&gt;rnrn&lt;p&gt;Basically, these AR headsets have transparent lenses that let you look at your surroundings, instead of completely replacing your vision with a computer-generated image. They can still project images over whatever you're looking at, but those images are designed to complement and interact with the area around you. You can make a web browser pop up in the middle of a room, for instance, or watch animals run around your coffee table. It's fascinating technology that could &lt;a href=&quot;https:\/\/www.pcmag.com\/commentary\/363450\/magic-leap-is-here-but-not-quite-ready-for-the-masses&quot;&gt;hint at the future of computing&lt;\/a&gt;.&lt;\/p&gt;rnrn&lt;p&gt;The emphasis here is future, as in several years away. That brings us to the second biggest reason the HoloLens and Magic Leap One aren't on this list: They aren't consumer products. Both devices are purely intended as development hardware, so AR software can be made for their platforms. Even the &lt;a href=&quot;https:\/\/www.pcmag.com\/news\/366791\/hands-on-with-hololens-2-its-an-ar-game-changer&quot;&gt;HoloLens 2&lt;\/a&gt;, the second iteration of Microsoft's AR headset, is aimed specifically at developers and enterprise users rather than consumers.&lt;\/p&gt;rnrn&lt;p&gt;Considering each headset costs several thousand dollars (the Magic Leap One is $2,300 and the HoloLens 2 will be $3,500), you shouldn't expect a large library of AR experiences similar to the Oculus and SteamVR stores for a while. It's an early adopter playground at best, and not for most users.&lt;\/p&gt;rnrn&quot;,&quot;body_content_blocks&quot;:[],&quot;images&quot;:{&quot;autoincrement&quot;:39,&quot;images&quot;:[{&quot;index&quot;:32,&quot;path&quot;:&quot;roundups\/02Qp8NssQCHrqFVFEOXnkxr-32.jpg&quot;,&quot;extension&quot;:&quot;jpg&quot;,&quot;animated&quot;:false,&quot;width&quot;:1655,&quot;height&quot;:931,&quot;hash&quot;:&quot;77f523ce13acbe61b5554dd2dcfcd0f6&quot;,&quot;timestamp&quot;:1700268793,&quot;metadata&quot;:{&quot;altText&quot;:&quot;The Best VR 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{&quot;text&quot;: &quot;u00a0(List Price $299.99; Save $110)&quot;, &quot;type&quot;: &quot;text&quot;}]}]}, {&quot;type&quot;: &quot;paragraph&quot;, &quot;content&quot;: [{&quot;text&quot;: &quot;0.00&quot;, &quot;type&quot;: &quot;text&quot;}]}, {&quot;type&quot;: &quot;bullet_list&quot;, &quot;content&quot;: [{&quot;type&quot;: &quot;list_item&quot;, &quot;content&quot;: [{&quot;text&quot;: &quot;Zeiss VR One Plus Virtual Reality Headset&quot;, &quot;type&quot;: &quot;text&quot;, &quot;marks&quot;: [{&quot;type&quot;: &quot;link&quot;, &quot;attrs&quot;: {&quot;href&quot;: &quot;https:\/\/zdcs.link\/Np0bE&quot;}}]}, {&quot;text&quot;: &quot;  u2014 &quot;, &quot;type&quot;: &quot;text&quot;}, {&quot;text&quot;: &quot;$47.99&quot;, &quot;type&quot;: &quot;text&quot;, &quot;marks&quot;: [{&quot;type&quot;: &quot;bold&quot;}]}, {&quot;text&quot;: &quot; &quot;, &quot;type&quot;: &quot;text&quot;}, {&quot;text&quot;: &quot;(List Price $59.99; Save $12)&quot;, &quot;type&quot;: &quot;text&quot;, &quot;marks&quot;: [{&quot;type&quot;: &quot;italic&quot;}]}]}]}, {&quot;type&quot;: &quot;bullet_list&quot;, &quot;content&quot;: [{&quot;type&quot;: &quot;list_item&quot;, &quot;content&quot;: [{&quot;text&quot;: &quot;Homido V2 Virtual reality headset&quot;, &quot;type&quot;: &quot;text&quot;, &quot;marks&quot;: [{&quot;type&quot;: &quot;link&quot;, &quot;attrs&quot;: {&quot;href&quot;: &quot;https:\/\/zdcs.link\/lPYkd&quot;}}]}, {&quot;text&quot;: &quot; u2014 &quot;, &quot;type&quot;: &quot;text&quot;}, {&quot;text&quot;: &quot;$63.99&quot;, &quot;type&quot;: &quot;text&quot;, &quot;marks&quot;: [{&quot;type&quot;: &quot;bold&quot;}]}, {&quot;text&quot;: &quot; &quot;, &quot;type&quot;: &quot;text&quot;}, {&quot;text&quot;: &quot;(List Price $79.99; Save $16)&quot;, &quot;type&quot;: &quot;text&quot;, &quot;marks&quot;: [{&quot;type&quot;: &quot;italic&quot;}]}]}]}, {&quot;type&quot;: &quot;paragraph&quot;, &quot;content&quot;: [{&quot;text&quot;: &quot;*Deals are selected by our partner, &quot;, &quot;type&quot;: &quot;text&quot;}, {&quot;text&quot;: &quot;TechBargains&quot;, &quot;type&quot;: &quot;text&quot;, &quot;marks&quot;: [{&quot;type&quot;: &quot;link&quot;, &quot;attrs&quot;: {&quot;href&quot;: &quot;https:\/\/www.techbargains.com\/&quot;}}]}]}]}&quot;,&quot;editors_note&quot;:[],&quot;intro_text&quot;:[],&quot;body&quot;:&quot;rn&lt;h2&gt;Virtual Reality Is Here&lt;\/h2&gt;rnrn&lt;p&gt;Virtual Reality is a fascinating way to travel using nothing more than the power of technology. With a headset and motion tracking, VR lets you look around a virtual space as if you're actually there. It's also been a promising technology for decades that's never truly caught on. That's constantly changing with the current wave of VR products, especially as the biggest names in the industry are starting to really hone and tweak their headsets.&lt;\/p&gt;rnrn&lt;p&gt;Oculus has both tethered and standalone headsets from the Go, to the Quest, to the Rift S. HTC has the Steam-friendly Vive and Vive Cosmos, and the developer-focused &lt;a href=&quot;https:\/\/www.pcmag.com\/review\/360148\/htc-vive-pro&quot;&gt;Vive Pro&lt;\/a&gt;. Sony has the PS 4-focused PlayStation VR (that will apparently work with the PlayStation 5 if and when that system comes out), and Microsoft is supporting its Windows Mixed Reality platform with a variety of headsets from different manufacturers.&lt;\/p&gt;rnrn&lt;p&gt;Google and Samsung still offer phone-based VR headsets in the form of the Daydream View and the Gear VR, and even Nintendo has gotten into the game with its Labo VR Kit for the Nintendo Switch. However, these shell-like headsets, which require a phone or some other device physically inserted into them, feel like novelties next to more powerful headsets that can provide more immersive experiences.&lt;\/p&gt;rnrnrnrn&lt;p&gt;&lt;iframe width=&quot;300&quot; height=&quot;150&quot; style=&quot;width: 100%; height: 100%;&quot; src=&quot;https:\/\/mashable.com\/videos\/blueprint:67n7Zm1R0P\/embed\/?player=pcmag&amp;amp;autoplay=true&amp;amp;mute=true&quot; frameborder=&quot;0&quot; allowfullscreen=&quot;allowfullscreen&quot;&gt;&lt;\/iframe&gt;&lt;\/p&gt;rnrn&lt;h2&gt;The Big Question: What VR Is the Best?&lt;\/h2&gt;rnrn&lt;p&gt;Modern VR headsets now fit under one of three categories: Mobile, tethered, or standalone. Mobile headsets are shells with lenses into which you place your smartphone. The lenses separate the screen into two images for your eyes, turning your smartphone into a VR device. Mobile headsets like the Samsung Gear VR and the Google Daydream View are relatively inexpensive at around $100, and because all of the processing is done on your phone, you don't need to connect any wires to the headset.&lt;\/p&gt;rnrn&lt;p&gt;While they can offer a taste of VR, mobile headsets don't provide the full experience. They tend to offer three-degrees-of-freedom (3DOF) motion tracking, following your direction but not your position. They also only come with one motion controller, which is also 3DOF-only. You don't get the same immersiveness you do with six-degrees-of-freedom (6DOF) motion tracking and dual motion controllers, which might be why Google and Samsung have been largely quiet lately about their mobile headsets. The Nintendo Labo VR Kit is its own unique case, but it's more of a novelty for Switch owners.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;img alt='Related Story' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 35 26'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-1.fit_lim.size_35x26.v_1569470766.jpg&quot;}' align=&quot;left&quot; data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-1.jpg' width='35' height='26'&gt;&lt;noscript inline-template&gt;&lt;img alt='Related Story' width='35' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-1.fit_lim.size_35x26.v_1569470766.jpg' align=&quot;left&quot; data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-1.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;a href=&quot;\/about\/how-we-test-vr-headsets&quot; data-link-type=&quot;article&quot; data-link-id=&quot;341&quot;&gt;&lt;strong&gt;See How We Test VR Headsets&lt;\/strong&gt;&lt;\/a&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;p&gt;Tethered headsets like the Oculus Rift S, the HTC Vive Cosmos, and the PlayStation VR are physically connected to PCs (or in the case of the PS VR, a &lt;a href=&quot;\/reviews\/sony-playstation-4-ps4&quot; data-link-type=&quot;review&quot; data-link-id=&quot;10271&quot;&gt;PlayStation 4&lt;\/a&gt;). The cable makes them a bit unwieldy, but putting all of the actual video processing in a box you don't need to directly strap to your face means your VR experience can be a lot more complex. The use of a dedicated display in the headset instead of your smartphone drastically improves image fidelity, and either external sensors or outward-facing cameras on the headset provide full 6DOF movement tracking.&lt;\/p&gt;rnrn&lt;p&gt;The trade-off, besides the clunky cables, is the price. The least expensive tethered options are currently around $400. And that's before you address the processing issue; the Rift S and Vive headsets need &lt;a href=&quot;https:\/\/www.pcmag.com\/roundup\/341963\/the-best-computers-for-the-oculus-rift-vr-headset&quot;&gt;pretty powerful PCs&lt;\/a&gt; to run, while the PS VR requires a PlayStation 4. If the cost isn't a deal breaker but the cables are, HTC offers a wireless adapter for the Vive, but it requires a desktop PC with a free PCIe slot to work. There are also third-party wireless adapters for the Rift, but we can't guarantee how well they work.&lt;\/p&gt;rnrn&lt;p&gt;Standalone headsets were at first a useful novelty that offered a taste of VR without an investment into a gaming PC or a flagship phone. The Oculus Go and the Lenovo Mirage Solo are both capable headsets that work well on their own, but they have the same limited controls as mobile headsets. The recently released Oculus Quest, however, has really sold us on this category. The Quest uses similar outward-facing cameras to the new Rift S to provide 6DOF motion tracking, and uses the same Oculus Touch motion controls. Combined with a faster Snapdragon 835 processor compared with the Oculus Go's Snapdragon 821, the Quest offers a much more compelling and immersive VR experience, all without the unwieldy cable or PC requirement of the Rift S. We hope to see more standalone 6DOF, dual motion controller headsets in the future, like the upcoming &lt;a href=&quot;https:\/\/www.pcmag.com\/news\/366879\/hands-on-with-the-grown-up-untethered-htc-vive-focus-plus&quot;&gt;HTC Vive Focus Plus&lt;\/a&gt;.&lt;\/p&gt;rnrn&lt;h1&gt;Tethered Headsets&lt;\/h1&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='HTC Vive inline front' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 740 416'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-2.fit_lim.size_740x416.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-2.jpg' width='740' height='416'&gt;&lt;noscript inline-template&gt;&lt;img alt='HTC Vive inline front' width='740' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-2.fit_lim.size_740x416.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-2.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;HTC Vive and Vive Cosmos&lt;\/h3&gt;rnrn&lt;p&gt;&lt;span&gt;HTC's Vive is a comprehensive package that includes a headset, two motion controllers, and two base stations for defining a &quot;whole-room&quot; VR area. It's technically impressive, and can track your movements in a 10-foot cube instead of just from your seat. It also includes a set of motion controllers more advanced than the PlayStation Move. PC-tethered VR systems like the Vive need plenty of power, with HTC recommending at least an Intel Core i5-4590 CPU and a GeForce GTX 970 GPU. &lt;\/span&gt;&lt;\/p&gt;rnrn&lt;p&gt;The recently released Vive Cosmos has a much higher resolution than the Vive, features outward-facing cameras that can track your position without any need for base stations, and includes two redesigned, improved motion controllers. It's a solid upgrade, but it's very expensive at $699.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;img alt='Oculus Rift S: Front' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-3.fit_lim.size_810x456.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-3.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='Oculus Rift S: Front' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-3.fit_lim.size_810x456.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-3.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Oculus Rift S&lt;\/h3&gt;rnrn&lt;p&gt;The Oculus Rift was the first big name in the current wave of VR, and Oculus is still a major player. The Rift S has a higher resolution than the Vive (but not as high as the Vive Pro or, strangely, the Oculus Quest) and newer and lighter Oculus Touch motion controllers, and doesn't need external sensors to work. It does, however, need DisplayPort; if your PC only has an HDMI output, you might want to hunt for the previous Rift and deal with the extra cables.&lt;\/p&gt;rnrn&lt;p&gt;The Oculus Store has plenty of fantastic VR games, just like SteamVR. You can also use SteamVR games with the Rift, but this requires some software wrangling, and can have its quirks.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Sony PlayStation VR' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 740 416'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-4.fit_lim.size_740x416.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-4.jpg' width='740' height='416'&gt;&lt;noscript inline-template&gt;&lt;img alt='Sony PlayStation VR' width='740' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-4.fit_lim.size_740x416.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-4.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Sony PlayStation VR&lt;\/h3&gt;rnrn&lt;p&gt;The PlayStation VR is compelling thanks to Sony backing development for it and the affordability and availability of the PlayStation 4 compared with gaming PCs. All you need is the headset, a PlayStation 4, and a PlayStation Camera (now included with most PlayStation VR bundles). There are some excellent games on PS VR like Moss, Rez Infinite, and Until Dawn: Rush of Blood, with Sony and other developers working on several more (including Five Nights at Freddy's VR).&lt;\/p&gt;rnrn&lt;p&gt;Many PlayStation VR games work with the DualShock 4, so you don't even need motion controls. However, those motion controls are where the PlayStation VR lags behind; the headset still uses the PlayStation Move wands from the PlayStation 3 era, and they aren't nearly as capable or comfortable as the Oculus Touch controllers. They're also expensive, and not always included in PlayStation VR bundles.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='HP Windows Mixed Reality Headset' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-5.fit_lim.size_810x456.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-5.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='HP Windows Mixed Reality Headset' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-5.fit_lim.size_810x456.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-5.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Windows Mixed Reality&lt;\/h3&gt;rnrn&lt;p&gt;Microsoft has been promoting its partnership with multiple headset manufacturers to produce a series of Windows 10-ready &quot;mixed reality&quot; headsets. The distinction between virtual reality and mixed reality is so far dubious, but it indicates an integration of augmented reality (AR) technology using cameras on the helmet. Acer, Dell, HP, Lenovo, and Samsung are some of Microsoft's partners in this mixed reality program.&lt;\/p&gt;rnrn&lt;p&gt;From the different headsets we've tested, the hardware is sound and the setup is simple, but position tracking isn't as accurate as tethered headsets with external sensors or the Rift S' new outward-facing tracking cameras. Also, the Windows Mixed Reality store doesn't have as many compelling VR experiences as the Rift and SteamVR stores, though you can use SteamVR games on Windows Mixed Reality headsets, again with some software wrestling. Windows Mixed Reality does have one thing going for it, though: the highest resolution in consumer VR with the HP Reverb, at 2,160 by 2,160 pixels for each eye.&lt;\/p&gt;rnrn&lt;h3&gt;Valve Index&lt;\/h3&gt;rnrn&lt;p&gt;If you thought the HTC Vive Cosmos was expensive, just wait until you see the &lt;a href=&quot;https:\/\/www.valvesoftware.com\/en\/index&quot;&gt;Valve Index&lt;\/a&gt;. Valve's own PC-tethered VR headset costs a whopping $999 if you want everything you need for it to work (except the computer, of course). You can save some money by reusing your HTC Vive base stations, cutting the price down to $749, or get only the headset (and provide your own motion controllers and base stations) for $499. Those are hard prices to swallow, even if the Index sports a 120Hz refresh rate notably higher than most of its competitors (with an experimental 144Hz mode), and the controllers feature an advanced grip system for more natural, precise interaction. We have yet to test the Valve Index.&lt;\/p&gt;rnrn&lt;h1&gt;Standalone Headsets&lt;\/h1&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Oculus Go' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-8.fit_lim.size_810x456.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-8.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='Oculus Go' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-8.fit_lim.size_810x456.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-8.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Oculus Go&lt;\/h3&gt;rnrn&lt;p&gt;The Oculus Go is the least expensive way to jump into virtual reality. At $200 it's pricier than mobile VR headsets, but unlike those headsets, you don't need a compatible (and usually expensive flagship) smartphone to use it. The $200 investment gets you right into a Gear VR-like virtual reality experience, complete with an intuitive controller. It makes some compromises for the price, like using a dated Snapdragon 821 processor and offering only 3DOF motion tracking, but it's still enough to try out Netflix on a virtual theater screen or play Settlers of Catan in VR.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Oculus Quest' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-9.fit_lim.size_810x456.v_1586380576.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-9.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='Oculus Quest' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-9.fit_lim.size_810x456.v_1586380576.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-9.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Oculus Quest&lt;\/h3&gt;rnrn&lt;p&gt;The Oculus Quest costs twice as much as the Oculus Go, but it's well worth it. It has a more powerful Snapdragon 835 processor and a sharper OLED screen, but more importantly it offers full 6DOF motion tracking with dual motion controls. In fact, it uses the same Oculus Touch controllers as the Oculus Rift S. It's limited to Oculus' mobile software store, like the Oculus Go, so it won't provide the same selection as the PC-based Rift S and its much bigger Oculus Store. Still, there are already some very compelling experiences on it, like Beat Saber and Superhot VR, that make it well worth your attention.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Lenovo Mirage Solo with Daydream' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-10.fit_lim.size_810x456.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-10.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='Lenovo Mirage Solo with Daydream' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-10.fit_lim.size_810x456.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-10.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Lenovo Mirage Solo With Daydream&lt;\/h3&gt;rnrn&lt;p&gt;The Lenovo Mirage Solo is the Google Daydream version of the Oculus Quest, but it doesn't quite hit the mark. It has the same Snapdragon 835 processor and outward-facing cameras for 6DOF position tracking for the headset itself, but it includes only a single 3DOF motion controller, which severely limits its capabilities. It feels like a half-step between the Go and the Quest, using Google's Daydream platform instead of Oculus, and simply isn't as compelling as the other standalone headsets because of it.&lt;\/p&gt;rnrn&lt;h3&gt;HTC Vive Focus and Vive Focus Plus&lt;\/h3&gt;rnrn&lt;p&gt;HTC has branched out beyond tethered headsets with the standalone Vive Focus series. Originally launched only in China, the Vive Focus came to North America late last year, and its 6DOF follow-up, the Vive Focus Plus, will see worldwide release later this year. Both are completely self-contained VR headsets similar to the Lenovo Mirage Solo, capable of full motion tracking and room mapping. The Vive Focus headsets are currently being aimed at the enterprise market rather than consumers, emphasizing their ability to offer virtual training and conferencing in a business context.&lt;\/p&gt;rnrn&lt;h1&gt;Mobile Headsets&lt;\/h1&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Google Daydream View inline 2' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 740 416'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-6.fit_lim.size_740x416.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-6.jpg' width='740' height='416'&gt;&lt;noscript inline-template&gt;&lt;img alt='Google Daydream View inline 2' width='740' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-6.fit_lim.size_740x416.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-6.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Google Daydream&lt;\/h3&gt;rnrn&lt;p&gt;Google and Samsung were the biggest names in mobile VR, with Google Cardboard and the Daydream View, and Samsung's line of Gear VR headsets. They respectively worked with Google's and Samsung's flagship phones, like the Pixel 3 and the Galaxy S9. However, both companies have been very quiet over the last year or so about the category, with Samsung in particular not having pursued a Gear VR that works with the S10 or Note 10 phones.&lt;\/p&gt;rnrn&lt;p&gt;Google continues to support the Daydream View, though we'll see if any update is revealed when the Pixel 4 is announced later this year. If you have compatible phones, these headsets offer functional 3DOF VR experiences for just $60 to $130. You slide your phone into one, put it on your head, and start tapping away with the included remote. It's interesting, but underwhelming next to tethered and 6DOF standalone VR experiences. And, if you don't have the right phone and are fine with 3DOF, spending $200 on an Oculus Go is less of an investment than using either of these.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Labo VR: Elephant' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-7.fit_lim.size_810x456.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-7.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='Labo VR: Elephant' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-7.fit_lim.size_810x456.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-7.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Nintendo Labo VR Kit&lt;\/h3&gt;rnrn&lt;p&gt;Nintendo's Labo series of games\/arts-and-crafts sets for the &lt;a href=&quot;https:\/\/www.pcmag.com\/review\/348908\/nintendo-switch&quot;&gt;Nintendo Switch&lt;\/a&gt; have interested us since the first &lt;a href=&quot;https:\/\/www.pcmag.com\/review\/358967\/nintendo-labo-variety-kit&quot;&gt;Labo Variety Kit&lt;\/a&gt; came out. You build your own controllers with cardboard and play games using the Switch and motion-sensing Joy-Con controllers. Now Nintendo has returned to VR (a field it hasn't set foot in since the ill-fated Virtual Boy) with its fourth Labo package, the Labo VR Kit.&lt;\/p&gt;rnrn&lt;p&gt;The Labo VR Kit has you building a mobile VR headset out of cardboard, like the older Google Cardboard headsets, which you insert the Nintendo Switch into. You then build other controllers, like a camera or a blaster, and attach them to the headset to play games. It's fun and engaging, but even with an impressive game development kit in the software, it's ultimately just a novelty. The Labo VR Kit mostly provides 3DOF motion control, even if it uses the Joy-Cons' motion sensors in some very clever ways (one controller creates a triangulated 6DOF motion control system using both Joy-Cons in tandem), and the Switch's 720p screen offers some of the simplest and grainiest VR graphics we've seen in years. It scores so highly with us because as its own product, a crafts kit for kids who want to learn about VR and game development, it's excellent. It just isn't a feasible VR platform like the other systems discussed here.&lt;\/p&gt;rnrn&lt;h3&gt;Qualcomm-Compatible XR Viewers&lt;\/h3&gt;rnrn&lt;p&gt;The newest breed of mobile headsets can also be considered &quot;tethered,&quot; because instead of inserting your phone into the headset itself, you physically connect your phone with a USB-C cable. Qualcomm has been emphasizing the VR and augmented reality capabilities of its Snapdragon 855 processor, and is promoting a new ecosystem of &lt;a href=&quot;https:\/\/www.pcmag.com\/news\/366752\/qualcomm-preps-for-5g-ar-and-vr-with-xr-viewer-platform&quot;&gt;XR viewers&lt;\/a&gt; (including both AR and VR devices). These use the aforementioned USB-C connection to run all processing from a smartphone, while keeping the display technology built separately into the VR headset or AR glasses.&lt;\/p&gt;rnrn&lt;p&gt;Unfortunately, we haven't really seen any consumer AR glasses through the entire Snapdragon 855 generation, though some enterprise devices like the &lt;a href=&quot;https:\/\/epson.com\/moverio-bt30c-usb-c-compatible-smart-glasses&quot;&gt;Epson Moverio BT-30C&lt;\/a&gt; have shipped. Perhaps we'll see more devices come out when the Snapdragon 865 is released, but for now it's slow going with XR viewers.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Magic Leap One' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-11.fit_lim.size_810x456.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-11.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='Magic Leap One' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-11.fit_lim.size_810x456.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-11.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h1&gt;What About Augmented Reality?&lt;\/h1&gt;rnrn&lt;p&gt;You might have seen some other famous visual headsets pop up over the last few years, including the &lt;a href=&quot;https:\/\/www.pcmag.com\/review\/347119\/microsoft-hololens-development-edition&quot;&gt;Microsoft HoloLens&lt;\/a&gt; and the &lt;a href=&quot;https:\/\/www.pcmag.com\/review\/363545\/magic-leap-one&quot;&gt;Magic Leap One&lt;\/a&gt;. They aren't on this list for a few reasons, but the biggest one is that they're augmented reality (AR) headsets, not virtual reality headsets. And yes, &lt;a href=&quot;https:\/\/www.pcmag.com\/article\/347242\/ar-vs-vr-whats-the-difference&quot;&gt;there's a difference&lt;\/a&gt;.&lt;\/p&gt;rnrn&lt;p&gt;Basically, these AR headsets have transparent lenses that let you look at your surroundings, instead of completely replacing your vision with a computer-generated image. They can still project images over whatever you're looking at, but those images are designed to complement and interact with the area around you. You can make a web browser pop up in the middle of a room, for instance, or watch animals run around your coffee table. It's fascinating technology that could &lt;a href=&quot;https:\/\/www.pcmag.com\/commentary\/363450\/magic-leap-is-here-but-not-quite-ready-for-the-masses&quot;&gt;hint at the future of computing&lt;\/a&gt;.&lt;\/p&gt;rnrn&lt;p&gt;The emphasis here is future, as in several years away. That brings us to the second biggest reason the HoloLens and Magic Leap One aren't on this list: They aren't consumer products. Both devices are purely intended as development hardware, so AR software can be made for their platforms. Even the &lt;a href=&quot;https:\/\/www.pcmag.com\/news\/366791\/hands-on-with-hololens-2-its-an-ar-game-changer&quot;&gt;HoloLens 2&lt;\/a&gt;, the second iteration of Microsoft's AR headset, is aimed specifically at developers and enterprise users rather than consumers.&lt;\/p&gt;rnrn&lt;p&gt;Considering each headset costs several thousand dollars (the Magic Leap One is $2,300 and the HoloLens 2 will be $3,500), you shouldn't expect a large library of AR experiences similar to the Oculus and SteamVR stores for a while. It's an early adopter playground at best, and not for most users.&lt;\/p&gt;rnrn&quot;,&quot;body_content_blocks&quot;:[],&quot;images&quot;:{&quot;autoincrement&quot;:39,&quot;images&quot;:[{&quot;index&quot;:32,&quot;path&quot;:&quot;roundups\/02Qp8NssQCHrqFVFEOXnkxr-32.jpg&quot;,&quot;extension&quot;:&quot;jpg&quot;,&quot;animated&quot;:false,&quot;width&quot;:1655,&quot;height&quot;:931,&quot;hash&quot;:&quot;77f523ce13acbe61b5554dd2dcfcd0f6&quot;,&quot;timestamp&quot;:1700268793,&quot;metadata&quot;:{&quot;altText&quot;:&quot;The Best VR 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Games&quot;}},{&quot;index&quot;:15,&quot;path&quot;:&quot;reviews\/04D5TsnV9aqu2nY3ysUCKnW-15.jpg&quot;,&quot;extension&quot;:&quot;jpg&quot;,&quot;animated&quot;:false,&quot;width&quot;:3840,&quot;height&quot;:2160,&quot;hash&quot;:&quot;b3dd2020818daf72e5123838fe2b6b4a&quot;,&quot;timestamp&quot;:1676052281,&quot;metadata&quot;:{&quot;altText&quot;:&quot;Jurassic World Aftermath Collection&quot;,&quot;attribution&quot;:&quot;Credit: Coatsink&quot;}},{&quot;index&quot;:16,&quot;path&quot;:&quot;reviews\/04D5TsnV9aqu2nY3ysUCKnW-16.jpg&quot;,&quot;extension&quot;:&quot;jpg&quot;,&quot;animated&quot;:false,&quot;width&quot;:3840,&quot;height&quot;:2160,&quot;hash&quot;:&quot;d7c1ab6a0edd499e2fa3f29db40091bf&quot;,&quot;timestamp&quot;:1676052281,&quot;metadata&quot;:{&quot;altText&quot;:&quot;Jurassic World Aftermath Collection&quot;,&quot;attribution&quot;:&quot;Credit: Coatsink&quot;}},{&quot;index&quot;:17,&quot;path&quot;:&quot;reviews\/04D5TsnV9aqu2nY3ysUCKnW-17.jpg&quot;,&quot;extension&quot;:&quot;jpg&quot;,&quot;animated&quot;:false,&quot;width&quot;:1280,&quot;height&quot;:792,&quot;hash&quot;:&quot;9411310db7b6992a9b0e628ad47cc9f0&quot;,&quot;timestamp&quot;:1676052281,&quot;metadata&quot;:{&quot;altText&quot;:&quot;PlayStation VR2&quot;,&quot;attribution&quot;:&quot;Credit: Will Greenwald&quot;}}],&quot;metadata&quot;:[]},&quot;hero_image_gallery&quot;:{&quot;autoincrement&quot;:1,&quot;images&quot;:[],&quot;metadata&quot;:[]},&quot;editors_note&quot;:[],&quot;final_thoughts_body&quot;:[],&quot;final_thoughts_image&quot;:null,&quot;should_i_upgrade_body&quot;:[],&quot;pros&quot;:&quot;Excellent graphics and soundrnStrong launch libraryrnUseful eye-tracking techrnLightweight buildrnEasy to set up&quot;,&quot;cons&quot;:&quot;Not compatible with PlayStation VR games&quot;,&quot;bottom_line&quot;:&quot;The PlayStation VR2 is a comprehensive upgrade that tops its predecessor in terms of graphics, sound, and tracking technology, making it a must-buy headset for PS5 owners interested in virtual reality.&quot;,&quot;best_for&quot;:&quot;Best for PlayStation Users&quot;,&quot;hero_caption&quot;:null,&quot;first_published_at&quot;:&quot;2023-02-16T13:00:00.000000Z&quot;,&quot;published_at&quot;:&quot;2023-02-16T13:00:00.000000Z&quot;,&quot;last_published_at&quot;:&quot;2023-02-15T17:53:27.000000Z&quot;,&quot;scheduled_at&quot;:null,&quot;created_at&quot;:&quot;2023-02-10T15:59:57.000000Z&quot;,&quot;updated_at&quot;:&quot;2023-02-16T13:00:04.000000Z&quot;},&quot;roundup&quot;:{&quot;id&quot;:318,&quot;legacy_id&quot;:342537,&quot;uuid&quot;:&quot;02Qp8NssQCHrqFVFEOXnkxr&quot;,&quot;apple_news_id&quot;:null,&quot;story_editor_id&quot;:11,&quot;status&quot;:&quot;Published&quot;,&quot;type&quot;:&quot;Standard Roundup&quot;,&quot;show_msrp&quot;:true,&quot;show_hero_image&quot;:false,&quot;luna_user_id&quot;:null,&quot;order_column&quot;:null,&quot;spec_sheet_uuid&quot;:&quot;07DDU7TP2JoiqFC3NToVy0H&quot;,&quot;pop_treated&quot;:false,&quot;title&quot;:&quot;The Best VR Headsets for 2025&quot;,&quot;seo_title&quot;:&quot;The Best VR Headsets We've Tested for 2025&quot;,&quot;slug&quot;:&quot;the-best-vr-headsets&quot;,&quot;canonical_url&quot;:null,&quot;show_specs&quot;:true,&quot;show_carousel&quot;:true,&quot;is_sponsored&quot;:0,&quot;is_list_truncated&quot;:0,&quot;deck&quot;:&quot;Explore new realities with the best VR headsets we've tested, whether you prefer the freedom of standalone models or the power and fidelity of tethered options.&quot;,&quot;seo_description&quot;:null,&quot;focus_keyword&quot;:&quot;Best VR Headsets&quot;,&quot;no_link_injection&quot;:0,&quot;seo_noindex&quot;:0,&quot;offers_title&quot;:&quot;Best Early Black Friday VR Headset Deals This Week*&quot;,&quot;offers_group_uuid&quot;:&quot;06T3w1xnE5jCVsY6OBi1VI9&quot;,&quot;deals_content_blocks&quot;:&quot;{&quot;type&quot;: &quot;doc&quot;, &quot;content&quot;: [{&quot;type&quot;: &quot;heading&quot;, &quot;attrs&quot;: {&quot;level&quot;: 3}, &quot;content&quot;: [{&quot;text&quot;: &quot;The Best VR Headset Deals This Week*&quot;, &quot;type&quot;: &quot;text&quot;}]}, {&quot;type&quot;: &quot;bullet_list&quot;, &quot;content&quot;: [{&quot;type&quot;: &quot;list_item&quot;, &quot;content&quot;: [{&quot;text&quot;: &quot;Sony Geek Squad Certified Refurbished PlayStation VR&quot;, &quot;type&quot;: &quot;text&quot;, &quot;marks&quot;: [{&quot;type&quot;: &quot;link&quot;, &quot;attrs&quot;: {&quot;href&quot;: &quot;https:\/\/zdcs.link\/mxJyq&quot;}}]}, {&quot;text&quot;: &quot; u2014 &quot;, &quot;type&quot;: &quot;text&quot;}, {&quot;text&quot;: &quot;$189.99&quot;, &quot;type&quot;: &quot;text&quot;, &quot;marks&quot;: [{&quot;type&quot;: &quot;bold&quot;}]}, {&quot;text&quot;: &quot;u00a0(List Price $299.99; Save $110)&quot;, &quot;type&quot;: &quot;text&quot;}]}]}, {&quot;type&quot;: &quot;paragraph&quot;, &quot;content&quot;: [{&quot;text&quot;: &quot;0.00&quot;, &quot;type&quot;: &quot;text&quot;}]}, {&quot;type&quot;: &quot;bullet_list&quot;, &quot;content&quot;: [{&quot;type&quot;: &quot;list_item&quot;, &quot;content&quot;: [{&quot;text&quot;: &quot;Zeiss VR One Plus Virtual Reality Headset&quot;, &quot;type&quot;: &quot;text&quot;, &quot;marks&quot;: [{&quot;type&quot;: &quot;link&quot;, &quot;attrs&quot;: {&quot;href&quot;: &quot;https:\/\/zdcs.link\/Np0bE&quot;}}]}, {&quot;text&quot;: &quot;  u2014 &quot;, &quot;type&quot;: &quot;text&quot;}, {&quot;text&quot;: &quot;$47.99&quot;, &quot;type&quot;: &quot;text&quot;, &quot;marks&quot;: [{&quot;type&quot;: &quot;bold&quot;}]}, {&quot;text&quot;: &quot; &quot;, &quot;type&quot;: &quot;text&quot;}, {&quot;text&quot;: &quot;(List Price $59.99; Save $12)&quot;, &quot;type&quot;: &quot;text&quot;, &quot;marks&quot;: [{&quot;type&quot;: &quot;italic&quot;}]}]}]}, {&quot;type&quot;: &quot;bullet_list&quot;, &quot;content&quot;: [{&quot;type&quot;: &quot;list_item&quot;, &quot;content&quot;: [{&quot;text&quot;: &quot;Homido V2 Virtual reality headset&quot;, &quot;type&quot;: &quot;text&quot;, &quot;marks&quot;: [{&quot;type&quot;: &quot;link&quot;, &quot;attrs&quot;: {&quot;href&quot;: &quot;https:\/\/zdcs.link\/lPYkd&quot;}}]}, {&quot;text&quot;: &quot; u2014 &quot;, &quot;type&quot;: &quot;text&quot;}, {&quot;text&quot;: &quot;$63.99&quot;, &quot;type&quot;: &quot;text&quot;, &quot;marks&quot;: [{&quot;type&quot;: &quot;bold&quot;}]}, {&quot;text&quot;: &quot; &quot;, &quot;type&quot;: &quot;text&quot;}, {&quot;text&quot;: &quot;(List Price $79.99; Save $16)&quot;, &quot;type&quot;: &quot;text&quot;, &quot;marks&quot;: [{&quot;type&quot;: &quot;italic&quot;}]}]}]}, {&quot;type&quot;: &quot;paragraph&quot;, &quot;content&quot;: [{&quot;text&quot;: &quot;*Deals are selected by our partner, &quot;, &quot;type&quot;: &quot;text&quot;}, {&quot;text&quot;: &quot;TechBargains&quot;, &quot;type&quot;: &quot;text&quot;, &quot;marks&quot;: [{&quot;type&quot;: &quot;link&quot;, &quot;attrs&quot;: {&quot;href&quot;: &quot;https:\/\/www.techbargains.com\/&quot;}}]}]}]}&quot;,&quot;editors_note&quot;:[],&quot;intro_text&quot;:[],&quot;body&quot;:&quot;rn&lt;h2&gt;Virtual Reality Is Here&lt;\/h2&gt;rnrn&lt;p&gt;Virtual Reality is a fascinating way to travel using nothing more than the power of technology. With a headset and motion tracking, VR lets you look around a virtual space as if you're actually there. It's also been a promising technology for decades that's never truly caught on. That's constantly changing with the current wave of VR products, especially as the biggest names in the industry are starting to really hone and tweak their headsets.&lt;\/p&gt;rnrn&lt;p&gt;Oculus has both tethered and standalone headsets from the Go, to the Quest, to the Rift S. HTC has the Steam-friendly Vive and Vive Cosmos, and the developer-focused &lt;a href=&quot;https:\/\/www.pcmag.com\/review\/360148\/htc-vive-pro&quot;&gt;Vive Pro&lt;\/a&gt;. Sony has the PS 4-focused PlayStation VR (that will apparently work with the PlayStation 5 if and when that system comes out), and Microsoft is supporting its Windows Mixed Reality platform with a variety of headsets from different manufacturers.&lt;\/p&gt;rnrn&lt;p&gt;Google and Samsung still offer phone-based VR headsets in the form of the Daydream View and the Gear VR, and even Nintendo has gotten into the game with its Labo VR Kit for the Nintendo Switch. However, these shell-like headsets, which require a phone or some other device physically inserted into them, feel like novelties next to more powerful headsets that can provide more immersive experiences.&lt;\/p&gt;rnrnrnrn&lt;p&gt;&lt;iframe width=&quot;300&quot; height=&quot;150&quot; style=&quot;width: 100%; height: 100%;&quot; src=&quot;https:\/\/mashable.com\/videos\/blueprint:67n7Zm1R0P\/embed\/?player=pcmag&amp;amp;autoplay=true&amp;amp;mute=true&quot; frameborder=&quot;0&quot; allowfullscreen=&quot;allowfullscreen&quot;&gt;&lt;\/iframe&gt;&lt;\/p&gt;rnrn&lt;h2&gt;The Big Question: What VR Is the Best?&lt;\/h2&gt;rnrn&lt;p&gt;Modern VR headsets now fit under one of three categories: Mobile, tethered, or standalone. Mobile headsets are shells with lenses into which you place your smartphone. The lenses separate the screen into two images for your eyes, turning your smartphone into a VR device. Mobile headsets like the Samsung Gear VR and the Google Daydream View are relatively inexpensive at around $100, and because all of the processing is done on your phone, you don't need to connect any wires to the headset.&lt;\/p&gt;rnrn&lt;p&gt;While they can offer a taste of VR, mobile headsets don't provide the full experience. They tend to offer three-degrees-of-freedom (3DOF) motion tracking, following your direction but not your position. They also only come with one motion controller, which is also 3DOF-only. You don't get the same immersiveness you do with six-degrees-of-freedom (6DOF) motion tracking and dual motion controllers, which might be why Google and Samsung have been largely quiet lately about their mobile headsets. The Nintendo Labo VR Kit is its own unique case, but it's more of a novelty for Switch owners.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;img alt='Related Story' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 35 26'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-1.fit_lim.size_35x26.v_1569470766.jpg&quot;}' align=&quot;left&quot; data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-1.jpg' width='35' height='26'&gt;&lt;noscript inline-template&gt;&lt;img alt='Related Story' width='35' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-1.fit_lim.size_35x26.v_1569470766.jpg' align=&quot;left&quot; data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-1.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;a href=&quot;\/about\/how-we-test-vr-headsets&quot; data-link-type=&quot;article&quot; data-link-id=&quot;341&quot;&gt;&lt;strong&gt;See How We Test VR Headsets&lt;\/strong&gt;&lt;\/a&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;p&gt;Tethered headsets like the Oculus Rift S, the HTC Vive Cosmos, and the PlayStation VR are physically connected to PCs (or in the case of the PS VR, a &lt;a href=&quot;\/reviews\/sony-playstation-4-ps4&quot; data-link-type=&quot;review&quot; data-link-id=&quot;10271&quot;&gt;PlayStation 4&lt;\/a&gt;). The cable makes them a bit unwieldy, but putting all of the actual video processing in a box you don't need to directly strap to your face means your VR experience can be a lot more complex. The use of a dedicated display in the headset instead of your smartphone drastically improves image fidelity, and either external sensors or outward-facing cameras on the headset provide full 6DOF movement tracking.&lt;\/p&gt;rnrn&lt;p&gt;The trade-off, besides the clunky cables, is the price. The least expensive tethered options are currently around $400. And that's before you address the processing issue; the Rift S and Vive headsets need &lt;a href=&quot;https:\/\/www.pcmag.com\/roundup\/341963\/the-best-computers-for-the-oculus-rift-vr-headset&quot;&gt;pretty powerful PCs&lt;\/a&gt; to run, while the PS VR requires a PlayStation 4. If the cost isn't a deal breaker but the cables are, HTC offers a wireless adapter for the Vive, but it requires a desktop PC with a free PCIe slot to work. There are also third-party wireless adapters for the Rift, but we can't guarantee how well they work.&lt;\/p&gt;rnrn&lt;p&gt;Standalone headsets were at first a useful novelty that offered a taste of VR without an investment into a gaming PC or a flagship phone. The Oculus Go and the Lenovo Mirage Solo are both capable headsets that work well on their own, but they have the same limited controls as mobile headsets. The recently released Oculus Quest, however, has really sold us on this category. The Quest uses similar outward-facing cameras to the new Rift S to provide 6DOF motion tracking, and uses the same Oculus Touch motion controls. Combined with a faster Snapdragon 835 processor compared with the Oculus Go's Snapdragon 821, the Quest offers a much more compelling and immersive VR experience, all without the unwieldy cable or PC requirement of the Rift S. We hope to see more standalone 6DOF, dual motion controller headsets in the future, like the upcoming &lt;a href=&quot;https:\/\/www.pcmag.com\/news\/366879\/hands-on-with-the-grown-up-untethered-htc-vive-focus-plus&quot;&gt;HTC Vive Focus Plus&lt;\/a&gt;.&lt;\/p&gt;rnrn&lt;h1&gt;Tethered Headsets&lt;\/h1&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='HTC Vive inline front' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 740 416'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-2.fit_lim.size_740x416.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-2.jpg' width='740' height='416'&gt;&lt;noscript inline-template&gt;&lt;img alt='HTC Vive inline front' width='740' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-2.fit_lim.size_740x416.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-2.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;HTC Vive and Vive Cosmos&lt;\/h3&gt;rnrn&lt;p&gt;&lt;span&gt;HTC's Vive is a comprehensive package that includes a headset, two motion controllers, and two base stations for defining a &quot;whole-room&quot; VR area. It's technically impressive, and can track your movements in a 10-foot cube instead of just from your seat. It also includes a set of motion controllers more advanced than the PlayStation Move. PC-tethered VR systems like the Vive need plenty of power, with HTC recommending at least an Intel Core i5-4590 CPU and a GeForce GTX 970 GPU. &lt;\/span&gt;&lt;\/p&gt;rnrn&lt;p&gt;The recently released Vive Cosmos has a much higher resolution than the Vive, features outward-facing cameras that can track your position without any need for base stations, and includes two redesigned, improved motion controllers. It's a solid upgrade, but it's very expensive at $699.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;img alt='Oculus Rift S: Front' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-3.fit_lim.size_810x456.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-3.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='Oculus Rift S: Front' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-3.fit_lim.size_810x456.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-3.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Oculus Rift S&lt;\/h3&gt;rnrn&lt;p&gt;The Oculus Rift was the first big name in the current wave of VR, and Oculus is still a major player. The Rift S has a higher resolution than the Vive (but not as high as the Vive Pro or, strangely, the Oculus Quest) and newer and lighter Oculus Touch motion controllers, and doesn't need external sensors to work. It does, however, need DisplayPort; if your PC only has an HDMI output, you might want to hunt for the previous Rift and deal with the extra cables.&lt;\/p&gt;rnrn&lt;p&gt;The Oculus Store has plenty of fantastic VR games, just like SteamVR. You can also use SteamVR games with the Rift, but this requires some software wrangling, and can have its quirks.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Sony PlayStation VR' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 740 416'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-4.fit_lim.size_740x416.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-4.jpg' width='740' height='416'&gt;&lt;noscript inline-template&gt;&lt;img alt='Sony PlayStation VR' width='740' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-4.fit_lim.size_740x416.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-4.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Sony PlayStation VR&lt;\/h3&gt;rnrn&lt;p&gt;The PlayStation VR is compelling thanks to Sony backing development for it and the affordability and availability of the PlayStation 4 compared with gaming PCs. All you need is the headset, a PlayStation 4, and a PlayStation Camera (now included with most PlayStation VR bundles). There are some excellent games on PS VR like Moss, Rez Infinite, and Until Dawn: Rush of Blood, with Sony and other developers working on several more (including Five Nights at Freddy's VR).&lt;\/p&gt;rnrn&lt;p&gt;Many PlayStation VR games work with the DualShock 4, so you don't even need motion controls. However, those motion controls are where the PlayStation VR lags behind; the headset still uses the PlayStation Move wands from the PlayStation 3 era, and they aren't nearly as capable or comfortable as the Oculus Touch controllers. They're also expensive, and not always included in PlayStation VR bundles.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='HP Windows Mixed Reality Headset' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-5.fit_lim.size_810x456.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-5.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='HP Windows Mixed Reality Headset' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-5.fit_lim.size_810x456.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-5.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Windows Mixed Reality&lt;\/h3&gt;rnrn&lt;p&gt;Microsoft has been promoting its partnership with multiple headset manufacturers to produce a series of Windows 10-ready &quot;mixed reality&quot; headsets. The distinction between virtual reality and mixed reality is so far dubious, but it indicates an integration of augmented reality (AR) technology using cameras on the helmet. Acer, Dell, HP, Lenovo, and Samsung are some of Microsoft's partners in this mixed reality program.&lt;\/p&gt;rnrn&lt;p&gt;From the different headsets we've tested, the hardware is sound and the setup is simple, but position tracking isn't as accurate as tethered headsets with external sensors or the Rift S' new outward-facing tracking cameras. Also, the Windows Mixed Reality store doesn't have as many compelling VR experiences as the Rift and SteamVR stores, though you can use SteamVR games on Windows Mixed Reality headsets, again with some software wrestling. Windows Mixed Reality does have one thing going for it, though: the highest resolution in consumer VR with the HP Reverb, at 2,160 by 2,160 pixels for each eye.&lt;\/p&gt;rnrn&lt;h3&gt;Valve Index&lt;\/h3&gt;rnrn&lt;p&gt;If you thought the HTC Vive Cosmos was expensive, just wait until you see the &lt;a href=&quot;https:\/\/www.valvesoftware.com\/en\/index&quot;&gt;Valve Index&lt;\/a&gt;. Valve's own PC-tethered VR headset costs a whopping $999 if you want everything you need for it to work (except the computer, of course). You can save some money by reusing your HTC Vive base stations, cutting the price down to $749, or get only the headset (and provide your own motion controllers and base stations) for $499. Those are hard prices to swallow, even if the Index sports a 120Hz refresh rate notably higher than most of its competitors (with an experimental 144Hz mode), and the controllers feature an advanced grip system for more natural, precise interaction. We have yet to test the Valve Index.&lt;\/p&gt;rnrn&lt;h1&gt;Standalone Headsets&lt;\/h1&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Oculus Go' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-8.fit_lim.size_810x456.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-8.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='Oculus Go' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-8.fit_lim.size_810x456.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-8.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Oculus Go&lt;\/h3&gt;rnrn&lt;p&gt;The Oculus Go is the least expensive way to jump into virtual reality. At $200 it's pricier than mobile VR headsets, but unlike those headsets, you don't need a compatible (and usually expensive flagship) smartphone to use it. The $200 investment gets you right into a Gear VR-like virtual reality experience, complete with an intuitive controller. It makes some compromises for the price, like using a dated Snapdragon 821 processor and offering only 3DOF motion tracking, but it's still enough to try out Netflix on a virtual theater screen or play Settlers of Catan in VR.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Oculus Quest' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-9.fit_lim.size_810x456.v_1586380576.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-9.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='Oculus Quest' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-9.fit_lim.size_810x456.v_1586380576.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-9.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Oculus Quest&lt;\/h3&gt;rnrn&lt;p&gt;The Oculus Quest costs twice as much as the Oculus Go, but it's well worth it. It has a more powerful Snapdragon 835 processor and a sharper OLED screen, but more importantly it offers full 6DOF motion tracking with dual motion controls. In fact, it uses the same Oculus Touch controllers as the Oculus Rift S. It's limited to Oculus' mobile software store, like the Oculus Go, so it won't provide the same selection as the PC-based Rift S and its much bigger Oculus Store. Still, there are already some very compelling experiences on it, like Beat Saber and Superhot VR, that make it well worth your attention.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Lenovo Mirage Solo with Daydream' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-10.fit_lim.size_810x456.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-10.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='Lenovo Mirage Solo with Daydream' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-10.fit_lim.size_810x456.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-10.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Lenovo Mirage Solo With Daydream&lt;\/h3&gt;rnrn&lt;p&gt;The Lenovo Mirage Solo is the Google Daydream version of the Oculus Quest, but it doesn't quite hit the mark. It has the same Snapdragon 835 processor and outward-facing cameras for 6DOF position tracking for the headset itself, but it includes only a single 3DOF motion controller, which severely limits its capabilities. It feels like a half-step between the Go and the Quest, using Google's Daydream platform instead of Oculus, and simply isn't as compelling as the other standalone headsets because of it.&lt;\/p&gt;rnrn&lt;h3&gt;HTC Vive Focus and Vive Focus Plus&lt;\/h3&gt;rnrn&lt;p&gt;HTC has branched out beyond tethered headsets with the standalone Vive Focus series. Originally launched only in China, the Vive Focus came to North America late last year, and its 6DOF follow-up, the Vive Focus Plus, will see worldwide release later this year. Both are completely self-contained VR headsets similar to the Lenovo Mirage Solo, capable of full motion tracking and room mapping. The Vive Focus headsets are currently being aimed at the enterprise market rather than consumers, emphasizing their ability to offer virtual training and conferencing in a business context.&lt;\/p&gt;rnrn&lt;h1&gt;Mobile Headsets&lt;\/h1&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Google Daydream View inline 2' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 740 416'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-6.fit_lim.size_740x416.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-6.jpg' width='740' height='416'&gt;&lt;noscript inline-template&gt;&lt;img alt='Google Daydream View inline 2' width='740' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-6.fit_lim.size_740x416.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-6.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Google Daydream&lt;\/h3&gt;rnrn&lt;p&gt;Google and Samsung were the biggest names in mobile VR, with Google Cardboard and the Daydream View, and Samsung's line of Gear VR headsets. They respectively worked with Google's and Samsung's flagship phones, like the Pixel 3 and the Galaxy S9. However, both companies have been very quiet over the last year or so about the category, with Samsung in particular not having pursued a Gear VR that works with the S10 or Note 10 phones.&lt;\/p&gt;rnrn&lt;p&gt;Google continues to support the Daydream View, though we'll see if any update is revealed when the Pixel 4 is announced later this year. If you have compatible phones, these headsets offer functional 3DOF VR experiences for just $60 to $130. You slide your phone into one, put it on your head, and start tapping away with the included remote. It's interesting, but underwhelming next to tethered and 6DOF standalone VR experiences. And, if you don't have the right phone and are fine with 3DOF, spending $200 on an Oculus Go is less of an investment than using either of these.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Labo VR: Elephant' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-7.fit_lim.size_810x456.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-7.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='Labo VR: Elephant' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-7.fit_lim.size_810x456.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-7.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Nintendo Labo VR Kit&lt;\/h3&gt;rnrn&lt;p&gt;Nintendo's Labo series of games\/arts-and-crafts sets for the &lt;a href=&quot;https:\/\/www.pcmag.com\/review\/348908\/nintendo-switch&quot;&gt;Nintendo Switch&lt;\/a&gt; have interested us since the first &lt;a href=&quot;https:\/\/www.pcmag.com\/review\/358967\/nintendo-labo-variety-kit&quot;&gt;Labo Variety Kit&lt;\/a&gt; came out. You build your own controllers with cardboard and play games using the Switch and motion-sensing Joy-Con controllers. Now Nintendo has returned to VR (a field it hasn't set foot in since the ill-fated Virtual Boy) with its fourth Labo package, the Labo VR Kit.&lt;\/p&gt;rnrn&lt;p&gt;The Labo VR Kit has you building a mobile VR headset out of cardboard, like the older Google Cardboard headsets, which you insert the Nintendo Switch into. You then build other controllers, like a camera or a blaster, and attach them to the headset to play games. It's fun and engaging, but even with an impressive game development kit in the software, it's ultimately just a novelty. The Labo VR Kit mostly provides 3DOF motion control, even if it uses the Joy-Cons' motion sensors in some very clever ways (one controller creates a triangulated 6DOF motion control system using both Joy-Cons in tandem), and the Switch's 720p screen offers some of the simplest and grainiest VR graphics we've seen in years. It scores so highly with us because as its own product, a crafts kit for kids who want to learn about VR and game development, it's excellent. It just isn't a feasible VR platform like the other systems discussed here.&lt;\/p&gt;rnrn&lt;h3&gt;Qualcomm-Compatible XR Viewers&lt;\/h3&gt;rnrn&lt;p&gt;The newest breed of mobile headsets can also be considered &quot;tethered,&quot; because instead of inserting your phone into the headset itself, you physically connect your phone with a USB-C cable. Qualcomm has been emphasizing the VR and augmented reality capabilities of its Snapdragon 855 processor, and is promoting a new ecosystem of &lt;a href=&quot;https:\/\/www.pcmag.com\/news\/366752\/qualcomm-preps-for-5g-ar-and-vr-with-xr-viewer-platform&quot;&gt;XR viewers&lt;\/a&gt; (including both AR and VR devices). These use the aforementioned USB-C connection to run all processing from a smartphone, while keeping the display technology built separately into the VR headset or AR glasses.&lt;\/p&gt;rnrn&lt;p&gt;Unfortunately, we haven't really seen any consumer AR glasses through the entire Snapdragon 855 generation, though some enterprise devices like the &lt;a href=&quot;https:\/\/epson.com\/moverio-bt30c-usb-c-compatible-smart-glasses&quot;&gt;Epson Moverio BT-30C&lt;\/a&gt; have shipped. Perhaps we'll see more devices come out when the Snapdragon 865 is released, but for now it's slow going with XR viewers.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Magic Leap One' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-11.fit_lim.size_810x456.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-11.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='Magic Leap One' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-11.fit_lim.size_810x456.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-11.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h1&gt;What About Augmented Reality?&lt;\/h1&gt;rnrn&lt;p&gt;You might have seen some other famous visual headsets pop up over the last few years, including the &lt;a href=&quot;https:\/\/www.pcmag.com\/review\/347119\/microsoft-hololens-development-edition&quot;&gt;Microsoft HoloLens&lt;\/a&gt; and the &lt;a href=&quot;https:\/\/www.pcmag.com\/review\/363545\/magic-leap-one&quot;&gt;Magic Leap One&lt;\/a&gt;. They aren't on this list for a few reasons, but the biggest one is that they're augmented reality (AR) headsets, not virtual reality headsets. And yes, &lt;a href=&quot;https:\/\/www.pcmag.com\/article\/347242\/ar-vs-vr-whats-the-difference&quot;&gt;there's a difference&lt;\/a&gt;.&lt;\/p&gt;rnrn&lt;p&gt;Basically, these AR headsets have transparent lenses that let you look at your surroundings, instead of completely replacing your vision with a computer-generated image. They can still project images over whatever you're looking at, but those images are designed to complement and interact with the area around you. You can make a web browser pop up in the middle of a room, for instance, or watch animals run around your coffee table. It's fascinating technology that could &lt;a href=&quot;https:\/\/www.pcmag.com\/commentary\/363450\/magic-leap-is-here-but-not-quite-ready-for-the-masses&quot;&gt;hint at the future of computing&lt;\/a&gt;.&lt;\/p&gt;rnrn&lt;p&gt;The emphasis here is future, as in several years away. That brings us to the second biggest reason the HoloLens and Magic Leap One aren't on this list: They aren't consumer products. Both devices are purely intended as development hardware, so AR software can be made for their platforms. Even the &lt;a href=&quot;https:\/\/www.pcmag.com\/news\/366791\/hands-on-with-hololens-2-its-an-ar-game-changer&quot;&gt;HoloLens 2&lt;\/a&gt;, the second iteration of Microsoft's AR headset, is aimed specifically at developers and enterprise users rather than consumers.&lt;\/p&gt;rnrn&lt;p&gt;Considering each headset costs several thousand dollars (the Magic Leap One is $2,300 and the HoloLens 2 will be $3,500), you shouldn't expect a large library of AR experiences similar to the Oculus and SteamVR stores for a while. It's an early adopter playground at best, and not for most users.&lt;\/p&gt;rnrn&quot;,&quot;body_content_blocks&quot;:[],&quot;images&quot;:{&quot;autoincrement&quot;:39,&quot;images&quot;:[{&quot;index&quot;:32,&quot;path&quot;:&quot;roundups\/02Qp8NssQCHrqFVFEOXnkxr-32.jpg&quot;,&quot;extension&quot;:&quot;jpg&quot;,&quot;animated&quot;:false,&quot;width&quot;:1655,&quot;height&quot;:931,&quot;hash&quot;:&quot;77f523ce13acbe61b5554dd2dcfcd0f6&quot;,&quot;timestamp&quot;:1700268793,&quot;metadata&quot;:{&quot;altText&quot;:&quot;The Best VR 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&quot;type&quot;: &quot;text&quot;}]}, {&quot;type&quot;: &quot;bullet_list&quot;, &quot;content&quot;: [{&quot;type&quot;: &quot;list_item&quot;, &quot;content&quot;: [{&quot;text&quot;: &quot;Sony Geek Squad Certified Refurbished PlayStation VR&quot;, &quot;type&quot;: &quot;text&quot;, &quot;marks&quot;: [{&quot;type&quot;: &quot;link&quot;, &quot;attrs&quot;: {&quot;href&quot;: &quot;https:\/\/zdcs.link\/mxJyq&quot;}}]}, {&quot;text&quot;: &quot; u2014 &quot;, &quot;type&quot;: &quot;text&quot;}, {&quot;text&quot;: &quot;$189.99&quot;, &quot;type&quot;: &quot;text&quot;, &quot;marks&quot;: [{&quot;type&quot;: &quot;bold&quot;}]}, {&quot;text&quot;: &quot;u00a0(List Price $299.99; Save $110)&quot;, &quot;type&quot;: &quot;text&quot;}]}]}, {&quot;type&quot;: &quot;paragraph&quot;, &quot;content&quot;: [{&quot;text&quot;: &quot;0.00&quot;, &quot;type&quot;: &quot;text&quot;}]}, {&quot;type&quot;: &quot;bullet_list&quot;, &quot;content&quot;: [{&quot;type&quot;: &quot;list_item&quot;, &quot;content&quot;: [{&quot;text&quot;: &quot;Zeiss VR One Plus Virtual Reality Headset&quot;, &quot;type&quot;: &quot;text&quot;, &quot;marks&quot;: [{&quot;type&quot;: &quot;link&quot;, &quot;attrs&quot;: {&quot;href&quot;: &quot;https:\/\/zdcs.link\/Np0bE&quot;}}]}, {&quot;text&quot;: &quot;  u2014 &quot;, &quot;type&quot;: &quot;text&quot;}, {&quot;text&quot;: &quot;$47.99&quot;, &quot;type&quot;: &quot;text&quot;, &quot;marks&quot;: [{&quot;type&quot;: &quot;bold&quot;}]}, {&quot;text&quot;: &quot; &quot;, &quot;type&quot;: &quot;text&quot;}, {&quot;text&quot;: &quot;(List Price $59.99; Save $12)&quot;, &quot;type&quot;: &quot;text&quot;, &quot;marks&quot;: [{&quot;type&quot;: &quot;italic&quot;}]}]}]}, {&quot;type&quot;: &quot;bullet_list&quot;, &quot;content&quot;: [{&quot;type&quot;: &quot;list_item&quot;, &quot;content&quot;: [{&quot;text&quot;: &quot;Homido V2 Virtual reality headset&quot;, &quot;type&quot;: &quot;text&quot;, &quot;marks&quot;: [{&quot;type&quot;: &quot;link&quot;, &quot;attrs&quot;: {&quot;href&quot;: &quot;https:\/\/zdcs.link\/lPYkd&quot;}}]}, {&quot;text&quot;: &quot; u2014 &quot;, &quot;type&quot;: &quot;text&quot;}, {&quot;text&quot;: &quot;$63.99&quot;, &quot;type&quot;: &quot;text&quot;, &quot;marks&quot;: [{&quot;type&quot;: &quot;bold&quot;}]}, {&quot;text&quot;: &quot; &quot;, &quot;type&quot;: &quot;text&quot;}, {&quot;text&quot;: &quot;(List Price $79.99; Save $16)&quot;, &quot;type&quot;: &quot;text&quot;, &quot;marks&quot;: [{&quot;type&quot;: &quot;italic&quot;}]}]}]}, {&quot;type&quot;: &quot;paragraph&quot;, &quot;content&quot;: [{&quot;text&quot;: &quot;*Deals are selected by our partner, &quot;, &quot;type&quot;: &quot;text&quot;}, {&quot;text&quot;: &quot;TechBargains&quot;, &quot;type&quot;: &quot;text&quot;, &quot;marks&quot;: [{&quot;type&quot;: &quot;link&quot;, &quot;attrs&quot;: {&quot;href&quot;: &quot;https:\/\/www.techbargains.com\/&quot;}}]}]}]}&quot;,&quot;editors_note&quot;:[],&quot;intro_text&quot;:[],&quot;body&quot;:&quot;rn&lt;h2&gt;Virtual Reality Is Here&lt;\/h2&gt;rnrn&lt;p&gt;Virtual Reality is a fascinating way to travel using nothing more than the power of technology. With a headset and motion tracking, VR lets you look around a virtual space as if you're actually there. It's also been a promising technology for decades that's never truly caught on. That's constantly changing with the current wave of VR products, especially as the biggest names in the industry are starting to really hone and tweak their headsets.&lt;\/p&gt;rnrn&lt;p&gt;Oculus has both tethered and standalone headsets from the Go, to the Quest, to the Rift S. HTC has the Steam-friendly Vive and Vive Cosmos, and the developer-focused &lt;a href=&quot;https:\/\/www.pcmag.com\/review\/360148\/htc-vive-pro&quot;&gt;Vive Pro&lt;\/a&gt;. Sony has the PS 4-focused PlayStation VR (that will apparently work with the PlayStation 5 if and when that system comes out), and Microsoft is supporting its Windows Mixed Reality platform with a variety of headsets from different manufacturers.&lt;\/p&gt;rnrn&lt;p&gt;Google and Samsung still offer phone-based VR headsets in the form of the Daydream View and the Gear VR, and even Nintendo has gotten into the game with its Labo VR Kit for the Nintendo Switch. However, these shell-like headsets, which require a phone or some other device physically inserted into them, feel like novelties next to more powerful headsets that can provide more immersive experiences.&lt;\/p&gt;rnrnrnrn&lt;p&gt;&lt;iframe width=&quot;300&quot; height=&quot;150&quot; style=&quot;width: 100%; height: 100%;&quot; src=&quot;https:\/\/mashable.com\/videos\/blueprint:67n7Zm1R0P\/embed\/?player=pcmag&amp;amp;autoplay=true&amp;amp;mute=true&quot; frameborder=&quot;0&quot; allowfullscreen=&quot;allowfullscreen&quot;&gt;&lt;\/iframe&gt;&lt;\/p&gt;rnrn&lt;h2&gt;The Big Question: What VR Is the Best?&lt;\/h2&gt;rnrn&lt;p&gt;Modern VR headsets now fit under one of three categories: Mobile, tethered, or standalone. Mobile headsets are shells with lenses into which you place your smartphone. The lenses separate the screen into two images for your eyes, turning your smartphone into a VR device. Mobile headsets like the Samsung Gear VR and the Google Daydream View are relatively inexpensive at around $100, and because all of the processing is done on your phone, you don't need to connect any wires to the headset.&lt;\/p&gt;rnrn&lt;p&gt;While they can offer a taste of VR, mobile headsets don't provide the full experience. They tend to offer three-degrees-of-freedom (3DOF) motion tracking, following your direction but not your position. They also only come with one motion controller, which is also 3DOF-only. You don't get the same immersiveness you do with six-degrees-of-freedom (6DOF) motion tracking and dual motion controllers, which might be why Google and Samsung have been largely quiet lately about their mobile headsets. The Nintendo Labo VR Kit is its own unique case, but it's more of a novelty for Switch owners.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;img alt='Related Story' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 35 26'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-1.fit_lim.size_35x26.v_1569470766.jpg&quot;}' align=&quot;left&quot; data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-1.jpg' width='35' height='26'&gt;&lt;noscript inline-template&gt;&lt;img alt='Related Story' width='35' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-1.fit_lim.size_35x26.v_1569470766.jpg' align=&quot;left&quot; data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-1.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;a href=&quot;\/about\/how-we-test-vr-headsets&quot; data-link-type=&quot;article&quot; data-link-id=&quot;341&quot;&gt;&lt;strong&gt;See How We Test VR Headsets&lt;\/strong&gt;&lt;\/a&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;p&gt;Tethered headsets like the Oculus Rift S, the HTC Vive Cosmos, and the PlayStation VR are physically connected to PCs (or in the case of the PS VR, a &lt;a href=&quot;\/reviews\/sony-playstation-4-ps4&quot; data-link-type=&quot;review&quot; data-link-id=&quot;10271&quot;&gt;PlayStation 4&lt;\/a&gt;). The cable makes them a bit unwieldy, but putting all of the actual video processing in a box you don't need to directly strap to your face means your VR experience can be a lot more complex. The use of a dedicated display in the headset instead of your smartphone drastically improves image fidelity, and either external sensors or outward-facing cameras on the headset provide full 6DOF movement tracking.&lt;\/p&gt;rnrn&lt;p&gt;The trade-off, besides the clunky cables, is the price. The least expensive tethered options are currently around $400. And that's before you address the processing issue; the Rift S and Vive headsets need &lt;a href=&quot;https:\/\/www.pcmag.com\/roundup\/341963\/the-best-computers-for-the-oculus-rift-vr-headset&quot;&gt;pretty powerful PCs&lt;\/a&gt; to run, while the PS VR requires a PlayStation 4. If the cost isn't a deal breaker but the cables are, HTC offers a wireless adapter for the Vive, but it requires a desktop PC with a free PCIe slot to work. There are also third-party wireless adapters for the Rift, but we can't guarantee how well they work.&lt;\/p&gt;rnrn&lt;p&gt;Standalone headsets were at first a useful novelty that offered a taste of VR without an investment into a gaming PC or a flagship phone. The Oculus Go and the Lenovo Mirage Solo are both capable headsets that work well on their own, but they have the same limited controls as mobile headsets. The recently released Oculus Quest, however, has really sold us on this category. The Quest uses similar outward-facing cameras to the new Rift S to provide 6DOF motion tracking, and uses the same Oculus Touch motion controls. Combined with a faster Snapdragon 835 processor compared with the Oculus Go's Snapdragon 821, the Quest offers a much more compelling and immersive VR experience, all without the unwieldy cable or PC requirement of the Rift S. We hope to see more standalone 6DOF, dual motion controller headsets in the future, like the upcoming &lt;a href=&quot;https:\/\/www.pcmag.com\/news\/366879\/hands-on-with-the-grown-up-untethered-htc-vive-focus-plus&quot;&gt;HTC Vive Focus Plus&lt;\/a&gt;.&lt;\/p&gt;rnrn&lt;h1&gt;Tethered Headsets&lt;\/h1&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='HTC Vive inline front' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 740 416'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-2.fit_lim.size_740x416.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-2.jpg' width='740' height='416'&gt;&lt;noscript inline-template&gt;&lt;img alt='HTC Vive inline front' width='740' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-2.fit_lim.size_740x416.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-2.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;HTC Vive and Vive Cosmos&lt;\/h3&gt;rnrn&lt;p&gt;&lt;span&gt;HTC's Vive is a comprehensive package that includes a headset, two motion controllers, and two base stations for defining a &quot;whole-room&quot; VR area. It's technically impressive, and can track your movements in a 10-foot cube instead of just from your seat. It also includes a set of motion controllers more advanced than the PlayStation Move. PC-tethered VR systems like the Vive need plenty of power, with HTC recommending at least an Intel Core i5-4590 CPU and a GeForce GTX 970 GPU. &lt;\/span&gt;&lt;\/p&gt;rnrn&lt;p&gt;The recently released Vive Cosmos has a much higher resolution than the Vive, features outward-facing cameras that can track your position without any need for base stations, and includes two redesigned, improved motion controllers. It's a solid upgrade, but it's very expensive at $699.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;img alt='Oculus Rift S: Front' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-3.fit_lim.size_810x456.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-3.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='Oculus Rift S: Front' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-3.fit_lim.size_810x456.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-3.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Oculus Rift S&lt;\/h3&gt;rnrn&lt;p&gt;The Oculus Rift was the first big name in the current wave of VR, and Oculus is still a major player. The Rift S has a higher resolution than the Vive (but not as high as the Vive Pro or, strangely, the Oculus Quest) and newer and lighter Oculus Touch motion controllers, and doesn't need external sensors to work. It does, however, need DisplayPort; if your PC only has an HDMI output, you might want to hunt for the previous Rift and deal with the extra cables.&lt;\/p&gt;rnrn&lt;p&gt;The Oculus Store has plenty of fantastic VR games, just like SteamVR. You can also use SteamVR games with the Rift, but this requires some software wrangling, and can have its quirks.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Sony PlayStation VR' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 740 416'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-4.fit_lim.size_740x416.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-4.jpg' width='740' height='416'&gt;&lt;noscript inline-template&gt;&lt;img alt='Sony PlayStation VR' width='740' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-4.fit_lim.size_740x416.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-4.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Sony PlayStation VR&lt;\/h3&gt;rnrn&lt;p&gt;The PlayStation VR is compelling thanks to Sony backing development for it and the affordability and availability of the PlayStation 4 compared with gaming PCs. All you need is the headset, a PlayStation 4, and a PlayStation Camera (now included with most PlayStation VR bundles). There are some excellent games on PS VR like Moss, Rez Infinite, and Until Dawn: Rush of Blood, with Sony and other developers working on several more (including Five Nights at Freddy's VR).&lt;\/p&gt;rnrn&lt;p&gt;Many PlayStation VR games work with the DualShock 4, so you don't even need motion controls. However, those motion controls are where the PlayStation VR lags behind; the headset still uses the PlayStation Move wands from the PlayStation 3 era, and they aren't nearly as capable or comfortable as the Oculus Touch controllers. They're also expensive, and not always included in PlayStation VR bundles.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='HP Windows Mixed Reality Headset' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-5.fit_lim.size_810x456.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-5.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='HP Windows Mixed Reality Headset' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-5.fit_lim.size_810x456.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-5.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Windows Mixed Reality&lt;\/h3&gt;rnrn&lt;p&gt;Microsoft has been promoting its partnership with multiple headset manufacturers to produce a series of Windows 10-ready &quot;mixed reality&quot; headsets. The distinction between virtual reality and mixed reality is so far dubious, but it indicates an integration of augmented reality (AR) technology using cameras on the helmet. Acer, Dell, HP, Lenovo, and Samsung are some of Microsoft's partners in this mixed reality program.&lt;\/p&gt;rnrn&lt;p&gt;From the different headsets we've tested, the hardware is sound and the setup is simple, but position tracking isn't as accurate as tethered headsets with external sensors or the Rift S' new outward-facing tracking cameras. Also, the Windows Mixed Reality store doesn't have as many compelling VR experiences as the Rift and SteamVR stores, though you can use SteamVR games on Windows Mixed Reality headsets, again with some software wrestling. Windows Mixed Reality does have one thing going for it, though: the highest resolution in consumer VR with the HP Reverb, at 2,160 by 2,160 pixels for each eye.&lt;\/p&gt;rnrn&lt;h3&gt;Valve Index&lt;\/h3&gt;rnrn&lt;p&gt;If you thought the HTC Vive Cosmos was expensive, just wait until you see the &lt;a href=&quot;https:\/\/www.valvesoftware.com\/en\/index&quot;&gt;Valve Index&lt;\/a&gt;. Valve's own PC-tethered VR headset costs a whopping $999 if you want everything you need for it to work (except the computer, of course). You can save some money by reusing your HTC Vive base stations, cutting the price down to $749, or get only the headset (and provide your own motion controllers and base stations) for $499. Those are hard prices to swallow, even if the Index sports a 120Hz refresh rate notably higher than most of its competitors (with an experimental 144Hz mode), and the controllers feature an advanced grip system for more natural, precise interaction. We have yet to test the Valve Index.&lt;\/p&gt;rnrn&lt;h1&gt;Standalone Headsets&lt;\/h1&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Oculus Go' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-8.fit_lim.size_810x456.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-8.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='Oculus Go' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-8.fit_lim.size_810x456.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-8.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Oculus Go&lt;\/h3&gt;rnrn&lt;p&gt;The Oculus Go is the least expensive way to jump into virtual reality. At $200 it's pricier than mobile VR headsets, but unlike those headsets, you don't need a compatible (and usually expensive flagship) smartphone to use it. The $200 investment gets you right into a Gear VR-like virtual reality experience, complete with an intuitive controller. It makes some compromises for the price, like using a dated Snapdragon 821 processor and offering only 3DOF motion tracking, but it's still enough to try out Netflix on a virtual theater screen or play Settlers of Catan in VR.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Oculus Quest' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-9.fit_lim.size_810x456.v_1586380576.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-9.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='Oculus Quest' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-9.fit_lim.size_810x456.v_1586380576.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-9.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Oculus Quest&lt;\/h3&gt;rnrn&lt;p&gt;The Oculus Quest costs twice as much as the Oculus Go, but it's well worth it. It has a more powerful Snapdragon 835 processor and a sharper OLED screen, but more importantly it offers full 6DOF motion tracking with dual motion controls. In fact, it uses the same Oculus Touch controllers as the Oculus Rift S. It's limited to Oculus' mobile software store, like the Oculus Go, so it won't provide the same selection as the PC-based Rift S and its much bigger Oculus Store. Still, there are already some very compelling experiences on it, like Beat Saber and Superhot VR, that make it well worth your attention.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Lenovo Mirage Solo with Daydream' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-10.fit_lim.size_810x456.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-10.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='Lenovo Mirage Solo with Daydream' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-10.fit_lim.size_810x456.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-10.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Lenovo Mirage Solo With Daydream&lt;\/h3&gt;rnrn&lt;p&gt;The Lenovo Mirage Solo is the Google Daydream version of the Oculus Quest, but it doesn't quite hit the mark. It has the same Snapdragon 835 processor and outward-facing cameras for 6DOF position tracking for the headset itself, but it includes only a single 3DOF motion controller, which severely limits its capabilities. It feels like a half-step between the Go and the Quest, using Google's Daydream platform instead of Oculus, and simply isn't as compelling as the other standalone headsets because of it.&lt;\/p&gt;rnrn&lt;h3&gt;HTC Vive Focus and Vive Focus Plus&lt;\/h3&gt;rnrn&lt;p&gt;HTC has branched out beyond tethered headsets with the standalone Vive Focus series. Originally launched only in China, the Vive Focus came to North America late last year, and its 6DOF follow-up, the Vive Focus Plus, will see worldwide release later this year. Both are completely self-contained VR headsets similar to the Lenovo Mirage Solo, capable of full motion tracking and room mapping. The Vive Focus headsets are currently being aimed at the enterprise market rather than consumers, emphasizing their ability to offer virtual training and conferencing in a business context.&lt;\/p&gt;rnrn&lt;h1&gt;Mobile Headsets&lt;\/h1&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Google Daydream View inline 2' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 740 416'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-6.fit_lim.size_740x416.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-6.jpg' width='740' height='416'&gt;&lt;noscript inline-template&gt;&lt;img alt='Google Daydream View inline 2' width='740' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-6.fit_lim.size_740x416.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-6.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Google Daydream&lt;\/h3&gt;rnrn&lt;p&gt;Google and Samsung were the biggest names in mobile VR, with Google Cardboard and the Daydream View, and Samsung's line of Gear VR headsets. They respectively worked with Google's and Samsung's flagship phones, like the Pixel 3 and the Galaxy S9. However, both companies have been very quiet over the last year or so about the category, with Samsung in particular not having pursued a Gear VR that works with the S10 or Note 10 phones.&lt;\/p&gt;rnrn&lt;p&gt;Google continues to support the Daydream View, though we'll see if any update is revealed when the Pixel 4 is announced later this year. If you have compatible phones, these headsets offer functional 3DOF VR experiences for just $60 to $130. You slide your phone into one, put it on your head, and start tapping away with the included remote. It's interesting, but underwhelming next to tethered and 6DOF standalone VR experiences. And, if you don't have the right phone and are fine with 3DOF, spending $200 on an Oculus Go is less of an investment than using either of these.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Labo VR: Elephant' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-7.fit_lim.size_810x456.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-7.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='Labo VR: Elephant' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-7.fit_lim.size_810x456.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-7.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Nintendo Labo VR Kit&lt;\/h3&gt;rnrn&lt;p&gt;Nintendo's Labo series of games\/arts-and-crafts sets for the &lt;a href=&quot;https:\/\/www.pcmag.com\/review\/348908\/nintendo-switch&quot;&gt;Nintendo Switch&lt;\/a&gt; have interested us since the first &lt;a href=&quot;https:\/\/www.pcmag.com\/review\/358967\/nintendo-labo-variety-kit&quot;&gt;Labo Variety Kit&lt;\/a&gt; came out. You build your own controllers with cardboard and play games using the Switch and motion-sensing Joy-Con controllers. Now Nintendo has returned to VR (a field it hasn't set foot in since the ill-fated Virtual Boy) with its fourth Labo package, the Labo VR Kit.&lt;\/p&gt;rnrn&lt;p&gt;The Labo VR Kit has you building a mobile VR headset out of cardboard, like the older Google Cardboard headsets, which you insert the Nintendo Switch into. You then build other controllers, like a camera or a blaster, and attach them to the headset to play games. It's fun and engaging, but even with an impressive game development kit in the software, it's ultimately just a novelty. The Labo VR Kit mostly provides 3DOF motion control, even if it uses the Joy-Cons' motion sensors in some very clever ways (one controller creates a triangulated 6DOF motion control system using both Joy-Cons in tandem), and the Switch's 720p screen offers some of the simplest and grainiest VR graphics we've seen in years. It scores so highly with us because as its own product, a crafts kit for kids who want to learn about VR and game development, it's excellent. It just isn't a feasible VR platform like the other systems discussed here.&lt;\/p&gt;rnrn&lt;h3&gt;Qualcomm-Compatible XR Viewers&lt;\/h3&gt;rnrn&lt;p&gt;The newest breed of mobile headsets can also be considered &quot;tethered,&quot; because instead of inserting your phone into the headset itself, you physically connect your phone with a USB-C cable. Qualcomm has been emphasizing the VR and augmented reality capabilities of its Snapdragon 855 processor, and is promoting a new ecosystem of &lt;a href=&quot;https:\/\/www.pcmag.com\/news\/366752\/qualcomm-preps-for-5g-ar-and-vr-with-xr-viewer-platform&quot;&gt;XR viewers&lt;\/a&gt; (including both AR and VR devices). These use the aforementioned USB-C connection to run all processing from a smartphone, while keeping the display technology built separately into the VR headset or AR glasses.&lt;\/p&gt;rnrn&lt;p&gt;Unfortunately, we haven't really seen any consumer AR glasses through the entire Snapdragon 855 generation, though some enterprise devices like the &lt;a href=&quot;https:\/\/epson.com\/moverio-bt30c-usb-c-compatible-smart-glasses&quot;&gt;Epson Moverio BT-30C&lt;\/a&gt; have shipped. Perhaps we'll see more devices come out when the Snapdragon 865 is released, but for now it's slow going with XR viewers.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Magic Leap One' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-11.fit_lim.size_810x456.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-11.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='Magic Leap One' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-11.fit_lim.size_810x456.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-11.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h1&gt;What About Augmented Reality?&lt;\/h1&gt;rnrn&lt;p&gt;You might have seen some other famous visual headsets pop up over the last few years, including the &lt;a href=&quot;https:\/\/www.pcmag.com\/review\/347119\/microsoft-hololens-development-edition&quot;&gt;Microsoft HoloLens&lt;\/a&gt; and the &lt;a href=&quot;https:\/\/www.pcmag.com\/review\/363545\/magic-leap-one&quot;&gt;Magic Leap One&lt;\/a&gt;. They aren't on this list for a few reasons, but the biggest one is that they're augmented reality (AR) headsets, not virtual reality headsets. And yes, &lt;a href=&quot;https:\/\/www.pcmag.com\/article\/347242\/ar-vs-vr-whats-the-difference&quot;&gt;there's a difference&lt;\/a&gt;.&lt;\/p&gt;rnrn&lt;p&gt;Basically, these AR headsets have transparent lenses that let you look at your surroundings, instead of completely replacing your vision with a computer-generated image. They can still project images over whatever you're looking at, but those images are designed to complement and interact with the area around you. You can make a web browser pop up in the middle of a room, for instance, or watch animals run around your coffee table. It's fascinating technology that could &lt;a href=&quot;https:\/\/www.pcmag.com\/commentary\/363450\/magic-leap-is-here-but-not-quite-ready-for-the-masses&quot;&gt;hint at the future of computing&lt;\/a&gt;.&lt;\/p&gt;rnrn&lt;p&gt;The emphasis here is future, as in several years away. That brings us to the second biggest reason the HoloLens and Magic Leap One aren't on this list: They aren't consumer products. Both devices are purely intended as development hardware, so AR software can be made for their platforms. Even the &lt;a href=&quot;https:\/\/www.pcmag.com\/news\/366791\/hands-on-with-hololens-2-its-an-ar-game-changer&quot;&gt;HoloLens 2&lt;\/a&gt;, the second iteration of Microsoft's AR headset, is aimed specifically at developers and enterprise users rather than consumers.&lt;\/p&gt;rnrn&lt;p&gt;Considering each headset costs several thousand dollars (the Magic Leap One is $2,300 and the HoloLens 2 will be $3,500), you shouldn't expect a large library of AR experiences similar to the Oculus and SteamVR stores for a while. It's an early adopter playground at best, and not for most users.&lt;\/p&gt;rnrn&quot;,&quot;body_content_blocks&quot;:[],&quot;images&quot;:{&quot;autoincrement&quot;:39,&quot;images&quot;:[{&quot;index&quot;:32,&quot;path&quot;:&quot;roundups\/02Qp8NssQCHrqFVFEOXnkxr-32.jpg&quot;,&quot;extension&quot;:&quot;jpg&quot;,&quot;animated&quot;:false,&quot;width&quot;:1655,&quot;height&quot;:931,&quot;hash&quot;:&quot;77f523ce13acbe61b5554dd2dcfcd0f6&quot;,&quot;timestamp&quot;:1700268793,&quot;metadata&quot;:{&quot;altText&quot;:&quot;The Best VR 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With a headset and motion tracking, VR lets you look around a virtual space as if you're actually there. It's also been a promising technology for decades that's never truly caught on. That's constantly changing with the current wave of VR products, especially as the biggest names in the industry are starting to really hone and tweak their headsets.&lt;\/p&gt;rnrn&lt;p&gt;Oculus has both tethered and standalone headsets from the Go, to the Quest, to the Rift S. HTC has the Steam-friendly Vive and Vive Cosmos, and the developer-focused &lt;a href=&quot;https:\/\/www.pcmag.com\/review\/360148\/htc-vive-pro&quot;&gt;Vive Pro&lt;\/a&gt;. Sony has the PS 4-focused PlayStation VR (that will apparently work with the PlayStation 5 if and when that system comes out), and Microsoft is supporting its Windows Mixed Reality platform with a variety of headsets from different manufacturers.&lt;\/p&gt;rnrn&lt;p&gt;Google and Samsung still offer phone-based VR headsets in the form of the Daydream View and the Gear VR, and even Nintendo has gotten into the game with its Labo VR Kit for the Nintendo Switch. However, these shell-like headsets, which require a phone or some other device physically inserted into them, feel like novelties next to more powerful headsets that can provide more immersive experiences.&lt;\/p&gt;rnrnrnrn&lt;p&gt;&lt;iframe width=&quot;300&quot; height=&quot;150&quot; style=&quot;width: 100%; height: 100%;&quot; src=&quot;https:\/\/mashable.com\/videos\/blueprint:67n7Zm1R0P\/embed\/?player=pcmag&amp;amp;autoplay=true&amp;amp;mute=true&quot; frameborder=&quot;0&quot; allowfullscreen=&quot;allowfullscreen&quot;&gt;&lt;\/iframe&gt;&lt;\/p&gt;rnrn&lt;h2&gt;The Big Question: What VR Is the Best?&lt;\/h2&gt;rnrn&lt;p&gt;Modern VR headsets now fit under one of three categories: Mobile, tethered, or standalone. Mobile headsets are shells with lenses into which you place your smartphone. The lenses separate the screen into two images for your eyes, turning your smartphone into a VR device. Mobile headsets like the Samsung Gear VR and the Google Daydream View are relatively inexpensive at around $100, and because all of the processing is done on your phone, you don't need to connect any wires to the headset.&lt;\/p&gt;rnrn&lt;p&gt;While they can offer a taste of VR, mobile headsets don't provide the full experience. They tend to offer three-degrees-of-freedom (3DOF) motion tracking, following your direction but not your position. They also only come with one motion controller, which is also 3DOF-only. You don't get the same immersiveness you do with six-degrees-of-freedom (6DOF) motion tracking and dual motion controllers, which might be why Google and Samsung have been largely quiet lately about their mobile headsets. The Nintendo Labo VR Kit is its own unique case, but it's more of a novelty for Switch owners.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;img alt='Related Story' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 35 26'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-1.fit_lim.size_35x26.v_1569470766.jpg&quot;}' align=&quot;left&quot; data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-1.jpg' width='35' height='26'&gt;&lt;noscript inline-template&gt;&lt;img alt='Related Story' width='35' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-1.fit_lim.size_35x26.v_1569470766.jpg' align=&quot;left&quot; data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-1.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;a href=&quot;\/about\/how-we-test-vr-headsets&quot; data-link-type=&quot;article&quot; data-link-id=&quot;341&quot;&gt;&lt;strong&gt;See How We Test VR Headsets&lt;\/strong&gt;&lt;\/a&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;p&gt;Tethered headsets like the Oculus Rift S, the HTC Vive Cosmos, and the PlayStation VR are physically connected to PCs (or in the case of the PS VR, a &lt;a href=&quot;\/reviews\/sony-playstation-4-ps4&quot; data-link-type=&quot;review&quot; data-link-id=&quot;10271&quot;&gt;PlayStation 4&lt;\/a&gt;). The cable makes them a bit unwieldy, but putting all of the actual video processing in a box you don't need to directly strap to your face means your VR experience can be a lot more complex. The use of a dedicated display in the headset instead of your smartphone drastically improves image fidelity, and either external sensors or outward-facing cameras on the headset provide full 6DOF movement tracking.&lt;\/p&gt;rnrn&lt;p&gt;The trade-off, besides the clunky cables, is the price. The least expensive tethered options are currently around $400. And that's before you address the processing issue; the Rift S and Vive headsets need &lt;a href=&quot;https:\/\/www.pcmag.com\/roundup\/341963\/the-best-computers-for-the-oculus-rift-vr-headset&quot;&gt;pretty powerful PCs&lt;\/a&gt; to run, while the PS VR requires a PlayStation 4. If the cost isn't a deal breaker but the cables are, HTC offers a wireless adapter for the Vive, but it requires a desktop PC with a free PCIe slot to work. There are also third-party wireless adapters for the Rift, but we can't guarantee how well they work.&lt;\/p&gt;rnrn&lt;p&gt;Standalone headsets were at first a useful novelty that offered a taste of VR without an investment into a gaming PC or a flagship phone. The Oculus Go and the Lenovo Mirage Solo are both capable headsets that work well on their own, but they have the same limited controls as mobile headsets. The recently released Oculus Quest, however, has really sold us on this category. The Quest uses similar outward-facing cameras to the new Rift S to provide 6DOF motion tracking, and uses the same Oculus Touch motion controls. Combined with a faster Snapdragon 835 processor compared with the Oculus Go's Snapdragon 821, the Quest offers a much more compelling and immersive VR experience, all without the unwieldy cable or PC requirement of the Rift S. We hope to see more standalone 6DOF, dual motion controller headsets in the future, like the upcoming &lt;a href=&quot;https:\/\/www.pcmag.com\/news\/366879\/hands-on-with-the-grown-up-untethered-htc-vive-focus-plus&quot;&gt;HTC Vive Focus Plus&lt;\/a&gt;.&lt;\/p&gt;rnrn&lt;h1&gt;Tethered Headsets&lt;\/h1&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='HTC Vive inline front' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 740 416'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-2.fit_lim.size_740x416.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-2.jpg' width='740' height='416'&gt;&lt;noscript inline-template&gt;&lt;img alt='HTC Vive inline front' width='740' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-2.fit_lim.size_740x416.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-2.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;HTC Vive and Vive Cosmos&lt;\/h3&gt;rnrn&lt;p&gt;&lt;span&gt;HTC's Vive is a comprehensive package that includes a headset, two motion controllers, and two base stations for defining a &quot;whole-room&quot; VR area. It's technically impressive, and can track your movements in a 10-foot cube instead of just from your seat. It also includes a set of motion controllers more advanced than the PlayStation Move. PC-tethered VR systems like the Vive need plenty of power, with HTC recommending at least an Intel Core i5-4590 CPU and a GeForce GTX 970 GPU. &lt;\/span&gt;&lt;\/p&gt;rnrn&lt;p&gt;The recently released Vive Cosmos has a much higher resolution than the Vive, features outward-facing cameras that can track your position without any need for base stations, and includes two redesigned, improved motion controllers. It's a solid upgrade, but it's very expensive at $699.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;span&gt;&lt;img alt='Oculus Rift S: Front' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-3.fit_lim.size_810x456.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-3.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='Oculus Rift S: Front' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-3.fit_lim.size_810x456.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-3.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Oculus Rift S&lt;\/h3&gt;rnrn&lt;p&gt;The Oculus Rift was the first big name in the current wave of VR, and Oculus is still a major player. The Rift S has a higher resolution than the Vive (but not as high as the Vive Pro or, strangely, the Oculus Quest) and newer and lighter Oculus Touch motion controllers, and doesn't need external sensors to work. It does, however, need DisplayPort; if your PC only has an HDMI output, you might want to hunt for the previous Rift and deal with the extra cables.&lt;\/p&gt;rnrn&lt;p&gt;The Oculus Store has plenty of fantastic VR games, just like SteamVR. You can also use SteamVR games with the Rift, but this requires some software wrangling, and can have its quirks.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Sony PlayStation VR' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 740 416'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-4.fit_lim.size_740x416.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-4.jpg' width='740' height='416'&gt;&lt;noscript inline-template&gt;&lt;img alt='Sony PlayStation VR' width='740' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-4.fit_lim.size_740x416.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-4.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Sony PlayStation VR&lt;\/h3&gt;rnrn&lt;p&gt;The PlayStation VR is compelling thanks to Sony backing development for it and the affordability and availability of the PlayStation 4 compared with gaming PCs. All you need is the headset, a PlayStation 4, and a PlayStation Camera (now included with most PlayStation VR bundles). There are some excellent games on PS VR like Moss, Rez Infinite, and Until Dawn: Rush of Blood, with Sony and other developers working on several more (including Five Nights at Freddy's VR).&lt;\/p&gt;rnrn&lt;p&gt;Many PlayStation VR games work with the DualShock 4, so you don't even need motion controls. However, those motion controls are where the PlayStation VR lags behind; the headset still uses the PlayStation Move wands from the PlayStation 3 era, and they aren't nearly as capable or comfortable as the Oculus Touch controllers. They're also expensive, and not always included in PlayStation VR bundles.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='HP Windows Mixed Reality Headset' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-5.fit_lim.size_810x456.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-5.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='HP Windows Mixed Reality Headset' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-5.fit_lim.size_810x456.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-5.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Windows Mixed Reality&lt;\/h3&gt;rnrn&lt;p&gt;Microsoft has been promoting its partnership with multiple headset manufacturers to produce a series of Windows 10-ready &quot;mixed reality&quot; headsets. The distinction between virtual reality and mixed reality is so far dubious, but it indicates an integration of augmented reality (AR) technology using cameras on the helmet. Acer, Dell, HP, Lenovo, and Samsung are some of Microsoft's partners in this mixed reality program.&lt;\/p&gt;rnrn&lt;p&gt;From the different headsets we've tested, the hardware is sound and the setup is simple, but position tracking isn't as accurate as tethered headsets with external sensors or the Rift S' new outward-facing tracking cameras. Also, the Windows Mixed Reality store doesn't have as many compelling VR experiences as the Rift and SteamVR stores, though you can use SteamVR games on Windows Mixed Reality headsets, again with some software wrestling. Windows Mixed Reality does have one thing going for it, though: the highest resolution in consumer VR with the HP Reverb, at 2,160 by 2,160 pixels for each eye.&lt;\/p&gt;rnrn&lt;h3&gt;Valve Index&lt;\/h3&gt;rnrn&lt;p&gt;If you thought the HTC Vive Cosmos was expensive, just wait until you see the &lt;a href=&quot;https:\/\/www.valvesoftware.com\/en\/index&quot;&gt;Valve Index&lt;\/a&gt;. Valve's own PC-tethered VR headset costs a whopping $999 if you want everything you need for it to work (except the computer, of course). You can save some money by reusing your HTC Vive base stations, cutting the price down to $749, or get only the headset (and provide your own motion controllers and base stations) for $499. Those are hard prices to swallow, even if the Index sports a 120Hz refresh rate notably higher than most of its competitors (with an experimental 144Hz mode), and the controllers feature an advanced grip system for more natural, precise interaction. We have yet to test the Valve Index.&lt;\/p&gt;rnrn&lt;h1&gt;Standalone Headsets&lt;\/h1&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Oculus Go' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-8.fit_lim.size_810x456.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-8.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='Oculus Go' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-8.fit_lim.size_810x456.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-8.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Oculus Go&lt;\/h3&gt;rnrn&lt;p&gt;The Oculus Go is the least expensive way to jump into virtual reality. At $200 it's pricier than mobile VR headsets, but unlike those headsets, you don't need a compatible (and usually expensive flagship) smartphone to use it. The $200 investment gets you right into a Gear VR-like virtual reality experience, complete with an intuitive controller. It makes some compromises for the price, like using a dated Snapdragon 821 processor and offering only 3DOF motion tracking, but it's still enough to try out Netflix on a virtual theater screen or play Settlers of Catan in VR.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Oculus Quest' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-9.fit_lim.size_810x456.v_1586380576.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-9.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='Oculus Quest' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-9.fit_lim.size_810x456.v_1586380576.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-9.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Oculus Quest&lt;\/h3&gt;rnrn&lt;p&gt;The Oculus Quest costs twice as much as the Oculus Go, but it's well worth it. It has a more powerful Snapdragon 835 processor and a sharper OLED screen, but more importantly it offers full 6DOF motion tracking with dual motion controls. In fact, it uses the same Oculus Touch controllers as the Oculus Rift S. It's limited to Oculus' mobile software store, like the Oculus Go, so it won't provide the same selection as the PC-based Rift S and its much bigger Oculus Store. Still, there are already some very compelling experiences on it, like Beat Saber and Superhot VR, that make it well worth your attention.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Lenovo Mirage Solo with Daydream' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-10.fit_lim.size_810x456.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-10.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='Lenovo Mirage Solo with Daydream' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-10.fit_lim.size_810x456.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-10.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Lenovo Mirage Solo With Daydream&lt;\/h3&gt;rnrn&lt;p&gt;The Lenovo Mirage Solo is the Google Daydream version of the Oculus Quest, but it doesn't quite hit the mark. It has the same Snapdragon 835 processor and outward-facing cameras for 6DOF position tracking for the headset itself, but it includes only a single 3DOF motion controller, which severely limits its capabilities. It feels like a half-step between the Go and the Quest, using Google's Daydream platform instead of Oculus, and simply isn't as compelling as the other standalone headsets because of it.&lt;\/p&gt;rnrn&lt;h3&gt;HTC Vive Focus and Vive Focus Plus&lt;\/h3&gt;rnrn&lt;p&gt;HTC has branched out beyond tethered headsets with the standalone Vive Focus series. Originally launched only in China, the Vive Focus came to North America late last year, and its 6DOF follow-up, the Vive Focus Plus, will see worldwide release later this year. Both are completely self-contained VR headsets similar to the Lenovo Mirage Solo, capable of full motion tracking and room mapping. The Vive Focus headsets are currently being aimed at the enterprise market rather than consumers, emphasizing their ability to offer virtual training and conferencing in a business context.&lt;\/p&gt;rnrn&lt;h1&gt;Mobile Headsets&lt;\/h1&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Google Daydream View inline 2' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 740 416'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-6.fit_lim.size_740x416.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-6.jpg' width='740' height='416'&gt;&lt;noscript inline-template&gt;&lt;img alt='Google Daydream View inline 2' width='740' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-6.fit_lim.size_740x416.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-6.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Google Daydream&lt;\/h3&gt;rnrn&lt;p&gt;Google and Samsung were the biggest names in mobile VR, with Google Cardboard and the Daydream View, and Samsung's line of Gear VR headsets. They respectively worked with Google's and Samsung's flagship phones, like the Pixel 3 and the Galaxy S9. However, both companies have been very quiet over the last year or so about the category, with Samsung in particular not having pursued a Gear VR that works with the S10 or Note 10 phones.&lt;\/p&gt;rnrn&lt;p&gt;Google continues to support the Daydream View, though we'll see if any update is revealed when the Pixel 4 is announced later this year. If you have compatible phones, these headsets offer functional 3DOF VR experiences for just $60 to $130. You slide your phone into one, put it on your head, and start tapping away with the included remote. It's interesting, but underwhelming next to tethered and 6DOF standalone VR experiences. And, if you don't have the right phone and are fine with 3DOF, spending $200 on an Oculus Go is less of an investment than using either of these.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Labo VR: Elephant' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-7.fit_lim.size_810x456.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-7.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='Labo VR: Elephant' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-7.fit_lim.size_810x456.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-7.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h3&gt;Nintendo Labo VR Kit&lt;\/h3&gt;rnrn&lt;p&gt;Nintendo's Labo series of games\/arts-and-crafts sets for the &lt;a href=&quot;https:\/\/www.pcmag.com\/review\/348908\/nintendo-switch&quot;&gt;Nintendo Switch&lt;\/a&gt; have interested us since the first &lt;a href=&quot;https:\/\/www.pcmag.com\/review\/358967\/nintendo-labo-variety-kit&quot;&gt;Labo Variety Kit&lt;\/a&gt; came out. You build your own controllers with cardboard and play games using the Switch and motion-sensing Joy-Con controllers. Now Nintendo has returned to VR (a field it hasn't set foot in since the ill-fated Virtual Boy) with its fourth Labo package, the Labo VR Kit.&lt;\/p&gt;rnrn&lt;p&gt;The Labo VR Kit has you building a mobile VR headset out of cardboard, like the older Google Cardboard headsets, which you insert the Nintendo Switch into. You then build other controllers, like a camera or a blaster, and attach them to the headset to play games. It's fun and engaging, but even with an impressive game development kit in the software, it's ultimately just a novelty. The Labo VR Kit mostly provides 3DOF motion control, even if it uses the Joy-Cons' motion sensors in some very clever ways (one controller creates a triangulated 6DOF motion control system using both Joy-Cons in tandem), and the Switch's 720p screen offers some of the simplest and grainiest VR graphics we've seen in years. It scores so highly with us because as its own product, a crafts kit for kids who want to learn about VR and game development, it's excellent. It just isn't a feasible VR platform like the other systems discussed here.&lt;\/p&gt;rnrn&lt;h3&gt;Qualcomm-Compatible XR Viewers&lt;\/h3&gt;rnrn&lt;p&gt;The newest breed of mobile headsets can also be considered &quot;tethered,&quot; because instead of inserting your phone into the headset itself, you physically connect your phone with a USB-C cable. Qualcomm has been emphasizing the VR and augmented reality capabilities of its Snapdragon 855 processor, and is promoting a new ecosystem of &lt;a href=&quot;https:\/\/www.pcmag.com\/news\/366752\/qualcomm-preps-for-5g-ar-and-vr-with-xr-viewer-platform&quot;&gt;XR viewers&lt;\/a&gt; (including both AR and VR devices). These use the aforementioned USB-C connection to run all processing from a smartphone, while keeping the display technology built separately into the VR headset or AR glasses.&lt;\/p&gt;rnrn&lt;p&gt;Unfortunately, we haven't really seen any consumer AR glasses through the entire Snapdragon 855 generation, though some enterprise devices like the &lt;a href=&quot;https:\/\/epson.com\/moverio-bt30c-usb-c-compatible-smart-glasses&quot;&gt;Epson Moverio BT-30C&lt;\/a&gt; have shipped. Perhaps we'll see more devices come out when the Snapdragon 865 is released, but for now it's slow going with XR viewers.&lt;\/p&gt;rnrn&lt;p&gt;&lt;span&gt;&lt;img alt='Magic Leap One' src=&quot;data:image\/svg+xml,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' viewBox='0 0 810 456'%3E%3Crect fill='%23f7f7f7' \/%3E%3C\/svg%3E&quot; v-image-loader='{ imageSrc: &quot;\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-11.fit_lim.size_810x456.v_1569470766.jpg&quot;}' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-11.jpg' width='810' height='456'&gt;&lt;noscript inline-template&gt;&lt;img alt='Magic Leap One' width='810' src='\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-11.fit_lim.size_810x456.v_1569470766.jpg' data-image-path='roundups\/02Qp8NssQCHrqFVFEOXnkxr-11.jpg'&gt;&lt;\/noscript&gt;&lt;\/span&gt;&lt;\/p&gt;rnrn&lt;h1&gt;What About Augmented Reality?&lt;\/h1&gt;rnrn&lt;p&gt;You might have seen some other famous visual headsets pop up over the last few years, including the &lt;a href=&quot;https:\/\/www.pcmag.com\/review\/347119\/microsoft-hololens-development-edition&quot;&gt;Microsoft HoloLens&lt;\/a&gt; and the &lt;a href=&quot;https:\/\/www.pcmag.com\/review\/363545\/magic-leap-one&quot;&gt;Magic Leap One&lt;\/a&gt;. They aren't on this list for a few reasons, but the biggest one is that they're augmented reality (AR) headsets, not virtual reality headsets. And yes, &lt;a href=&quot;https:\/\/www.pcmag.com\/article\/347242\/ar-vs-vr-whats-the-difference&quot;&gt;there's a difference&lt;\/a&gt;.&lt;\/p&gt;rnrn&lt;p&gt;Basically, these AR headsets have transparent lenses that let you look at your surroundings, instead of completely replacing your vision with a computer-generated image. They can still project images over whatever you're looking at, but those images are designed to complement and interact with the area around you. You can make a web browser pop up in the middle of a room, for instance, or watch animals run around your coffee table. It's fascinating technology that could &lt;a href=&quot;https:\/\/www.pcmag.com\/commentary\/363450\/magic-leap-is-here-but-not-quite-ready-for-the-masses&quot;&gt;hint at the future of computing&lt;\/a&gt;.&lt;\/p&gt;rnrn&lt;p&gt;The emphasis here is future, as in several years away. That brings us to the second biggest reason the HoloLens and Magic Leap One aren't on this list: They aren't consumer products. Both devices are purely intended as development hardware, so AR software can be made for their platforms. Even the &lt;a href=&quot;https:\/\/www.pcmag.com\/news\/366791\/hands-on-with-hololens-2-its-an-ar-game-changer&quot;&gt;HoloLens 2&lt;\/a&gt;, the second iteration of Microsoft's AR headset, is aimed specifically at developers and enterprise users rather than consumers.&lt;\/p&gt;rnrn&lt;p&gt;Considering each headset costs several thousand dollars (the Magic Leap One is $2,300 and the HoloLens 2 will be $3,500), you shouldn't expect a large library of AR experiences similar to the Oculus and SteamVR stores for a while. 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For instance, the Meta Quest 3 and Quest 3S use outward-facing cameras to supply movement monitoring and movement controls. They lack the processing energy of a devoted gaming PC, however their high-end cell processors push detailed, easy graphics.<\/p>\n<p>The Apple Imaginative and prescient Professional is probably the most superior standalone headset, and probably the most superior headset general. Apple does not consult with its {hardware} as a VR headset, however quite a &#8220;spatial pc.&#8221; It depends solely on eye and hand monitoring for management and has the <a href=\"https:\/\/www.pcmag.com\/opinions\/the-apple-vision-pro-is-a-revolution-in-arvr-interfaces\" target=\"_self\" rel=\"noopener\">most intuitive interface<\/a> we have seen in testing. It prices an unimaginable $3,500, which is a big ask in contrast with some other headset on this listing. It is also a first-generation mannequin on a brand new platform, even when the platform (VisionOS) is constructed on <a href=\"https:\/\/www.pcmag.com\/reviews\/apple-ios-26\" target=\"_self\" rel=\"noopener\">iOS<\/a>, iPadOS, and <a href=\"https:\/\/www.pcmag.com\/reviews\/apple-macos-tahoe\" target=\"_self\" rel=\"noopener\">macOS<\/a>.<\/p>\n<p><img decoding=\"async\" class=\"\" src=\"https:\/\/i.pcmag.com\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-37.jpg\" data-lazy-sized=\"\" alt=\"Meta Quest 3S\" data-image-path=\"roundups\/02Qp8NssQCHrqFVFEOXnkxr-37.jpg\"\/><\/p>\n<p>\n    <small>Meta Quest 3S (Credit score: Joseph Maldonado)<\/small>\n<\/p>\n<p>Tethered headsets, such because the HTC Vive Professional 2 and <a href=\"https:\/\/www.pcmag.com\/reviews\/valve-index-vr-kit\" target=\"_self\" rel=\"noopener\">Valve Index<\/a>, are bodily linked to PCs. Their cables make them unwieldy, particularly since additionally they require base stations to be positioned round a room to operate. Nevertheless, by placing all of the video processing in a field, you needn&#8217;t instantly strap it to your face; your VR expertise might be rather more complicated. <\/p>\n<p>It is troublesome to suggest these PC-tethered headsets over Meta&#8217;s standalone fashions, although, as a result of Meta&#8217;s headsets additionally work tethered to PCs utilizing an adjunct cable\u2014and they are much cheaper. The Vive Professional 2 and Valve Index are every $600 for the headsets alone, excluding the bottom stations and controllers required to be used. The Index can be now not accessible as a bundle, and the supply of its particular person elements has been inconsistent. Though it is not formally discontinued, most choices are often listed as out of inventory. Rumors have circulated about Valve engaged on a brand new headset for a number of years now, however there was no agency announcement but.<\/p>\n<p><img decoding=\"async\" class=\"\" src=\"https:\/\/i.pcmag.com\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-34.jpg\" data-lazy-sized=\"\" alt=\"Apple Vision Pro\" data-image-path=\"roundups\/02Qp8NssQCHrqFVFEOXnkxr-34.jpg\"\/><\/p>\n<p>\n    <small>Apple Imaginative and prescient Professional (Credit score: Joseph Maldonado)<\/small>\n<\/p>\n<p>On the console aspect, the PS VR2 is appropriate with the <a href=\"https:\/\/www.pcmag.com\/comparisons\/sony-playstation-5-vs-playstation-5-pro-should-you-upgrade-your-console\" target=\"_self\" rel=\"noopener\">PlayStation 5<\/a>. Since there aren&#8217;t any standalone PlayStation VR headsets, a tethered possibility is your solely selection if you need a VR expertise on PlayStation.<\/p>\n<hr\/>\n<h2 id=\"xr-headsets-vs-smart-glasses\"><span class=\"ez-toc-section\" id=\"XR_Headsets_vs_Sensible_Glasses\"><\/span>XR Headsets vs. Sensible Glasses<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Nearly all VR headsets can now be thought of combined actuality (XR) headsets as effectively. These use colour pass-through cameras and different sensors to allow you to see your environment and show info in that setting. As an alternative of utterly blocking out the whole lot round you and changing it with a digital atmosphere, they add to what&#8217;s already there. <\/p>\n<p>The Apple Imaginative and prescient Professional is by far probably the most superior gadget on this regard, providing the most effective view and probably the most intuitive controls. Its eye-tracking and hand-tracking allow you to merely take a look at a given net web page, app, or digital object, pinch it, and rearrange it wherever you need. You may sit again on the sofa with an enormous digital film display in entrance of you and your social feeds floating to the aspect, accessible at a look. Meta&#8217;s headsets even have combined actuality capabilities and colour pass-through views, however their cameras aren&#8217;t practically as sharp, and their controls are clunkier.<\/p>\n<p><img decoding=\"async\" class=\"\" src=\"https:\/\/i.pcmag.com\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-38.jpg\" data-lazy-sized=\"\" alt=\"Samsung Galaxy XR\" data-image-path=\"roundups\/02Qp8NssQCHrqFVFEOXnkxr-38.jpg\"\/><\/p>\n<p>\n    <small>Samsung Galaxy XR (Credit score: Joseph Maldonado)<\/small>\n<\/p>\n<p>Samsung just lately entered the combined actuality market with its first headsets that instantly match the Imaginative and prescient Professional. The <a href=\"https:\/\/www.pcmag.com\/news\/i-tried-samsungs-galaxy-vr-mixed-reality-headset\" target=\"_self\" rel=\"noopener\">Galaxy XR<\/a> is the combined actuality equal of the Imaginative and prescient Professional, like a Galaxy telephone is to an <a href=\"https:\/\/www.pcmag.com\/picks\/whats-the-best-iphone-to-buy\" target=\"_self\" rel=\"noopener\">iPhone<\/a>. It has largely the identical options and capabilities, together with a transparent view and intuitive controls that use your eyes and palms as an alternative of bodily controllers. It is also the primary client gadget to make the most of Google&#8217;s Android XR platform, which suggests it might function a template for future combined actuality units from Samsung and different producers.<\/p>\n<div class=\"py-4\" data-parent-group=\"related-stories\">\n<div class=\"mx-0 border border-b border-l-0 border-r-0 border-t border-gray-300 py-4 md:ml-8 md:mr-24\">\n<h3 class=\"font-stretch-ultra-condensed mb-2 text-lg font-semibold uppercase\"><span class=\"ez-toc-section\" id=\"Beneficial_by_Our_Editors\"><\/span>Beneficial by Our Editors<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<\/p><\/div>\n<\/div>\n<p>Including digital info to what you are  is not restricted to cumbersome headsets, although. <a href=\"https:\/\/www.pcmag.com\/picks\/the-best-smart-glasses\" target=\"_self\" rel=\"noopener\">Sensible glasses<\/a>, particularly display-based good glasses, supply a extra snug and easier-to-wear different. They use tiny projectors to show pictures on lenses constructed into units which might be no bigger or heavier than atypical glasses. They are much simpler to placed on, take off, and put on for prolonged durations than full headsets. The trade-off is that their fields of view are considerably smaller, occupying an oblong space in entrance of your imaginative and prescient quite than totally spanning it. <\/p>\n<p>As a result of they can not utterly substitute your view and you may see instantly via them, good glasses aren&#8217;t technically thought of combined actuality units; as an alternative, they&#8217;re augmented actuality (AR). The AR good glasses class is evolving and has but to supply a totally polished expertise comparable with the Imaginative and prescient Professional. Nevertheless, a number of fashions have already confirmed helpful as wearable shows with some restricted combined actuality capabilities. <\/p>\n<p><img decoding=\"async\" class=\"\" src=\"https:\/\/i.pcmag.com\/imagery\/roundups\/02Qp8NssQCHrqFVFEOXnkxr-36.jpg\" data-lazy-sized=\"\" alt=\"Meta Ray-Ban Display\" data-image-path=\"roundups\/02Qp8NssQCHrqFVFEOXnkxr-36.jpg\"\/><\/p>\n<p>\n    <small>Meta Ray-Ban Show (Credit score: Meta)<\/small>\n<\/p>\n<p>The <a href=\"https:\/\/www.pcmag.com\/news\/i-wore-metas-ray-ban-display-smart-glasses-and-saw-the-future\" target=\"_self\" rel=\"noopener\">Meta Ray-Ban Show<\/a> and <a href=\"https:\/\/www.pcmag.com\/reviews\/rokid-glasses\" target=\"_self\" rel=\"noopener\">Rokid Glasses<\/a> each present appreciable potential as full glasses that may overlay details about no matter you are , however the class nonetheless has room to additional develop earlier than I can actually suggest these sorts of units with out a number of caveats.<\/p>\n<p>With that in thoughts, we&#8217;ll proceed to trace the most effective new VR headsets as they&#8217;re launched, so please verify again quickly for updates. And after you discover the appropriate headset, take a look at our listing of the <a href=\"https:\/\/www.pcmag.com\/news\/the-best-vr-games-for-2019\" target=\"_self\" rel=\"noopener\">greatest VR video games<\/a>.<\/p>\n<\/p><\/div>\n<p><script>\n    var facebookPixelLoaded = false;\n    window.addEventListener('load', function() {\n        document.addEventListener('scroll', facebookPixelScript);\n        document.addEventListener('mousemove', facebookPixelScript);\n    });\n    function facebookPixelScript() {\n        if (!facebookPixelLoaded) {\n            facebookPixelLoaded = true;\n            document.removeEventListener('scroll', facebookPixelScript);\n            document.removeEventListener('mousemove', facebookPixelScript);\n            window.zdconsent.cmd.push(function() {\n                ! function(f, b, e, v, n, t, s) {\n                    if (f.fbq) return;\n                    n = f.fbq = function() {\n                        n.callMethod ? n.callMethod.apply(n, arguments) : n.queue.push(arguments)\n                    };\n                    if (!f._fbq) f._fbq = n;\n                    n.push = n;\n                    n.loaded = !0;\n                    n.version = '2.0';\n                    n.queue = [];\n                    t = b.createElement(e);\n                    t.async = !0;\n                    t.src = v;\n                    s = b.getElementsByTagName(e)[0];\n                    s.parentNode.insertBefore(t, s)\n                }(window, document, 'script', '\/\/connect.facebook.net\/en_US\/fbevents.js');\n                fbq('init', '454758778052139');\n                fbq('track', \"PageView\");\n            });\n        }\n    }\n<\/script><br \/>\n<br \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have been protecting digital actuality because the unique Oculus Rift Improvement Package launched greater than a decade in the past. Since then, I&#8217;ve examined each main VR headset, together with experimental AR units like Google Glass and the Microsoft HoloLens (to not point out the rising number of good glasses). Nowadays, there are headsets [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":16863,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[],"class_list":{"0":"post-16861","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-input-devices"},"_links":{"self":[{"href":"https:\/\/aireviewirush.com\/index.php?rest_route=\/wp\/v2\/posts\/16861","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/aireviewirush.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/aireviewirush.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/aireviewirush.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/aireviewirush.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=16861"}],"version-history":[{"count":1,"href":"https:\/\/aireviewirush.com\/index.php?rest_route=\/wp\/v2\/posts\/16861\/revisions"}],"predecessor-version":[{"id":16862,"href":"https:\/\/aireviewirush.com\/index.php?rest_route=\/wp\/v2\/posts\/16861\/revisions\/16862"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/aireviewirush.com\/index.php?rest_route=\/wp\/v2\/media\/16863"}],"wp:attachment":[{"href":"https:\/\/aireviewirush.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=16861"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/aireviewirush.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=16861"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/aireviewirush.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=16861"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}